Chapter 126: Chang Wei, You Still Say You Don't Know Martial Arts! (3 more subscriptions)

Regarding the news that the game starry sky wants to interview him, Yang Chen has been notified.

They have been interviewed more than once, and in fact, Yang Chen has no interest in this kind of thing at all.

But under Xu Yu's suggestion that he needed to maintain the Nebula game brand, Yang Chen still followed.

As for what is the brand of Nebula Games, simply put, the sequel to "Resident Evil" has not yet proven itself, including the "Elder Scrolls: Skyrim" that Yang Chen ambitiously wants to develop, has not yet shown results.

Yang Chen, a star producer in the industry, is currently the brand of Nebula Games.

If it weren't for the fact that Yang Chen didn't have any shocking works, and at the same time, there were no awards other than a Golden Bird Game Award.

Xu Yu even wants to use all aspects of hype to shape Yang Chen into a world-class game producer.

There are still a few days before the interview, and Yang Chen is still quite busy during this time.

The main thing is to write a simple GDD for The Elder Scrolls Online: Skyrim.

The investment cost is as high as 350 million, which can be said to be a mainstream triple-A game investment.

No matter which aspect it is, Yang Chen has to keep improving, and at the same time, in terms of the plot and branch lines of the game, Yang Chen can only control a rough idea, and then let others fill in the details, after all, it really depends on him to copy it out according to the dream memory.

Then finish the calf, I don't think I can make it in two or three years.

For example, a simple main line, Yang Chen told the person in charge of filling the plot in the team that this main plot is that Xiao Ming wants to go to his grandmother's house for dinner, and on the way he meets the second uncle and grandfather who is buying vegetables, but he has to grab a piece of big pork belly from the owner of the meat stall halfway, and finally comes to his grandmother's house and successfully eats.

How did Xiao Ming set off to eat at his grandmother's house, how did he meet his second uncle and grandfather who was buying vegetables on the way, how did his wallet drop, and how he finally grabbed the big pork belly from the owner of the butcher stall, this is what the plot planning needs to fill.

But how to choose the middle degree and the rhythm of the game, this is another problem that Yang Chen needs to deal with.

Of course, compared to these, Yang Chen was more distressed by some of the content of "The Elder Scrolls: Skyrim".

First and foremost is the performance of the combat effect, which is a landmark RPG masterpiece, there is no doubt about it.

But his combat performance is just too bad, and to put it more crudely, it's what players think is the sense of impact.

To put it mildly, this great RPG is equivalent to slashing the air in terms of combat strikes, and there is no feedback at all for attacks.

Whether you're slashing a dragon or a normal creep, you seem to feel like you're slashing into the air, not the flesh-to-flesh feeling.

If it's a turn-based game, it doesn't affect the experience of the game itself, but for a real-time RPG, it's definitely a very, very bad experience.

Secondly, there is the guidance of the plot in the game, and how to do the best in this regard, which is a problem that needs to be considered.

It's the same as a game called Warlock Piledriver in the dream memory, no, it should be compared to the game of "The Witcher 3".

The story of The Elder Scrolls: Skyrim can be said to be a confluence of hundreds of rivers, with multiple main lines interconnected, allowing players to take on the role of a dragonborn who set foot throughout Skyrim Province and finally defeat Alduin, the Eater of Worlds.

And "The Witcher 3" is unified to the end, and countless branch bloodlines are derived along the way, and through these branch bloodlines, the final ending can be affected.

If you have to describe it, "The Elder Scrolls: Skyrim" is weaker than "The Witcher 3" in terms of storytelling and plot arrangement.

The Elder Scrolls Online: Skyrim is more of an unfilled painting for players, allowing them to complement the painting called Skyrim.

And "The Witcher 3" is a colorful picture, allowing players to enjoy a gluttonous feast.

But there is one thing they have in common, the essence of which they are all open worlds, but they differ in their free choice.

'Action' 'AI Interaction'

Yang Chen used concise vocabulary to mark out some of the key points in the game.

At the same time, thinking of something, Yang Chen suddenly showed a wicked smile, and marked a word in a small parenthesis at the end.

'Chicken'.

…………

When Yang Chen was designing the basic GDD of The Elder Scrolls: Skyrim, Zhang Si and his fellow cameramen sent by the game's starry sky also came to Nebula Games.

According to the location and address provided by the other party, Zhang Si came to the Qilin Park and took the elevator to the floor where Nebula Games belonged, and he could see a transparent glass access control.

Like most game companies, Nebula Games' interior is very relaxed, with a variety of figurines, game posters, and two life-size statues.

King Ada and Leon from "Resident Evil".

They were received by a girl at the front desk, Chen Shu and Wang Ye, who were developing the game, and Xu Yu was on a business trip to negotiate the project.

In the reception room, Yang Chen had already taken care of the work matters in advance and was waiting for them.

"Mr. Yang, hello." Entering the reception room, after seeing Yang Chen, Zhang sighed and hurriedly said hello.

"Hello." Yang Chen smiled and nodded.

"Mr. Yang, although this is not the first time that our game Starry Sky has interviewed you, this is the first time I have interviewed you, and I am still a loyal player of "Biochemical Survival", I have accumulated hundreds of hours, and I have paid a lot of money!" With a smile on his face, Zhang Si pointed out that he was a player of "Biochemical Survival", and tried to close the distance.

"Let's talk about it first, the money charged can't be refunded." Yang Chen made a little joke.

Then after a brief chat about something, Zhang Si began a formal interview.

"Mr. Yang, not long ago, "Biochemical Survival" announced Zhou Liushui, which has successfully surpassed "Sword and Magic", how do you feel about this?" Zhang Si asked Yang Chen the first question.

Listening to this question, Yang Chen didn't think too much: "This is normal, after all, "Sword and Magic" is already an old game that has been online for two years, and as for the problem of turnover profitability, we don't have much krypton gold." ”

You guys didn't do much kryptonite?

Zhang Si's eyes couldn't help blinking, and he realized that he looked at the life-size statue of King Ida outside, and then thought of the evening dress he had spent three hundred yuan on in the game.

"We really don't do much kryptonite, you see that the same type of games have already launched kryptonite guns, more powerful and more magazines, but we are still just selling appearances, not even to mention PVP players against even if it is PVE mode, we have not launched any kryptonite weapons, but there are plans to launch pass props, and this pass props, players only need to spend very little money, and by completing the task, they can unlock limited gun skins and decorative props." Yang Chen opened his mouth to explain.

At this point, Yang Chen felt that he had to make it clear, Krypton gold mode has it, but he is different from other game manufacturers!

He didn't deceive players by changing the gameplay and stats of the game itself.

He's bright, okay!

But listening to Yang Chen's words, Zhang Si was stunned for a moment.

Pass props??

It seems that the current "BioShock" does not have this thing!

Isn't this really a trick to deceive Krypton!? Chang Wei, you still said that you don't know martial arts!

Looking at Zhang Si's strange expression, Yang Chen also found that he seemed to have missed his mouth, and coughed twice at the moment: "The main reason for launching this pass prop is to send a little benefit to players, because if ordinary players don't buy it, they can actually get a part of the rewards." ”

"And everyone knows that the price of "BioSurge" is very cheap, but the game itself has reached tens of millions of research and development costs and publicity costs alone, plus the cost of customer service department and server operation, we are also trying to find a middle point that can be accepted by players and not disrupt the balance of the game." Yang Chen looked at Zhang Si and wanted to bring the words back.

Listening to Yang Chen's words, Zhang Si, who was holding a voice recorder in his hand, was stunned.