526 In-game AI development

Lin Chi opened the post, only read the first line of text, then squinted his eyes with interest and fell into thought:

"Hello everyone, I'm the Shadow Knife from the Fishing Strategy Group, a Closed Beta player of "War Paradise."

Although the name sounds unreliable, the Fishing Strategy Group can be regarded as a well-known organization in the game circle.

The team has produced a number of single-player puzzle game guides, known for their fast speed and high quality, and even set a record for the fastest playthrough in the world of Resident Evil 15's Nightmare Mode, and their speed limit was not broken until a month later.

Before Lin Chi formed a team, the Fishing Strategy Group also threw an olive branch to him. However, Lin Chi rejected it on the grounds that "the time limit is too tight".

If Lin Chi remembers correctly, there is indeed a guy with the ID "Shadow Knife" in the fishing strategy group, who is responsible for in-depth research of the game's plot and writing detailed plot strategies in the later stage.

- So, the fishing strategy group, which is good at analyzing the plot, has extended its tentacles to the game "War Paradise"?

Realizing this, Lin Chi was also immediately interested, and immediately began to continue reading the following content:

"Now in the brain imaging game, the hottest rookie is undoubtedly the just-launched "War Paradise", the author's fishing strategy group, after experiencing this game, also has a strong interest in this game. After all, this kind of battle royale game with a plot is not often seen in current brain imaging games.

Generally speaking, because the development difficulty is much greater than that of ordinary games, there are few complex plots in brain imaging games, and the previous multiplayer killing games have also thrown a group of players into the same map and directly launched a murderous fight. A killing game like Paradise of War that includes a large number of NPCs, quests, and special plots is very rare. ”

Thinking back to the several similar games he had played before, Lin Chi completely agreed with Shadow Knife's point of view.

- It is undoubtedly very difficult to create a virtual space directly in the player's consciousness. The development of brain imaging games is more than a notch more difficult than that of old-fashioned computer and home console games.

Even in 2035, the difficulty of developing such games has not decreased, and before the appearance of "War Paradise", Lin Chi even thought that MMORPGs such as "Sword Blade" were the limit of what brain imaging games could do.

Flipping through a picture of the game of "Paradise of War", Lin Chi turned his eyes to the text below and continued to read the content of the post Shadow Knife:

"I have to say that the complexity of this game is indeed extraordinary, and each map has special rules, which makes the level of chaos a little higher.

After going through dozens of games and fully experiencing the features of this game. The author came to the conclusion that this game may not have been developed using an existing game engine, but rather a product of 'in-game AI development'! ”

"This conclusion is quite bold......" Lin Chi smiled.

He glanced at the new reply below, and sure enough, he saw a lot of replies like "nonsense" and "net TM". After all, the legendary "in-game AI development" is basically equivalent to an urban legend in the game world, and for players, it is about the same believability as "you can see a ghost by combing your hair while looking in the mirror at 3 o'clock in the middle of the night".

- Because the virtual space created by brain-computer interfaces can speed up people's thinking, in addition to playing games, this device is also widely used in various mental tasks.

Programmers who write brain-imaging games often create games in a virtual space, which is called "in-game development".

Although the human brain is powerful, there is a limit after all, and the ten times the speed of the imaging game in the brain is basically the limit that humans can bear. But the acceleration of the virtual space is much more than that, and can even reach a million times faster.

At this speed, the consciousness of human beings will collapse directly, and even if there is a "gifted" fierce man who can withstand this kind of acceleration, when he returns to the real world, his mental state will probably change dramatically:

- If you speed up a million times, only one minute has passed in the real world, and almost two years have passed in the game.

If you stay in the virtual world for decades, hundreds or even thousands of years, the player's thinking mode and personality will definitely change dramatically, and the possibility of becoming a madman is also very high.

However, for the AI, this acceleration will not affect their consciousness at all, after all, their consciousness is completely hosted in the server, without the constraints of the physical brain.

The computing speed of existing advanced AI is linked to the performance of the computer, which can be said to be synonymous with "how big the heart is, how big the stage is".

- Although the intelligence level of the existing AI is not enough to make a reliable game. But an empty virtual space is somewhat similar to the primitive planet before the appearance of life.

What would happen if you set an AI the task of "creating a world" and then start the highest speedup?

This kind of crazy idea is called "in-game AI development".

In fact, AI research in recent years has actually been in a situation of "dancing in shackles".

In order to prevent AI from evolving too high intelligence, the development of advanced AI around the world is strictly restricted, and even the production team of brain imaging games will have special supervision when making games.

Bringing artificial intelligence to a million-fold acceleration is one of the projects that is strictly prohibited.

Because of this, this post is also regarded by many people as nonsense. However, recalling the story told to him by the "War Observer", Lin Chi agreed with the Shadow Knife's inference.

- If War Watchers didn't talk nonsense, the world of War Paradise might really have been created by AI at a million-fold acceleration. Although most existing supercomputers cannot achieve this kind of computing speed. But......

ON AUGUST 3, 2033, A SPACEX FALCON HEAVY ROCKET DISAPPEARED ABOVE THE MOON, ALONG WITH TWO COMMERCIAL SATELLITES AND AN EXPERIMENTAL QUANTUM COMPUTER. ”

Recalling this piece of information that Frankenstein had investigated, Lin Chi raised his eyebrows thoughtfully.

In the case of a quantum computer, it is actually not difficult to complete this level of computing. What's more, it is not only the quantum computer that Pulse Entertainment has launched into space, but also some mysterious equipment.

- What the hell is that?

Thinking of the name "black box" provided by Frankenstein, Lin Chi fell into deep thought.