Chapter 3 of the Expansion Pack: Swordsman Class Skills Collection.

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1: Swordsman.

Armor Mastery: Light armor mastery

Level 1: Pick: Pick up the air.

Level 5: Block: Defuse physical damage. The fourth order can be resolved by 70%.

Level 5: Serial Thrust: Two sword combos at Tier 1, four sword combos at Tier 10.

Silver Blade: Wide Attack. It needs to be used when jumping, and the higher the jump height, the more powerful it is, and the greater the range of the shockwave generated.

Draw and slash: Quick moves, wide attack range.

Transfer: Sword Martial Arts Mastery: Passive Skill, there are five categories of mastery categories: Heavy Sword, Great Sword, Short Sword, Tai Sword, Light Sword. With each additional level, the attack with this type of sword weapon increases by 2%, and at level 10, it increases by 20%. In addition, there are some skill-related supports, which vary from sword to sword. Although you can't only choose one of the five types to learn, because the skill points are precious, most swordsmen will choose one of them to continuously improve after determining what weapon they will use.

Level 25: Three-stage slash: One horizontal slash, one downward slash, one upward pick, extremely fast connection. It is often used for quick positioning.

Level 30: Meteor Sword.

Level 45: Headwind Thorn: Only attacks directly in front of you, but the enveloping area is quite large, and the sword circle is completely controlled by the player's actions. A small trick when the swordsmen use this skill: through the operation control, they do not play the attack distance of this move to the limit, but deliberately leave one hand. This is an inexperienced person who thinks that he is already outside the range of the attack, but then suddenly advances like this, and he will immediately be twisted into the sword circle.

Level 50: Ten Thousand Swords Are One.

Awakening: Sword Reign: Status skills, after use, the attack speed and attack power of the character's swordsman skills will be greatly increased. When released, the sword qi will form a 360-degree attack circle, and the range is quite large. The damage isn't outstanding, but the toning effect after being swept is significant.

Level 65: Storm of Blades: The blades swept through like a storm.

Level 70: Phantom Invisible Sword: Completely rely on the player's operation to achieve all combos, the higher the number of combo segments, the greater the damage. Recruit a sword with a powerful blow-off attack. There is the reception stiffness of one second.

Level 75: Fall British: Forced Fall.

Level 75: Meteor: Extremely fast.

Level 75: Void Break: Strong Judgment.

Level 75: Return Style: You can use sword energy to pull the target's body.

Ascending Dragon Slash: The sword is lifted above the head, which can cause the character to move upwards.

Falling Phoenix Slash: There is a sideways gyration when you shoot. can cause the character to move downward. The knockout decision is strong.

The sword falls into the sky: The sword light is swaying, like the Milky Way falling to the ground.

Immortal Guidance: An assassination technique with a powerful blowing effect.

Sword Strike/Sky Strike

Slash against the wind

Wind and Grass: The sword light swept out a sword circle around the body, forcing back the other characters around it.

Sword Shadow Step/Sword Dance Step: A high-level skill that produces an afterimage with no health to confuse the opponent, and completely relies on the player's actions to produce the effect of the skill. The afterimage is completely imaginary, has no attributes, cannot damage the target, will not be damaged by the target, and disappear at the end of the skill.

Techniques and tactics:

Triangle Three-Stage Slash: The three-stage slash changes direction after slashing one sword, and then turns around after the second sword, completely returning to its original position.

Sword Walk Six: Six swordsmen work together to complete it. Ye Xiu pioneered.

2: Berserker.

Armor Mastery: Heavy Armor Mastery

Level 1: Inverted Slash: Levitation skill, the one with the most damage and the strongest levitation effect among all the aerial skills.

Level 5: Heavy Attack: Make full use of the weapon's weight, the damage is proportional to the weapon's weight.

10 or 15: Crash Strike: Knocks the target down, and there is a short bounce after falling to the ground.

Cross Slash: A horizontal slash and a vertical slash, with a click back effect.

Dash Punch/Dash Strike/Charge Kill: A high-speed movement skill with a charge and knockback effect.

Transfer: Blood Awakening: Passive skill, increases your own strength attribute (increases attack power) when your health is less than 50%. The less blood, the more you add.

Level 25: Berserk: The character's strength, attack speed, movement speed, and abnormal status resistance will increase in 20 seconds; Intelligence, physical defense, and magic defense have dropped significantly. Each level requires 20 skill points, up to a maximum of 10 levels. +1 attack speed at max level. After the rampage, many skills in the berserk state have mutations when used compared to the normal state, such as the mountain collapse strike has a hegemonic body, the sword wind of the inverted slash can sweep farther, and the ground crack slash is launched faster.

Awakening: Bloodthirsty Battle: This skill state and the Berserk state cannot stack. Bloodthirsty Combat is 25% higher than Berserk in terms of combat effectiveness, and at the same time has a hegemonic state, and the attack comes with a bloodthirsty effect, which is divided into two effects: positive bloodsucking, which takes 10% of the opponent's life loss as its own recovery; Anti-bloodthirsty, consume your own life and bring heavy damage to your opponent.

Level 70: Bloody Waves: The heavy sword is slashed down in the form of an extremely large bloody blade. Powerful and ferocious, but slow to start.

Level 75: Jedi Storm

Level 75: Bloodthirsty: Status Skills. When the Bloodthirsty status is activated, the Berserker will directly increase his combat power by draining his own life.

Ground Split: A condescending attack skill, the damage and effect will be proportional to the height of the fall. Shockwave has a chance to be stunned.

Whirlwind Slash: A high-level skill.

Destruction Slash: Attack effect skill. If the target is hit by the Destruction Slash, the character's defense will be destroyed by 70% for 5 seconds.

Demon Slash: Deals superior damage and weakens the target's defense. At full level, a sword can reduce the target's defense by 30% for up to 8 seconds.

Sword of Blood: Swing your left hand on the blade of the sword, spraying blood arrows.

Blood Shadow Blade: The blade shadow is dark red, and it can be slashed straight or horizontally. There is a blow-off effect.

Soul Eater Bloody Hand: Grab Skills, Area Control Skills, and Characters within the range of Soul Eater's Blood Hand will be restrained by Blood Qi and dragged to the side of the character who casts the skill. However, it only controls the movement of the target, and does not control the other actions of the target.

Techniques and tactics:

In-situ Collapse Strike: Jump backward to offset the collapse and forward jump.

3. Magic Swordsman:

Armor Mastery: Plate Mastery

Level 5: Earth Crack Wave Sword: The lowest level of the magic swordsman's wave sword skill, although the damage is not high, but the move is fast, and the judgment is also very good.

Wave Slash: Rely on the sword intent fluctuations controlled by the Demon Swordsman to block the opponent's grasping skills. When the blade provokes the target, it will form a spell barrier to block it, and then generate a crack wave that rotates and slashes at the target, and the crack wave will also deal damage to other nearby targets, and after the rotation kill, the crack wave will explode, blowing the target away. Can break the overlord effect.

Class Transfer: Killing Intent Wave: A passive skill that specializes in strengthening the power of Wave.

Frost Wave Sword/Ice Wave Wave Sword: Sends out the Ice Wave Sword Intent, and the ice crystals spread across the ground.

Flame Wave Sword: Strong attack power, significant knockback effect.

Wind Shatter Wave Sword: The fastest move of all Wave Sword.

Circular Wave Sword: Instantaneous skill, does not attack in a straight line.

Wave Sword/Aurora Wave Sword: The fastest of the wave swords.

Ice Wave Array: An area attack that has a chance to reduce the character's movement speed and trigger the Freeze effect.

Flame Wave Array

Electric Light Wave Array/Thunder Light Wave Array: Unleash an electric ball, and players in a sphere space centered on the electric ball will be attacked by electric light, and 100% hit. At full level, the radius of the sphere is 15 positions.

Level 75: Nebula Wave Sword: If you make a random move, the power of the wave will be displayed in a random irregular form. The power of the fluctuation of this skill can also be controlled by the operator's operation, such as the spread of 360 degrees.

Techniques and tactics:

Fluctuating Three Stacks of Waves: The three fluctuating sword intents of Frost, Flame, and Rapid Light swept out in three stacks one after another.

4. Ghost Swordsman:

Armor Mastery: Cloth Armor Mastery

Level 1: Ghost Claw: Levitation Skill.

Level 5: Ghost Slash: Comes with dark attributes, strong straight-line damage, and a blow-off effect. The recruitment is slow and the flaws are big. Ghost Slash summons an ice soul to attach to the Ice Ghost Slash, which has a slowing effect on the hit.

Level 10: Sword Soul Guardian/Sword Formation: Provides strength and intelligence to your members within the Blade Soul Guardian's enchantment. Every 3 levels increase by 1 level, the 7th level of the sword formation can increase the strength and intelligence by 105 points, and the increase in strength is 150 points at full level. Duration 20 seconds, cooldown 30 seconds.

Level 15: Moonlight Slash: Silver light creates a large semicircle. The ghost slash summons a dark spirit attached to the Dark Moonlight Slash, which has a blinding effect.

Level 20: Full Moon Slash: The backhand flies upside down in a larger arc in the direction of the Moonlight Slash. There is a blow-off effect. The Demon Slayer summons a fire spirit attached to the Flame Devouring Full Moon, and the fire damage is attached to the dark damage.

Level 25: Afterimage: Defense Skill. Summons armor made of ghosts in a circle around the character, which absorbs and negates damage for 1 minute. The higher the tier, the greater the damage and the more times it is negated.

Level 30: Ice Guardian/Ice Array: An enchantment of Ice Guardian that deals ice-based spell damage to incoming enemies and has a chance to freeze the target completely. It's an aggressive ghost formation.

Before level 60: Flame Array: A group of ghost formations, where there is ghost fire in the array to produce fire damage.

Pre-Level 60: Plague Guardian/Plague Circle: Weakens the defense of targets in the array.

Blood Soul Guard

Gray Circle: The weight of all items on the hostile characters in the formation will be increased by a corresponding percentage according to the level of the gray array, and the weight of a character can be directly doubled when the level is full.

Dark Circle/Dark Circle: Blindness, no damage.

Silence Array/Silence Array: All abilities of characters in it will be banned.

Ghost Walk: Makes the character move at high speed, leaving a shadow behind him.

Death Tombstones: Several long, short, tall, and low tombstones fall from the sky and continuously attack skills.

Ghost Feast: All the power of the ghosts and gods explodes, looking for targets within the range of the ghost array to devour.

Techniques and tactics:

Two ghost shooting arrays: Two ghost swordsmen use the method of exchanging and matching to eliminate the double ghost cooperation during the vacuum period of the ghost array.

Ghost Chain: The operator needs to have a good view of the big picture. Although each ghost array is laid out separately, it must be connected with other ghost formations as a whole. In the process, some slashes are needed to fill the gap between the ghost arrays. When to slash, when to go down, what to fight, where to go down, all need to have a co-ordination arrangement.