54 The tide of life is reversed, and the judgment is made

"This wave just now, what's going on with this wave?" Xiao Cang's face was full of question marks, "This wave, this wave has a problem." ”

Joker listened to Xiao Cang's words, glanced at Xiao Cang's chest, and had a very rude association.

Xiao Cang was very puzzled and said: "Judging from the picture, it seems that the promise flashed and hit the small cannon, but the flash couldn't hit the small cannon, or am I dazzled?" There may be a playback later, so let's wait for the processing of the director, and we'll watch it again then. ”

But obviously, if you don't know the principle of EQ flash, it's futile to look at it a hundred more times.

On the field, the AZF players actually thought the same as Xiaocang, but as a player, they were forcing themselves not to pursue the wave just now, but to concentrate on the game that is still going on.

This wave of team WE4 played 5, won the team battle with two for three, and got the most critical dragon resources, which can be said to be earned.

In fact, if you think about it carefully, WE has a disadvantage against AZF, and it is already a goal to be able to stop AZF from beating Baron with a one-to-one head exchange.

However, for various reasons, AZF buried its advantages.

If it weren't for AZF shrinking in the dragon pit in this wave, the terrain was not good, if it wasn't for the snake girl's big move that didn't control anyone, if the wind girl directly opened the big and didn't directly interrupt the prince's EQ and blow away the prince, WE wouldn't be so easy to fight.

Of course, the most important thing is to drop the small cannon in seconds, so that WE's output capacity in a short period of time is much higher than that of AZF, so that it can wait for the strawberry teleportation, which is the last straw that crushes AZF.

After the team battle, after a little tidying, WE began to huddle and push back the AZF's defense tower, and the AZF could only shrink quickly.

There's no way, after this wave, the front row of WE is completely fleshy, and the huddle is too fierce, as long as there is no problem with the C position, WE will be fine.

Now WE has made it clear that it wants to fight with AZF in the position, and the double C is obscene in the back, which is to compete with you to play the ability of the front row, and your wind girl protection ability is strong, but I don't cut your back row, just output your front row, and if your front row falls, you can't keep the back row.

The contraction of AZF is also very reasonable, after all, there are three people on the other side who have a baron buff, drag this time, and then find a gap in the field of vision you arrange, and cut people around the back to open a group, so that AZF has a chance to win the group, otherwise in terms of positional warfare, the front row of AZF is still too empty.

After shrinking, the scope of your WE vision control will be larger, and the chance of such a mistake will be correspondingly greater, and AZF is now delaying with such a fluke mentality.

It can only be said that it is a pity that the current WE is not the teams they have encountered before, and when you are at a disadvantage, you can find an opportunity to play back the advantage or even turn the tables, and the current WE rhythm is too strong.

WE's purpose is very clear, take the tower, widen the economic gap of the team as much as possible, and then go home to replenish and prepare to go to the high ground.

About thirty minutes into the game, WE finally pushed down all the outer towers of AZF through the familiar operation rhythm and gained a huge economic advantage.

Double C has already been a four-piece set with shoes, and it's almost a god outfit, which is nothing to say, and the developed team C position can be full of god costumes in about thirty-five minutes, not to mention WE.

As one of the three legs of the national uniform, Ruofeng's development ability is beyond doubt.

The other C-position smile is called "farm machine" in foreign countries, which means mending machine or development machine. For example, the puppy that just debuted against Smile can do it without being pressed by Smile, so it is favored by others, and the side also shows the strength of Smile.

It's like now so-and-so has killed faker alone, wow, it's so powerful.

It is worth mentioning that the first head of the puppy's official debut is a smile, which can be regarded as an alternative tribute to idols.

Three front rows are also enough meat, anyway, it can resist more than the two fake front rows of AZF.

"Don't separate, just huddle." Curly said, "Don't go up when you smile like the wind when you tear down the tower, don't come up when we don't resist the damage of the highland tower." ”

S2,The highland tower is still quite faceless.,To be precise, all the towers have no face.,And there is no line protection mechanism.,That is, the defense attribute of the defense tower will be greatly improved when there is no line.,S2 A lot of heroes can carry the damage and steal the tower from the soldier line.。

At that time, although the top single was not very good at dealing with the line, the skills of stealing the tower across the line were full, among which the strawberry was the most, and they eliminated their old enemy CLG.EU on the IPL5 against S2, and the poodle was crazy to steal the tower in one hand, and after 70 minutes, the game was dragged to the WE turnover, and the CLG.EU mentality was blown up.

Therefore, the tower of S2 was very unavailable at that time, unlike the later one blood tower mechanism, the second tower increased the shield mechanism (S5 version), and the highland tower stacked damage mechanism and armor-piercing mechanism, and everyone here, including professional players, had to give face to the tower in the later version.

But after all, it's a later version, and it's still S2, so WE is not false about the anti-tower, so although the AZF hero has a strong ability to defend the line, there are Jace and snake girls, but I really don't dare to rely on WE people too close, and the positional battle has a tower AZF is not WE's opponent.

That's right, clearing the line can rely on long-range skills to clear the line, so you are safe, but it can't stop the blood line of the WE Killing Tower, and the tower will not return blood, and a trace of blood is a trace of blood, AZF does not have a front row in the real sense, and their heroes are all cowering behind the tower, so they can't stop the WE soldiers from the high ground on the line, and they can't stop WE from demolishing the tower.

In fact, the AZF lineup is fully capable of defending the tower in the later version, because there is a passage in the middle of the highland wall that only works for AZF players, which is the light gate, so that AZF can go down to the high ground at any time, and WE will have to be cut to the back row if one is not careful, and it will not be able to fight positional battles.

And now in the absence of the middle passage of the highlands, AZF can either risk that the hero who goes in to cut people is detected by the vision and is set on fire by WE and loses the game, and slips out of the side lane to cut people behind a hero, or let WE in and start a team battle with WE on AZF's territory in the highlands.

AZF chose the latter, they let go of the middle lane highland, put WE in and dismantle the middle lane crystal, and wanted to use the output of the extra highland defense towers to fight a positional battle with WE blocked under the high ground, AZF definitely lost, because their men fell too fast.

In thirty-four or five minutes, WE grinded down the AZF Mid Highland Tower, and the AZF players held their breath, waiting for WE to come to the high ground, and then played a wave on the open terrain with the advantage of hand length.

However, WE retreated, not in the slightest love for war, and left after tearing down the main target.

Because the second big dragon has been refreshed, WE can't take the initiative to start a group now, and it is safest to let the troops out and pull the AZF people into the wild area under their control.

If you don't come out, then I'll take a baron for nothing, so that I can divide the group and how to win, you can divide the four and one points, let the prince or alchemy go to the middle to dismantle the crystal, and the four of us will dismantle the side road, you will be more difficult to deal with, or you can directly force your people away and then dismantle the tower and eat the three-way crystal.

When AZF saw the retreating WE, a sense of powerlessness quietly emerged, and the retreating WE at this time put more pressure on AZF than the WE who chose to rush forward. They knew that their next choice was to pick up the Barons.

Sometimes many friends see that a team can't pick up the group, but they want to pick it up, saying they don't understand, but it's actually very simple to understand.

Because it doesn't pick up, the next dial group will be more explosive. There may be a little chance of winning this wave of the group, but if this wave is not accepted, then there will be no hope for the next group.

That's what the AZF is facing now, they had to hastily clear the line, and then they went out of the high ground to prepare for the most basic vision of the wheel, and then took over the regiment.

But AZF knew exactly what kind of team they were facing, WE was actually crouching in the grass next to F4 right now, and they didn't go far at all, like wolves in the dark jungle with only hideous eyes, quietly waiting for the arrival of their prey.

Sure enough, Pan Sen and Wind Girl came, and Wind Girl walked in fear, one eye stuck into the F4 grass, and suddenly saw the five of them.

The joker on the commentary stage said grimly, "Game over." ”

Judging a person's true quality depends on his performance in adversity, and this sentence also applies to a team, AZF failed to carry it, and WE carried it, and the victory or defeat was already doomed.