Chapter 478: Who Am I? Where am I?
Not only Chen Xu, but also countless players who were full of joy after buying DLC entered the game and experienced the game content, they were all stunned.
As a DLC of "Dark Souls", basically most players who have purchased it have already understood the game "Dark Souls" and have played it for a period of time.
There are even quite a few players who have cleared the level.
It's like when I was in school, I struggled to solve a math problem, and I always felt that I was very good.
As a player who can beat Dark Souls, most of them have a sense of self-confidence that they are very good.
Such a difficult game, they all rely on their own perseverance to clear the level, what other game can be difficult to stop them?
What's more, this is just a DLC, and while it may be a little more difficult, what's the big deal?
They weren't the same flame-bearers who were still being educated by the Ashes Inquisitor Guda.
They are all battle-hardened flame bearers now!
However, when they entered the DLC of "Dark Souls", they were all dumbfounded, the content was completely different from what they imagined!
Compared to the content of "Dark Souls" itself, there is not much change in the difficulty of combat in this DLC.
For example, in the normal mode in the game, Yang Chen did not design that the player had to stand still and drink the primordial bottle, but drank the primordial bottle as if he could move freely at a glance before.
Of course, this is limited to the normal mode, and after players have cleared the DLC for a week, the legendary Death mode will be unlocked, in addition to the monster's AI greatly increased, including the need to stand still to be able to drink the primordial bottle.
However, the fine-tuning of these combat details does not mean that the DLC is not difficult.
It's that the difficulty in the game is not only reflected in the element of combat, but also in the coordination of the map and the battle.
For example, in the map of the game, the number of bonfires is extremely rare, and there are monsters and traps around the campfires, which require the player to take another shortcut to connect with each other.
At the same time, the bonfire is still not able to teleport until the royal weapon is obtained.
This greatly prolongs the player's tense battle flow.
It can be said that for a hardcore difficulty game like "Dark Souls", you don't even need to make the monsters stronger at all if you want to increase the difficulty, you only need to reduce the number of campfires in the game to make the difficulty of the game rise to a very high difficulty.
After all, a campfire is like a save point, and one that allows the player to refill their stats.
In addition to this, the map design in the game, the map malice of the undead town outside the city is actually just an appetizer, and when the players enter a dark but all traps and shanty towns, full of traps and monsters, then players will understand what is called Mr. Yang's cruelty.
Countless gamers have been crazy in the game, and in less than three days after the DLC was released, Nebula Games has released a new statistic.
Players who have played the DLC have died more than 50 million times, and that number is soaring at a rate of hundreds of thousands per hour.
When players turn on the online mode, they can see the bloodstains all over the Wyvern Bridge, which can be described as corpses all over the field.
Countless heroes were burned to death on this bridge.
In the dark and eerie sick village, each shanty has in front of the blood of the players who have been entertained by the warm villagers.
The fear of being dominated by the double bow of the royal city when walking around the corner of the royal city.
And for some people who have just bought "Dark Souls", I heard that this DLC is about the story before "Dark Souls", and I want to experience it in chronological order.
Going out to the cemetery, walking around Little Lund, riding in the anus on the front, fighting the red dragon on the bridge, single-handedly fighting Javier, and walking through the main gate of the sick village are all basic operations.
Of course, these places are just for the players to suffer, and they can't die once or twice at most.
But the key point is that in the DLC game, the number of campfires is scarce, and some are even hidden, plus the feature of not being able to teleport.
Players who have not discovered the shortcuts to the various maps in the game will be confused as long as they die once.
Who am I? Where am I?
And when the players succeeded in ringing the two bells with great difficulty, they realized that this was just the first step in the road of spreading fire.
More difficult monsters and bosses, as well as maps full of malice, have made countless players collapse.
Of course, because of its difficulty, the progress of masters and ordinary players is completely different.
Ordinary players are still wandering around the undead parish and the sick village, trying to successfully ring the two bells.
And the high players have successfully resurrected the fireproof girl, embarked on the road of spreading fire, and began to cut the salary king.
Of course, whether it is a high-level player or an ordinary player, they all have a common characteristic, that is, when facing a new map in the game, they will die many times against new enemies.
However, at this time, there were some topics on the Internet about the Dark Souls DLC.
The main discussion is about the difficulty of the game and the setting of the campfire.
'It's so hard! I don't feel like I can spread this fire! The bonfire is pitiful, and I can't teleport yet, so I went to the sick village and wanted to go back to the fire sacrifice ground, God knows what I went through, I walked more than half of the way and suddenly died, that feeling! ’
‘+1! The map in the game is so malicious that there is nothing malicious, but it is really unbearable to rush this way! Why do you want to cancel the teleportation function of the campfire! ’
'Collapsed, collapsed, who will save me, I don't want to wander around the sick village!' ’
'Ten thousand blood books for bonfires! ’
Many players on the Internet are complaining, after all, when they don't find the content of the game's map design, the unable bonfires and the few pitiful bonfires are indeed a big blow to players.
After all, in the eyes of most players, I have already beaten this part of the road, so why spend time on the road?
This philosophy made me buy the game, why do I still want to play it?
Actually, it's kind of similar.
For the news on the Internet, the project team in Nebulas Games naturally also noticed it.
Wang Ye, who has completed the "Dark Souls" DLC project and has been transferred to the "The Legend of Zelda: Breath of the Wild" project team, asked Yang Chen: "Mr. Yang, do we want to respond to the topic of "Dark Souls" DLC on the Internet?" It seems that there are a lot of players who don't like it! ”
Looking at the news on the Internet, Wang Ye was a little worried.
"It's not a big problem, the main reason is that the players don't feel it." Yang Chen shook his head and said.
He was already prepared for this.
This kind of map design is subtle, and players can only understand the subtlety when they push the map to the follow-up and discover it.
If it is similar to "The Legend of Zelda: Breath of the Wild", which is currently under development, then Yang Chen can naturally blatantly put clues on the surface and let players keep digging.
But this is "Dark Souls", exploring the unknown is the greatest pleasure, and adding conspicuous markings will make the fun of exploration disappear.
Then this kind of map design becomes meaningless, and it is better to directly increase the setting of campfire teleportation and make the map the original shape, instead of adopting the map design of the original "Dark Souls" in dream memory.
But at present, the DLC has just been released, and most players have not yet played the later plots, and some players who have played the later plots are too small on the one hand, and on the other hand, there are many who have not noticed the details of these maps, but the existence of the Liver Emperor Perseverance Emperor.
"Of course, there must still be a reply, at least to inspire the players." Yang Chen paused and looked at Wang Ye and said.
Skillfully boarded the game community, Yang Chen silently opened a trumpet that had been promoted to level 12 by signing in.
The previous moderator account has been discovered by players to be the official account of Nebula Games, and now if you want to become a 'player', you can only rely on the new vest trumpet.