Chapter Seventy-Five: The Ambition of 3A
Bored, developing games?
Wang Yaliang sat on the seat, and even Yang Chen's hand forgot to slap it away.
Is it already so inflated?
"Forget it, I'm a soy sauce player to develop games with you, and while continuing to learn, I will manage the official blog and community forum of my games." Glancing at Yang Chen, Wang Yaliang said that he was not interested at all.
She still hears clearly about how many pounds and taels she has.,Not to mention what game to develop.,Even if it's a vector game of flash.,There's no hope that she can do it if she develops it independently.。
Although participating in game development is a great help for growth, after all, theory is just theory, and practice can be better learned.
But before you study, you must at least understand some basic things, otherwise you won't be able to understand it, let alone learn something.
She had already recognized this very clearly when she was developing "See" before, and it seemed that she had done a lot, but in fact it was not very important work.
"Listen to you." Yang Chen pulled out the chair next to him and sat down and said with a smile.
Grabbing the mouse to browse the player's message on the official blog, Wang Yaliang suddenly thought of something and turned his head to smile: "Don't forget to wash the clothes at home or something!" ”
"Get a discount, I'm 5 you 2 seven days a week, and I really don't dare to touch the cigarette hidden in the dog food!" Yang Chen behaved very aggrieved.
Seeing Yang Chen showing a very aggrieved look, the corners of Wang Yaliang's mouth curled up slightly: "No way!" ”
"Alas......" Thinking about the housework at home, Yang Chen couldn't help but let out a helpless sigh.
…………
In Chang'an Studio, Lin Jiayi discussed with NetDragon's senior management in his office about the development cooperation of the next game.
Although the previous games "Time and Space Wheel" and "Time and Space" seem to have been overwhelmed by "The Combination of Isaac" and "Octopath Traveler", it is only a look.
In fact, the revenue of these two games completely exceeded the expectations of Chang'an Studio, and Lin Jia has been planning about the new game for a long time, and the sales of these two games are his bargaining chips with NetDragon.
"ARPG is the mainstream of the future, and the story about the space-time series, although it has ended, is supplemented by the form of a playbook, and its influence is enough to ensure sales."
"Open game architecture, multiple game lines of plot."
"Whether it is good or evil is left to the player's own choice"
"Development pre-120 million ......"
The more than hour-long negotiations in the office did not bear fruit, and when the representative of NetDragon left, Lin Jiayi's face showed a little irritation.
"120 million, as a stand-alone game, this is already a relatively high cost, but NetDragon hopes to add a multiplayer mode, and is also willing to increase the development cost to 250 million, why did you refuse?"
As Lin Jiayi's old partner, Zhuo Qing said strangely.
"I've been working with NetDragon for so long, I still don't know about them? The contract requires them to have the right to operate the game, and I know what they want to do as soon as I pout my ass, although the cost of "Time and Space" and "Time and Space Wheel" is not at the level of independent games, but this is my first shot to the 3A level, whether it is word of mouth or sales, I don't want it to be bad. Lin Jiayi shook his head lightly and said.
What was the purpose of adding a multiplayer mode to Time and Space?
For the sake of the game's revenue and sales, but after thinking of getting involved in the 3A field, Lin Jiayi's concept has changed, and he wants both sales and word of mouth.
"The main reason is that the development cost of triple-A games is too high." Lin Jia sighed and shook his head.
Although several games of Chang'an Studio have made good profits, and it is not unaffordable to take out the money, but Chang'an Studio is not his alone, and the 3A level is often tens of millions, hundreds of millions of development costs, plus the cost of post-publicity is basically a very scary number.
Even if a third-party publisher does a large part of it, it is a big project for the development team, and not only the cost of development, but also the subsequent restoration of the content.
If it comes to the multiplayer online mode without in-app purchases, the maintenance and operation of the server is another huge cost.
If there is no way to achieve 3 times the revenue of the development cost, then the triple-A game is a loss.
Thinking of this, Lin Jiayi suddenly felt a little envious of Yang Chen.
Who in the industry doesn't know that when Yang Chen developed "The Binding of Isaac", he used his own money completely, and the profits from receiving the goods were also his own.
Later, the establishment of Nebula Studio and the development of "Octopath Traveler" directly laid the cornerstone, although the follow-up "Escape" is a little popular, but it is only the traffic media for the sake of traffic on the Internet.
Everyone is in the industry, can you still be unclear?
I didn't make as much money as "Octopath Traveler", but there was absolutely no loss, and the specific thing was how much they signed with the agency of Galaxy Network.
"There aren't many people who can be as lucky as Nebula Studios." Lin Jiayi sighed.
It sounds like an easy one, but it's actually far from as simple as you think, and most game producers in the industry work their way up through the ranks of planning, programming, and art.
Learn to accumulate experience, and then take on a project, relying on the resources and heritage of big game companies, you may make a hit.
But when you set up your own door, you will find that it is much more difficult than you, and you have to rely on everything on your own.
Of course, if you have the money to be able to recruit to the death, that's another matter.
Usually in most cases, some game producers go out and go on their own, and then die miserably, or get capital investment, and the success or failure of the game is someone else's big head, and you take the small head for autonomy.
Lin Jiayi's Chang'an Studio is the latter, don't look at the millions of sales of each game, but in fact, he really can't share much of the money.
"That's also the talent, talent and courage of others, plus a good object, after all, after the first painful defeat, there are not so many people who can still support behind the back, and even smash into all their belongings." Zhuo Qing also smiled and said.
It's not big news in the industry about this matter, after all, everyone has seen it with their own eyes at the previous Golden Bird Game Awards.
"But it seems that the other party has also made a lot of moves, I heard that they have contacted an overseas motion capture studio, and they have recently carried out another expansion." Zhuo Qing continued.
At present, Nebula is also a big game manufacturer, and there are still many people who are concerned about its actions.
Hearing Zhuo Qing's words, Lin Jiayi couldn't help but smile and shook his head without saying anything.
Isn't the action small?
It's impossible for the other party to want to make a triple-A game, right?
Although in terms of funds, Nebula works without that money, but the most important thing is the consequences?
If it fails, then Nebula Studio will probably die.