Chapter 871: A Game Suitable for Mods
If the mod content produced is good enough, its developers can get the investment of Nebula Games to develop the corresponding mod in depth, and then sell it as DLC content of "Mount and Blade" and share it with Nebula Games for subsequent sharing.
To make money by making content through mods, in fact, in many games before Nebula Games, there is already this kind of detailed content.
For example, "The Binding of Isaac" and "The Elder Scrolls Online: Skyrim" belong to creating a relatively open mod environment for mod developers, which can better develop related mod content.
The follow-up mod community has made the mods of its games more formalized, and then the later "Warcraft" has opened a head where mod makers can make a profit, and when it comes to "Minecraft" with its unique sandbox game, all kinds of mods can be said to be quite complete.
In fact, now Nebula Games' Warcraft and Minecraft have related mod studios, specializing in the development and expansion of third-party mods for these two games.
Although there is already an expansion of this mod studio, Nebula Games does have a variety of strategies including community support.
To some extent, for most modding teams, this is actually a wild path.
But now the news announced by Nebula Games has really shocked these mod makers.
The PC version of "Mount & Blade", as well as the VR version of mod development, in addition to the mod editor specially provided by Nebula Games, there are enough related art materials to directly replace the reference.
If you don't participate in the profit review, including the relevant IP characters and content of Nebulas Games, as long as you are not pornographic, you can also apply it directly.
If you also participate in the profit review, as long as the quality of your own mod is good enough, then Nebula Games will also give relevant financial and technical support, and specially develop its landing on "Mount and Blade" as DLC content.
With the quality of "Mount & Blade" and the name of Nebula Games, it would be amazing if it could really be landed on the DLC!
…………
While many mod development teams at home and abroad are excited, NetDragon's three major aspects are a little nervous.
What is Nebula Games trying to do?
Increase support for mod production teams?
But this weight is also a little too heavy!
Could it be that there is something new?
But that's not right!?
What is Supporting Mod?
Could it be that Nebulas Games intends to support independent games in the industry, hoping to achieve a new overtake on the Nebula gaming platform?
But it can't!
At present, in terms of domestic independent games, the largest volume is Nebulas Games' own partner Jiasheng.
Although today's Nebula Games has straightened up, anyone knows that even if they part ways with Jiasheng UEgame, not everyone will be able to do a vote.
But there's no need for that.
It's fascinating!
Seeing the increasing popularity of "Mount and Blade" on the Internet, and the MOD support related to it has gradually become popular, NetDragon's three major aspects are secretly observing.
Yang Chen had no idea how many people were staring at Nebula Games' every move, and he was puzzled by the strength of the rider and slash mod support.
In fact, the reason why Yang Chen decided to promote this aspect is very simple.
It's just a simple desire to extend the life cycle of Mount & Blade.
Compared with the dream memory, "Mount and Blade" produced by Nebula Games retains the rough core elements, and its own skin is also quite good after being polished.
In addition, it is its own unique multiplayer mode, which really creates a situation where thousands of people attack the city, and it is still relatively difficult to optimize it.
At the same time, there is another big problem, which is chaos.
Therefore, the multiplayer mode of "Horse and Blade", in addition to being like an arena heads-up, as well as a plain duel, is more distinctive than siege warfare.
50VS50 limit, but at the same time, players can also bring some NPCs into the battlefield to reach a larger battlefield.
Of course, with this part of PVP, it is actually a little unrealistic to want to extend the life of the game forever.
Because it's not a pure PVP game like League of Legends after all.
How to extend the life of Mount & Blade after PVP shows decline, it is clear that there is more content, not only for the game team, but also for the third-party mod team.
Dream memory in the T Club at the beginning of only two husband and wife, and then developed into a small workshop of dozens of people, "Horse and Blade" has experienced more than ten years of wind and rain, and has a huge name, so that countless players are excited, its own special HEMA combat system, with the unique horseback riding and slashing experience of leading soldiers to fight is indeed a very important core, but more from the support of MOD.
Ten years of riding and chopping, enduring, I dare not say that ninety percent is due to the mod, but at least seventy percent should be divided.
And the game "Mount and Blade", like "Minecraft", is a game that is inherently compatible with mods.
For example, there are many games under Nebula Games, aside from "Warcraft" for the time being, there are not many games that are as suitable for mods as "The Elder Scrolls: Skyrim" and "Minecraft".
Games like GTA and Red Dead Redemption also have a lot of mods, but they don't actually match the content of the game.
Because although "The Elder Scrolls: Skyrim" has a grand plot and background world view, the actual game experience is more based on spontaneous exploration.
It's the same with Minecraft.
And "GTA", "The Witcher: Wild Hunt", and "Red Dead Redemption", although they are also open-world games, their core point is the story.
But Mount & Blade is different, and while it's not a pure sandbox game or an open-world game, it's a fairly 'free-to-play' game like The Elder Scrolls Skyrim and Minecraft.
At the same time, with the framework of its own gameplay, it can be said that in terms of the content experience of mods, "Mount and Blade" has the same unique advantages as "The Elder Scrolls: Skyrim" and "Minecraft".
In the Nebula game, Yang Chen, Wang Yaliang, Wang Ye, Brandon and others took VR to experience the content of "Horse Riding and Slashing" in the leisure area.
However, it is not the original content, but some content developed using the mod editor.
"Mr. Yang, the MOD editor has been able to be launched, that is, some of the art content on the relevant VR platform, and the outsourcing team has only delivered a small part." Taking off the VR headset, Brandon said to Yang Chen.
Hearing Brandon's words, Yang Chen nodded.
In addition to making the follow-up games of "Mount and Blade" last longer, the development of mod content actually includes the task of filling in the art modeling of Nebula Games on the VR platform.
Many of the subsequent Nebula Games' games, such as "GTA", "Dark Souls", and "Wolf: Shadow Death Twice", are planned to be launched on the VR platform, and the most time-consuming modeling materials can also be carried out simultaneously with the MOD plan of "Mount and Blade".
And compared with the opening of the PC, the MOD development authority of "Mount and Blade" on the VR platform is much smaller, such as in addition to text, lines and detailed values, etc., involving modeling and more content, it is necessary to use the materials provided by Nebula Games.
After all, VR can't achieve the 15 fps smooth and 10 fps playable realm on the PC platform.
If the frame rate is not enough, or the frame skips, then I am afraid that people who don't get dizzy when they play VR games will have to go to the toilet and vomit wildly.