Chapter 905: Who Said I Was Making a Meta Game?
The charm of Meta games is undeniable, and there are basically not many game manufacturers trying to use this artistic method of breaking the fourth wall in the game.
Not even in games, even in the field of film and television and this kind of cultural field, this kind of element is rare.
Combined with the unique script collocation of "Under the Legend", the shock and emotion brought to players can be said to be beyond imagination.
If you talk about the script of "Under the Legend" itself, it can be said to be an excellent script, but when presented with RPG gameplay in normal mode, it is only an excellent game.
Especially at the end, the save pollution is paired with meta elements, which brings players an extraordinary shocking feeling.
For players, all they need to do is enjoy the game.
For the game media, it is enough to dig deep into the depth of the game's story.
But for most game makers, where they pay more attention to it, that's this new model of gaming.
Although Nebula Games' "Under the Legend" only exists as a similar indie game, no one can deny the charm it shows.
And how about this kind of gameplay and mode to make a triple-A game?
If this mode of play is put into the immersive experience of VR, the feeling of breaking the fourth wall will be even better?
Whether it is the three major domestic NetDragons, as well as overseas Apex games, and even UEgame, they have begun to pay attention to the new mode brought by the game "Under the Legend".
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In the rest area of the Nebula game, Yang Chen leaned on the massage chair and watched a movie that had just been launched with a VR monitor.
A movie about cyber warfare, the future world intelligent network monitors the world, but at the same time, a strange virus is born, causing the global smart devices to be controlled by the network virus, so the protagonist and his party embark on a journey to save the world.
The rhythm of a very standard Hollywood blockbuster, full of various special effects, Yang Chen still feels very enjoyable to watch.
took off the VR headset, picked up a bottle of Coke next to him, and after opening it, Yang Chen took a sip of it, because there was no one around, Yang Chen indulged himself with a burp.
Feeling the unique breath of carbonated drinks surging up, Yang Chen took another sip, then screwed on the bottle cap and smacked his mouth.
Sure enough, Coke is always the first sip of the most delicious drink after opening the lid.
The taste in the back is a little worse than the first sip.
Feeling the information transmitted by his own sense of taste, Yang Chen couldn't figure out whether this was a fact or a psychological problem.
But the only thing that is certain is that he still prefers carbonated drinks to coffee and tea.
didn't hold back, opened the bottle cap and took a sip again, Yang Chen twisted his body and adjusted his posture.
While Yang Chen was enjoying the happiness brought by Coke, Brandon and Wang Ye walked over with a hamburger in their hands.
Since the previous project, Brandon and Wang Ye cooperated, Yang Chen found that these two people were like Yu Boya and Zhong Ziqi, quite the taste of meeting and hating each other at the end of the world.
After work, during lunch and breaks, the two of them get together all day long to discuss some game development matters.
"Mr. Yang, the follow-up version of "Made in Super Mario" has been tested, is the development direction of our new work in terms of meta elements?" In the rest area, he said hello to Yang Chen, and Brandon, who knew Yang Chen's personality, asked with some curiosity.
Wang Ye next to him also put down the hamburger in his hand and listened to Yang Chen's answer.
Regarding the game "Under the Legend", like most people, Wang Ye and Brandon have not heard anything at all.
Because this game does not use many resources, there is no shadow of the participation of various studios in Nebula Tour.
But the wave set off by this game is still not small, especially this unique gameplay, including Wang Ye and Brandon, who have personally experienced it after resting.
The major game manufacturers at home and abroad are also moving very fast, and even some second-tier game manufacturers with good reputations have announced their projects.
The games produced by Nebula Games have always been the direction of the industry's attention, but there are many types of games that they can't learn.
For example, "The Last of Us" is a game that is directly crushed by quality, not long ago, Nebula Games was just launched, and the game of "Super Mario Made", which is clever in gameplay, cannot find any direction for copying.
The reason is simple, because there is simply no way to neutralize the advantages of Super Mario Made.
What's the best thing about Super Mario Made?
Nebulas Games' Mario IP? Unique ways to play? Excellent content?
Neither, in fact, the simplest point is that there are many people.
It can be called an online game, although there is no relevant voice system in it, but there is no doubt that this is a game with social attributes, the more people play, the more interesting the game, because the attributes of the game itself are based on the large number of people, and the more maps made.
It's not like other game makers don't want to make games like Super Mario Made, but how?
No one plays it, play two or three games, a dozen games, and the map you encounter is something you've already played, isn't this a trouble?
If there are not many people playing this kind of game, and there are not many players making maps, it will not be a little, but a flaw.
But Nebula Games' latest "Under the Legend" is completely different.
The game attributes are the attributes of indie games, but the gameplay has opened up a meta element that breaks the fourth wall.
And there hasn't been any action in Nebula Games yet, so it's a great opportunity!
Maybe Nebula Games has already set up a project internally, and this "Under the Legend" is more like a low-key questionnaire.
But no matter what, the gameplay of meta has been passed on after all.
Hearing Brandon's words, Yang Chen was stunned for a moment, then shook his head with a smile: "Who said I was going to make a meta game?" In fact, the meta element is not suitable for games with a long plot line, and in games with a long plot line, it is more suitable as a unique gameplay mechanic, like a dessert after a meal, rather than a main meal. ”
Referring to the content of some meta element games in dream memories, as well as his own reference to this type of gameplay game, Yang Chen does not think that relying on his own unique gameplay can support a triple-A masterpiece.
Because of the meta element, it is destined that part of the content will be hidden, not that it is like the multi-line plot of "The Witcher: Wild Hunt", but the main line of the game itself will definitely be hidden, with the elements of meta, breaking the fourth wall to shock players.
Using the meta element itself as the main gameplay of the game, Yang Chen didn't think it would be a good note.
On the contrary, as a special system mechanism, the addition of meta elements is a very good example.
For example, the spirit mantis of the first generation of Metal Gear Solid in the dream memory can be said to be a very classic story in the history of games; At the end of the Nier Machine Era, players face off against the game production team, and other players who have cleared the game to encourage you to use your own save to resist the opponent's attack, this kind of mete element that breaks the fourth wall can sublimate a game.
But if the meta element is used as the gameplay of the game itself, it is still too restrictive.