Chapter 624: Pedicure Hunter?
Compared with the various speculations of players, Yang Chen still keeps putting a little news about "Monster Hunter" on his official blog every day.
Including the weapons in the game, they were also slowly released by Yang Chen on his official blog.
A total of fourteen weapons of different shapes, such as big swords, tai knives, double swords, sledgehammers, swords, spears, hunting flutes, chopping axes, etc., were all announced by Yang Chen on the official blog.
At the same time, it basically confirmed the players' previous conjecture that this is a hunting game.
And the object of the hunt is the dragon they think.
There are normal dragons about the size of a human, but there are also large dragons.
Players are also looking forward to it.
There are so many weapons, and each weapon has a special way to play.
It's just that the only thing that makes players worry is that judging from some of the information released by Yang Chen, the dragon in the game seems to be very big.
When you really fight, it won't be the same as in "Dark Souls", facing some reminders of the huge boss, you can only attack its pubic testicles immediately, and live under the crotch as an incarnation, right?
And judging from the original drawing, referring to the size ratio of the hunter and the boss, this game will not become a pedicure hunter in the end, right?
I don't know what this gameplay is! Don't end up with a pedicure hunter in this game, and the dragon will be killed by pedicure in the whole process. β
'Probably not, right? "Dark Souls" and "Wolf: Shadow Passes Twice" have the same very large bosses, at most they live under the crotch, but the experience of the combat elements is still good! β
But hunting-themed games, it really doesn't seem to be fun when you think about it, and some of the hunting games I've played before are super boring. β
+1, just like the new game in UEgame, the hunting games I used to play were simply boring, and the foreplay was cool for a few seconds in half an hour. β
'! I suspect you're driving! β
'What kind of car?' Let's be honest, well, in the previous hunting games, each of them tracked the whereabouts of the prey in the early stage, and then tracked it to a snap, either the prey died, or the prey ran away. There's also the game of UEgame.,Reconnaissance terrainγJudge the wind direction and wind speed.,And all kinds of terrain.,Plus the gun is still troublesome.,All kinds of accessories will even jam.,Although it's really awesome.,But it's not interesting at all.γ β
'+1, pedicure hunter, I'm not worried, the action elements and combat system of Nebula Games are still awesome enough, and I'm most afraid of making that kind of walking simulator. β
I hope that when the time comes, those dragons will be able to withstand a little beating, and don't just disappear after two hits." β
A group of players are actively expressing their opinions in the game community.
Most of them are mainly concerned about the gameplay, but they don't pay any attention to the game's combat system and graphics.
Without him, because Nebula Games has not disappointed them in these aspects.
However, while the players were discussing, there was also a little discordant voice.
Anyway, why are you so confident, who said this game must be an easy hunting game? What if this is a hardcore game like Dark Souls? β
'Too young, it's obvious, see the hunter organization in the official picture?' According to the easter eggs in each game, this should be the star base, and the hunting dragon is obviously able to form a team, the multiplayer mode should be a team of players and players, and the single mode should have NPC teammates in the star base to help. β
Players from all walks of life are discussing the content of "Monster Hunter", and in Nebula Games, Yang Chen and Wang Ye are making some numerical improvements.
Just like "Monster Hunter" in the original dream memory, the game still improves the map first, and then adds monsters according to the details of the map, as well as the addition of ecosystem chains in various regions of the game.
Turning the entire game into a coherent open world makes the game more saturated, and the partitions are replaced by narrow tunnels, rushing rivers, and steep cliffs and waterfalls, in addition to the monsters in the game being hostile to each other.
For example, if you are fighting fiercely with a female fire dragon, it is likely that a third party will suddenly intervene, and the content of the whole game will be richer.
Of course, in addition to this, there is the most essential part system, each dragon has its own weaknesses, as well as hard places.
For example, when the slash value is lowered, attacking the hard part of the dragon will trigger the effect of the flicking knife, which will put you into a state of stiffness, and depending on the flesh quality, you will attack the weakness and attack with weapons with different effects, which will have additional damage.
Coupled with the relatively complex moves of each weapon, as well as reasonable judgment, it can be said that the game is still a little hardcore.
But these settings, not to mention the actual gameplay, just look like it makes everyone in the team worry for a while.
Like, it's a little bit complicated!
"Mr. Yang, is this game a little more difficult?" Inside the office, Wang Ye said to Yang Chen.
For "Monster Hunter", in fact, the team has been trying to play for a long time, but the experience of the game is a little familiar.
The big sword three stores all the air, the shield axe is super solved and cuts the earth, the sword defense will always fail, the hammer at the head is always pedicure, and the cat car triple is a familiar daily life.
"Is it difficult? It's not difficult at all! The herbivorous dragons in the early stage will not fight back, and the big fierce jackal dragon can also be killed very easily, this game is much simpler than "Dark Souls" and "Wolf: Shadow Death II", I can fight casually in front. Yang Chen glanced at Wang Ye and said.
Hearing Yang Chen's words, Wang Ye couldn't help but be speechless.
If you want to say that there is something wrong with this, it is really true, the early stage of the game is really not difficult, just like Yang Chen said, even he can easily use all kinds of weapons to perfectly complete the hunting task.
But the difficulty of the various bosses behind this is completely different!
There is a kind of Mr. Yang, don't just fight in front, you come to fight the horned dragon and kill the dragon?
Wang Ye, who looked at Yang Chen sitting there, wanted to say this to Yang Chen, but his strong desire to survive made him hide this sentence deep in his stomach.
"Just like Dark Souls, this requires players to enjoy the power that comes with death, and every death, every time they are pushed home by a cat, it is a further growth. And we've taken good care of our players! Players can not only learn about the monster's weaknesses from the atlas, but also know where the monster's weaknesses are directly by virtue of the damage value, and will not appear stupidly staring at the monster's feet and playing all white words for half an hour. Yang Chen said with a smile.