Chapter 598: The Witcher: Wild Hunt
Regarding the follow-up new games, Yang Chen really still has only one idea, and the main thing at present is to improve "The Witcher: Wild Hunt".
The most difficult part of the game itself is the story mission and the way the camera is expressed.
On the contrary, the other main body of the game, that is, the combat system in the game, is very easy to solve.
The Witcher: Wild Hunt in Dream Memories doesn't actually have that great experience in terms of combat effects, of course, this is because of the fact that this is an RPG game.
But being able to do better is, of course, the best thing to do.
For example, in the dream memory, "The Elder Scrolls: Skyrim" has a more criticized sense of slashing the air, while "The Witcher: Wild Hunt" gives players a variety of genre choices, but in fact it is not much use, because the weak are particularly weak, and the strong are particularly strong.
In a single-player game, this isn't really much of a problem, but if you put it in a multiplayer game, it's definitely a disaster.
The second is the judgment of the combat system, the hardness of the action and the judgment range distance, which are quite criticized.
Of course, this is also related to the manufacturers behind "The Witcher: Wild Hunt", in fact, before the development of "The Witcher: Wild Hunt", the first two "Witcher" series just made them stand out in the industry, whether it is the accumulation of capital economy, or the accumulation of team technology, there is a bottleneck period.
As an RPG game, "The Witcher: Wild Hunt", its best thing is not the combat system, but that he perfectly integrates the plot into the RPG mode.
…………
The development progress of "The Witcher: Wild Hunt" is much faster than Yang Chen thought, and Lin Jiayi can be said to have contributed greatly.
In terms of game content, compared to the original "Witcher: Wild Hunt" in terms of graphic performance, the game has made a lot of improvements, such as better graphics technology, which is not a difficult thing, mainly because of the leading game development technology.
Including the connection in the game, in addition to the side plot and the main plot, the game mainly uses real-time calculation of the picture.
The original "The Witcher: Wild Hunt" still has some technical problems, such as the map is too large, and when the player talks to the NPC, he will enter a real-time calculation camera similar to the broadcast style.
At this time, it is mainly used to load the content of subsequent game resources, which can also be improved.
As for the art and music, it's not much of a deal for today's Nebula games, and it's not a big deal to have enough experience and strong capital, although it's impossible to limit everything in the dream memory 1:1, but it's definitely possible to achieve that effect.
Of course, rocks, trees, passers-by, NPCs, ghouls, wild dogs and other low-level creatures are not the responsibility of the internal art team of Nebula Games itself, but all of them are handed over to outsourcing.
If there is one of the most difficult parts of the game's development, it is the writing team that carried out the bed scenes, as well as the motion capture actors.
All the action is carried out in real-time motion capture, and it is not as exciting as most players who don't know think, what indescribable things can a man and a woman, a real knife and a real gun do?
I can only say that you are thinking too much!
All the action of the game is recorded, basically two men or two women together according to the requirements of the animator and the screenwriter, making all kinds of actions.
For example, in the indescribable scene, when Geralt and Yennefer engage in indescribable activities, what is actually shown in the mocap room is two men performing indescribable movements together.
At the same time, the script writing of adult elements in the game, after passing the review, also needs to communicate with the animators in the game, design shots and movements, and finally in the actual motion capture process, guide the motion capture actors wearing infrared sensor devices to make various shameful actions on the sensor mattress.
Especially according to Yang Chen's request, "The Witcher: Wild Hunt" is not a game for the sake of being clear, and this aspect of the element is not to show players the flesh, because players will not buy games and play games just to see the XX scene of Geralt and Yennefer, showing the character's sense of humor and personality, such as the scene of Yennefer's unicorn in the game, just to better let players understand the depth of the character of Yennefer, which is powerful enough.
Also because of Yang Chen's requirements, this is more demanding for the plot of this part of the game, the whole shot is not poured into some organs of the characters, but the combination of their expressions including body language.
Whether it's staring at each other, raising an eyebrow slightly, or curling the corners of your mouth slightly, accompanied by a synchronized voice-over, these are all things that are important to the content of the game.
And these requirements have made the screenwriter team, animators, and motion capture actors suffer.
In the motion capture room full of cameras, two strong mocap actors wearing instruments all over their bodies make bewitching movements and stare at each other, and then the screenwriter and animator next to them modify the actors' expressions and movements through the monitors.
This picture is so beautiful that I can't even think about it.
"Remove this part, we're not going to make adult games, don't pay attention to these weird places in terms of cameras, although they are really eye-catching, but we don't need this part of the content to increase the sales of the game, otherwise we can increase the interactive element in this aspect."
Looking at the content of a picture shot by the production team, Yang Chen shook his head and drew a × on it.
"In terms of combat elements, defense, rolling, and the release of spells, the content of this part can be appropriately referred to games such as "Wolf: Shadow Twice" and "Dark Souls", including NetDragon and Tenghua's several action games, you can also refer to it."
In the studio, Yang Chen gave a request to the core leader of the entire team.
There are still some issues that are not very important, but they are related to details, and Yang Chen has also communicated with the people in the team one by one.
After Yang Chen dealt with these things, Lin Jiayi next to him looked at Yang Chen, opened the test game on the computer, and after entering the command, he asked a little uncertainly: "Do you need to change the little games in the game?" That way, it always feels a little weird. ”