Chapter 202: The highest level of control

70% of the magic damage can actually be ignored, after all, the panel data of the Demon Butterfly Battle Pet is a little collapsed, and it can still play some damage in the face of crispy skin, and it may be difficult to break the defense in the face of professions above leather armor.

But as he said before, a war pet with low offense and low defense will not be so weak that it will be spurned, and skill is its capital to change its life.

2 seconds [Paralysis], 2 seconds [Frozen], 2 seconds [Acid Etching], the three group controls, especially in the stage when the second class transfer has not yet arrived, the value created by them is almost equivalent to turning the tide of the battle, not to mention, in addition to the instantaneous burst control effect, these three controls also come with three 30 seconds of lasting, 30 seconds of cooldown of the weakened version of the same type of negative status.

[Paralysis] means the loss of the upper limbs, lower limbs, head [one of the three zones] or [the whole body] to operate the authority.

Among them, the effect on the upper limbs is: prohibit attacks, skill release.

The lower limbs are: forbidden to move, displacement skill release.

Head: loss of sight, smell, taste, hearing, touch.

Full body: Collapsed to the ground.

The specific position of the role is completely random.

[Slight Paralysis] has a weak effect and is too limited, only reducing attack speed by 10%.

The effect of [Frozen] is a few points more stable than that of paralysis, and the effect is as follows: prohibit movement, and reduce the three speeds by 80%. (PS: Everything is based on the setting of this book, and does not involve the setting of the real game, please do not compare it to the truth; PS: Three speed refers to attack speed, movement speed, release speed)

[Slight Frostbite] is similar to [Cold Poison Erosion], only reducing movement speed by 10%.

[Acid Etching]: A negative effect that reduces defense, the effect increases with the skill level, 5% per level, and the acid etching of lv3 can reduce the target's defense by 15%, thereby increasing the damage output and reducing the limit of breaking defense.

[Slight Acid Etching] is the first version of [Acid Etching], which reduces defense by 5%.

In addition, there are seven types of negative effects of Divine Revelation, namely: [Knock Away], [Knockback], [Knockdown], [Taunt]; [Stun], [Immobilization], [Slowdown], [Bleeding], [Poisoning], [Blinding], of which [Knock Away], [Knockback], [Knockdown], and [Taunt] are collectively referred to as [Forced Displacement] and are combined into one category. Plus [Paralysis], [Frozen], [Acid Etching], a total of ten kinds.

Often, any one profession will more or less carry several negative state skills; For example, the Knight's [Taunt] [Charge]; Hunter's [Knockback], Battle's [Knock Away], Mage's various attribute effects; The Exorcist's Suppression Control Field.

However, whether it is an output class or a support class, even if it is an exorcist, most of the negative effects that people can cause are related to [soft] [hard] control, namely: [forced displacement], [frozen], [immobilization], [slowdown] and other general attributes.

However, there is one profession that is very rare, and that is the hidden profession he chose for Lin Keke - the Calamity Witch.

He had explained the characteristics of the Calamity Shrine Maiden before, but at that time, he was just looking at the flowers, and he didn't focus on the real core point.

At this moment, seeing the skills of the Demon Butterfly Queen, he had to rediscover the characteristics of the [Calamity Witch] - "Bloom in control, and shock the sky in negative effects." ”

What do you mean? It's easy!

The Calamity Witch has only three output skills on her body: [Poison Gu Erosion], [Blood Gu Erosion], [Blood Poison Rage].

[Poison Gu Erosion] will cause players within a radius of 50 meters to enter the [Poisoned] state, and the target will lose 1% of the health of magic attacks per second, lasting 20 seconds, and having no cooldown.

[Blood Gu Erosion] causes players within a radius of 50 meters to enter the [Bleeding] state, and the target loses 1% of the health of magic attacks per second, lasting 20 seconds, and has no cooldown.

After [Blood Poison Fury] is released, it instantly detonates the [Bleeding] [Poison] effect on the opponent's body, and the continuous damage caused in the remaining time bursts out at once, with no cooldown.

At first glance, it seems to be very strong, but in actual calculation, it is too weak to look directly.

Let's assume that the magic attack power of the Calamity Witch is 1000, and the magic attack of 1% is only 10 points, even if the two effects work and the instant release of [Blood Poison Fury], the instant damage caused by it is only 400 points, in other words, the damage caused by the 1000 attack is not even as good as a flat A.

So why did he let Lin Keke transfer to Calamity Witch? Because under the appearance of her weakness, there is a passivity that is enough to change her life against the sky - [Doomed Luck].

[Doom]: For each additional negative effect on the target, the final damage of [Blood Poison Fury] detonation will be increased by 2 times.

In short, when the Witch of Calamity casts the [Poisoned] and [Bleed] skills on the target, the final damage dealt by the Blood Poison Rage has been doubled.

At this point, if there is a slow effect on the target, the damage of the Blood Poison Rage Detonation will be increased by 4 times.

If the target has a slow and a paralyzing effect, the damage of the Blood Poison Rage will be 6 times.

By analogy, when the target's negative effects reach a theoretical maximum of 10, the instantaneous damage multiplier generated by the detonation of the Blood Poison Fury will be increased by 20 times.

What is the concept? For example, the magic damage of the Witch of Calamity is 1000, and the final damage of [Poison] and [Bleeding] is 400; Increases by 20 times, true damage is ...... 8000。

With an instantaneous damage multiplier of 800%, there will definitely be no second one in the entire Apocalypse.

What's more, [Poison Gu Erosion], [Blood Gu Erosion], and [Blood Poison Rage] have no cooldown, as long as the reaction is fast enough and continuously released within the time frame of the duration of multiple negative effects, then even if it is two seconds, it can hit a burst that breaks through the sky!

With such a field-controlling profession, there is no reason not to choose!

[Doom]: For each additional negative effect on the target, the final damage of [Blood Poison Fury] detonation will be increased by 2 times.

In short, when the Witch of Calamity casts the [Poisoned] and [Bleed] skills on the target, the final damage dealt by the Blood Poison Rage has been doubled.

At this point, if there is a slow effect on the target, the damage of the Blood Poison Rage Detonation will be increased by 4 times.

If the target has a slow and a paralyzing effect, the damage of the Blood Poison Rage will be 6 times.

By analogy, when the target's negative effects reach a theoretical maximum of 10, the instantaneous damage multiplier generated by the detonation of the Blood Poison Fury will be increased by 20 times.

What is the concept? For example, the magic damage of the Witch of Calamity is 1000, and the final damage of [Poison] and [Bleeding] is 400; Increases by 20 times, true damage is ...... 8000。

With an instantaneous damage multiplier of 800%, there will definitely be no second one in the entire Apocalypse.

What's more, [Poison Gu Erosion], [Blood Gu Erosion], and [Blood Poison Rage] have no cooldown, as long as the reaction is fast enough and continuously released within the time frame of the duration of multiple negative effects, then even if it is two seconds, it can hit a burst that breaks through the sky!

With such a field-controlling profession, there is no reason not to choose!