Chapter 736: Or Shall We Treat Nothing as Happens?
Just like the original "Wolf: Shadow Dies" and "Dark Souls", the most popular time was not in the first week, but in the second week, and the third week, the popularity of the game reached its peak.
The same goes for Bloodborne.
As for the reason?
Because the first week can clear this type of game is all big hands, and the first week can summarize the plot, that is the big hand of the big hands.
For most ordinary players, it basically takes two or three weeks to clear the first week of the game.
After clearing the customs, you can understand what the game is talking about, and you can participate in the discussion of the game.
Otherwise, people are saying that the harm of Kos orphans is simply orphans, which is too high.
Wouldn't it be embarrassing when you didn't hit that plot point, and then you went up and pretended to be a wave to say that Kos hurt really orphans, and then looked at other people's strange eyes and figured out that Kos and Kos orphans are not the same thing at all?
Therefore, in the first week of the release of "Bloodborne", its popularity was not as high as the subsequent popularity.
Because most of the players are still suffering in the game.
But as the suffering players learned about the plot and successfully cleared the level, the popularity of the game instantly increased, as the number of players involved became more and more.
While players were discussing "Bloodborne", the "Godfall" that had not yet been launched on the Apex game side also became a hot topic among players.
After all, before this, it was Epex who took the initiative to compete with Nebula Games, and now that "Bloodborne" has shown great quality, "Godfall" on the side of Apex Games also gives players some expectations.
In particular, some players who are interested in Norse mythology are looking forward to it even more after playing Bloodborne.
After all, although there are many other mythological systems in "Bloodborne", such as the final ending animation Moon Demon descends to the world, and the hunter stretches out his hand, which symbolizes the scene of God's creation of Adam in the Book of Genesis.
After Lawrence and German summon the Moon Demon to return from the expedition, Lawrence is bewitched by the Moon Demon and the scene of the sacrament is officially a metaphor for the Last Supper between Jesus and the Twelve Apostles.
Including Simon, who also symbolizes Simon in the crucifixion, in addition to the blood treatment of Yanan, the crow mask, the animal plague that turns people into werewolf monsters, and the interweaving of reality and fantasy.
But these things are all things that players can find in the game after careful study, and the whole game, whether it is external or blind and arrogant humans, vainly trying to glimpse the ancient gods, leading to all the tragedies, and the core of various metaphors, these are closely related to Cthulhu.
And unlike most people who don't know anything about Cthulhu, or know little about it.
Norse mythology is much more famous, Odin, Thor, Loki, and the famous Ragnarok, even those who don't know about it have basically heard the names of these gods.
Of course, there may also be some situations where you can't figure out the difference between Greek mythology and Norse mythology, and think that Odin and Zeus are one family.
But in terms of popularity, it is clear that the audience of Norse mythology is much higher than that of Cthulhu Mythos, which is an undeniable fact.
"Bloodborne" performed so well that many players were looking forward to the fact that "Godfall", which was based on Norse mythology on the Apex Games, was even more anticipated by the fact that it had not yet been released.
"Bloodborne Curse" feels amazing, but I don't know what the "Godfall" development of Apex Games is like, and it won't be GG, right? ’
'How is that possible? Anyway, Apex Games is also a big game factory, although "Vice City" and "Star Wars" haven't made any moves before, but I know that the quality is still good after playing, and I think this time "Godfall" is likely to make a beautiful comeback. ’
+1, I also have this feeling, after all, the style of "Bloodborne" is too dark, and the appearance of the ancient gods of Cthuluri, I really can't appreciate it, the only thing that comforts me is that Miss Maria and Miss Doll are awesome! ’
It doesn't feel impossible, after all, in terms of the subject matter, to be honest, "Godfall" does occupy a certain advantage! ’
And if you imagine it from the scene, Norse mythology and Ragnarok must be very visual. ’
With the excellent performance of "Bloodborne", even the players have a lot of confidence in the yet-to-be-announced "Godfall".
After all, this is also a game where Apex Games and Nebula Games play in the ring.
Although "Vice City" was crushed by "GTA" before, the quality was not too bad.
And "Star Wars" and "Vice City" have lost in a row, and Apex Games dares to fight Nebula Games, which is obviously full of confidence.
Countless players have such a feeling in their hearts.
And just from the major game forums, you can feel the expectations of players.
And at this moment, in the project room of the Epex game "Godfall".
George and Depp looked at the comments of online players, and the muscles on their faces twitched involuntarily.
Why do these players look more confident than they are?
George sat in front of the computer and looked at the latest development progress of Godfall and the quality of the game, feeling like he had lost a lot of hair.
Compared to the map, the plot and the design of various hidden details in the game, George is actually very clear about one of the most important points in this type of game, which is the boss battle.
Whether it's "Wolf: Shadow Passes Twice" or "Dark Souls" and "Bloodborne", they all belong to the numerical value that has an impact on the game as a whole, but it is definitely not the key to clearing or not being able to clear the game.
Instead of using values to promote the progress of the game, it is necessary to design the game level and the boss, and the difficulty in the design of this boss skill is not in the attack value of the boss, but in his attack methods such as range and frequency.
How did Nebula Games manage to accomplish this in such a short period of time?
A lot of the hair on his head had fallen out, but George still didn't figure it out.
It's not scientific at all!
You must know that even today's "Godfall" has only completed the most core few NPCs, and if you really want to achieve all the bosses in "Bloodborne", this is definitely not a simple matter.
And that's why they're skewing most of their resources to it.
In the room, George and Depp fell silent.
I don't know how long it took, Depp next to him looked at the game screens of "Bloodborne" and "Godfall" on the monitor, and said tentatively.
"Or, or we don't have it? Just act as if nothing happened? ”