Chapter 140: The game's overhaul
Users who have continuously recharged such a large amount in a short period of time will have a special customer service staff to contact them by phone and record the call information at the same time.
And compared with the dress-up games that Yang Chen saw in his dream memory, the one developed by Wang Yaliang and them actually has great limitations.
Or rather, it's not like a game, but a simple dress-up simulator.
This is because the values in it are based on a big data technology, not a simple numerical structure.
The main gameplay of general card games is to draw cards, synthesize, upgrade, clear levels, and collect.
It's just that compared to a normal card game, this kind of thing is transformed into clothes.
And whether it is a man or a woman, there is no doubt about it.
The progress of clearing the level, the items collected, these can be used as a place to compare.
And the clothing matching in the game can also be understood as a line of troops, if it is purely regarded as a game, then it will happen that the game completely throws away the aesthetics, and the clothing matching depends on the pile of attributes.
It may seem like a strange combination, but as long as the quality of the clothes is good enough, you will be able to get a high score.
In "Traveling Around the World in Warmth", the concept of numerical values is completely abandoned, basically as long as you are not blindly matched, through big data selection, there is no phenomenon of stuck customs at all.
But this also leads to a situation where it is difficult to add the setting of V in the game, that is, it is difficult for players to form a competition.
If you don't change the numerical basis of the game and forcibly introduce the setting of V, it is easy to appear that the precious items that others get with an RB gacha can't compare to the usual matching.
You could say that the game is fair, but the experience is not as good as you might think.
Krypton gets better-looking and more cherished clothes, but it can't compare to other people's ordinary clothes in terms of rating, can this make Krypton players feel better?
If it is a pure competitive game, and the victory or defeat has been settled in another game mode, it will naturally not affect anything.
But for this kind of dress-up game, it's obviously not so perfect.
In addition, there are some big shortcomings in the game, such as the way and way to show off.
This kind of card type game, if there is no way to show off, simply by virtue of the charm of the game itself, unless there is i linkage or excellent no, it is really difficult to attract players to play.
Lack of playability, this is the shortcoming that Yang Chen is currently facing in this game.
However, Yang Chen didn't want to make this game a kryptonite game, because that would completely lose the flavor of the game itself.
How to add some playable fun without changing the smell is the main thing.
…………
As the days passed, the development of The Elder Scrolls Online: Skyrim accelerated.
Compared with the dream memory, Yang Chen has undergone major repairs in many places.
For example, the most criticized feedback on the sense of impact, as well as the game's physics engine system, including the addition of various actions.
In the dream memory game, when the player wants to go up the mountain, he can only jump up a little arch.
But in the game, Yang Chen added the setting of the climbing system, as long as the player has enough patience, you can even climb from the bottom of the mountain to the throat of the world, as long as you have this perseverance.
Also in the game, Yang Chen also referred to the od function in some dream memories to make the game more playable and fun.
At the same time, Yang Chen has also remade some of the flaws in the game itself, such as the dragon roar 'forced will' learned in the Dragonborn DLC, which allows players to ride dragons, but it is very frustrating.
For this Yang Chen, the player is fully capable of acting as a dragon knight.
In addition, when the player enters the city in the game, there will be a refresh of the reading scene in the house.
And Yang Chen wants to make it into a seamless world.
But at this point, Yang Chen and the others encountered some difficulties.
"We have two methods, one is to increase the setting of the reading bar to release the memory of the game, and the other is to split the map, which divides the entire large map into several pieces for memory caching."
"But the latter players will load for a longer period of time every time they enter the game." Lin Jiayi talked to Yang Chen about this problem.
For RG game development, Lin Jiayi is familiar with it, and how to solve it can be regarded as handy.
"It's good to use split map caching, and in addition, we need to build a relatively open architecture in the game, so that players can easily create ODs." Yang Chen looked at Lin Jiayi and said.
"Of course, we have been prepared for a long time." Lin Jiayi showed an unsurprising expression.
The open-ended large map and game modules are obviously designed to allow players to use their minds to make all kinds of ODs.
Lin Jiayi, who can make some achievements, is certainly not a newcomer, and he has long guessed that Yang Chen wants to introduce OD gameplay for the gameplay and game framework of "The Elder Scrolls: Skyrim".
"The follow-up development of this piece will be handed over to you, I have other things to do during this time." Hearing Lin Jiayi's words, Yang Chen smiled.
"Anything else?" Lin Jiayi showed a surprised expression, what is more important than the development of The Elder Scrolls: Skyrim?
"A sequel to Resident Evil?" Stretching his waist and yawning uncontrollably, Lin Jiayi looked at Yang Chen and asked.
"Resident Evil" is currently on the right track, and the current Nebula game only has "Resident Evil".
"No, it's a mobile game." Yang Chen said with a smile.
Mobile game!?
Lin Jiayi was stunned for a moment, and it took two or three seconds for him to react.
What did he just say?
Mobile games?
gave him the task of "The Elder Scrolls: Skyrim", and then Yang Chen went to do the mobile game by himself?
No, what are you messing about!?
The development cost of "The Elder Scrolls: Skyrim" is nearly 400 million, and your dress-up mobile game is only 2 million, and it hasn't even arrived yet.
Are you kidding!?
Lin Jiayi is stupid!
But in an instant, he came to his senses again, he was in a hurry!
Their Chang'an studio is an OEM!
Facing Lin Jiayi's bewildered face, Yang Chen didn't say anything but smiled.
What about mobile games?
And now it's a simple dress-up mobile game, but it's impossible to say in the future.
Of course, the more important point is that The Elder Scrolls Online: Skyrim doesn't have any important tasks at the moment, the main level design and the game's rhythm structure are basically completed, and the rest is mechanical development, making a test version of DEO, and then researching where there are still flaws or something.
And Lin Jiayi is fully capable of these current jobs, so Yang Chen will turn his head to do other things.