Chapter 291: Orc Ranger
High intelligence, the same attributes, these two attributes are destined to make this prop valuable, although there are only three opportunities to use it, but there are no thirty or forty thousand Sherlocks will definitely not shoot.
He was the captain, and the distribution method was the captain's assignment, and he directly drew this thing into his backpack.
The next second boss is an orc ranger, who is different from the old one's tough style, and his effective tactic is to drive a large number of orcs and goblins to launch a crazy suicidal attack, and he hides in the shadows to release cold arrows.
This is also a rare boss that does not stay in one place, and will randomly appear on any part of the road between the old one and the final boss.
Players will have a hard time guarding against his surprise attack, and once the opponent catches the opportunity, his strongbow will instantly take your life, especially the first attack, and some of the equipment in Nightmare difficulty will not be able to catch some shield battles
Sherlock was on his toes, and as he reached the end of the road, his ears finally caught a subtle but abrupt sound of wind, located in the rear left.
"Swing!" Behind him to his left was the poet's swing, and he shouted as he twisted his body before seeing an arrow pierce the swing's heart.
-687! A high level of weakness damage directly ended the troubadour's life.
It was also the first time that Sherlock had encountered an attack that was faster than his own reaction.
The speed of this arrow should have caught up with the speed of sound, so this situation occurred, and with this damage, even he didn't dare to say that he could escape with his whole body.
"Magician, go!" With a shout, he turned into the form of a shadow cat, drew a black line on the grass, and ran wildly in the direction where the arrow had come from.
In terms of strategy, this boss's long-range ability is very powerful, but the melee ability is quite average, and only by catching the opponent out of the dense forest can it be successfully killed.
But the special feature of the second boss has been mentioned before, his area of action is very vast, and it is difficult to chase a ranger in such a large forest.
What's even more tricky is that in the process of pursuit, the boss will continue to recruit monsters on the road, so there must be one person alone to lure away all the monsters, otherwise even if he catches up in the end, he will be beaten to death by a group of monsters.
So there was the action of Sherlock and the magician, and the rest of the incense and trance hung far behind them, steadily cleaning up the mobs.
Luckily, it was the swing, not the magician, who was killed in seconds, and the role of this explorer-savvy thief on such occasions was irreplaceable.
With a series of items such as hook locks, arm claws, spider silk launchers, elastic boots, etc., the magician is not much slower in the forest than Sherlock, who is a druid, and all the mobs along the way are pulled behind him.
After almost three minutes of full pursuit, the two finally saw the green figure in front of them, drawing their bows.
"Be careful!" Sherlock also has a headache for the charged arrows that this boss keeps shooting, and in the shadow cat form, he has no more means besides the displacement skill.
Bend the bow like a full moon, charge up in three seconds,
Bang!
The sound of the bowstring vibrating was close to the ear, even from a distance of 100 yards.
Almost as soon as he heard the sound, the arrow was already in front of Sherlock's eyes.
Without the blue frog's perceptual ability, he didn't waste that energy to sense the location of the arrow, but used the tree escape technique in the first place.
The arrow pierced through his afterimage and pierced through three black thorn trees in succession, and he himself had appeared on the tree less than 50 yards in front of the boss.
"Sherlock, I'll pull the mob away first, you hold on, we'll come over to support you after we're cleaned up!" The magician shouted, and then took more than forty elite orcs and went on a round with the other two people in the rear.
The magician's words were quite impassioned, but 1 hour passed, and when Sherlock solved the second boss and walked back, he found that these three people had been fighting for a long time, but the monster had not killed a few.
There are almost 80 elite orcs in total, and now there are more than 60 left, and this output is really okay.
Normally, according to the strategy, it is an agile class to contain the BOSS, not to let the other party release the charged arrow at will, and the rest of the people are to clean up the mob as soon as possible, and finally deal with the boss together.
But firstly, Sherlock's Dusk Shuriken damage has far exceeded the limit that should be at this stage, and secondly, this orc ranger is not good at melee combat.
So as a nightmare difficulty dungeon boss, even the enhanced version didn't delay him too much.
On the other hand, the other three, the copy of this difficulty is already beyond the scope of their ability, after all, it is a game, no matter how good the technology is, it is useless if the equipment skills can't keep up, just like if you shoot a hundred times, it is not as good as someone else's damage of a flat A, and the cleaning speed will naturally not be fast.
With Sherlock on board, this awkward situation has finally been alleviated.
After cleaning up the remaining mobs, and waiting for the swing run to come back, they finally stood in front of the final boss.
There are two final bosses, both of which are orc warriors.
The two bosses each have a suppression aura, and the players in the aura will be suppressed by the attributes of strength and agility respectively, and under the two auras at the same time, in addition to being suppressed by an extremely high all-attribute will also be controlled in place.
"Incense, I'll pull the red orc who is suppressed by power." Sherlock pointed to the orc with the red turban and said, the red and blue orcs are the player's distinction between the two bosses.
His Dusk Shuriken is spell damage, and the impact of power suppression is not great, but it is agile, and less is not good.
"In a trance, then you are in charge of the blue orcs, magician, you remember to blow the whistle, swing, and the two of us are in charge of the little monsters." After the incense is confirmed, the final arrangement is made.
In addition to the attribute suppression, the most troublesome thing for this final boss is the constant mobs, the orcs who came out of the ground camp and the goblins brushed out of the walls of the four-sided guard towers, it is easy to make mistakes under the double interference.
At this time, you need to use the command whistle obtained from the goblin mini-boss, and those low-level goblins will stop their attacks when they hear it, and it lasts for 3 minutes, which can be used three times in total, which can bring a good buffer time to the team.
Sherlock hasn't played this dungeon, but with his years of experience in the game, he has mastered the playing style of these two bosses almost just by watching the strategy video.
After using the Wind Thunder Shuriken to hold the hatred in the opening scene, he turned into a wind fairy and pulled the red orc to one corner, and in a trance, he pulled the blue orc down to another corner, causing the two bosses to separate the two corners of the camp back to back.