Chapter 195: Master-Apprentice System Bonus Match
To sum up, it is imperative for the master-apprentice system of "Heartbeat Field" to be launched, and the details of the key points are as follows. Pen | fun | pavilion www. biquge。 info
Players above level 1 and level 5 can accept players below level 5 as apprentices, and once the level of the apprentice reaches level 5, they will be released immediately.
2. When the master and apprentice are double-rowed, after the game is over, the rewards obtained will be increased by an additional 10%, which is a matter that benefits both parties, which is also necessary.
3. The number of apprentices brought by the master reaches a certain level, such as 10, 20, 30, etc., there will be a certain constant reward increase, the more apprentices who come out of the master, the more rewards, most of these rewards are some consumables, such as life supplements or physical strength supplements, or various negative state eliminators, etc., and there will be game currency rewards, and when the number of teachers reaches forty or fifty, seventy or eighty, or even one hundred, the system will give some very special consumables and items. Of course, a large amount of in-game currency is also essential.
For example, the reward for bringing 50 apprentices out of the school: a tall horse (color optional).
This is a mount that can be ridden, and after you get it, you can match it with a prince's outfit or a light armor cloak, or a white-clothed long sword, anyway, how you like it, once that kind of combination is complete, it's just a commotion.
Just imagine, entering the dungeon, riding a horse by yourself, and running behind your teammates, you don't know and think that your servant is following behind, just thinking about it is so cool.
When you bring 80 apprentices, the reward is a monster that can be ridden in the Book of Mountains and Seas (randomly selected), or a motorcycle (the brand is optional, the model is random).
These two kinds of rewards are meant to satisfy people with different preferences, but no matter what kind of player they are, they will definitely be enthusiastic when they see these two kinds of rewards, and the reasons are as above.
In general, the riding items of "Heartbeat Field" are too rare, don't look at Feng Yan's [Little Red Horse Yo-Yo-Yo" LOW to burst, but as of Feng Yan and even Liu Zheng's respective copies, they have not seen any guy have mounts or riding items, even those Internet celebrity anchors, they have not yet ridden items, which is enough to prove the preciousness of this kind of thing.
When it comes to bringing 100 apprentices, the reward is even more eye-catching, and the system will give a rare pet.
It's not an ordinary pet, but a rare pet, what is a rare pet, it's a relatively rare breed, uncommon or even only exists in the legends of books and animations, pets with special abilities, such as the eight-thousand-stream [Purple Hair Lightning Mink], which is a rare pet.
Some of the special abilities of this type of pet can often play an unexpected combo if they are combined with some of the player's own skills, such as the [Purple Hair Lightning Mink] with the [Secret Spell: Exchange Technique] of the Eight Thousand Streams.
This kind of thing has already been explained when the pets of the eight thousand streams appeared in the wild desert.
But don't look at these rewards are extremely generous, Feng Yan just laughed after reading it, for the same reason, these rewards, it looks very tempting, in essence, it is very difficult to get, bring 50 apprentices to get the first piece of rare equipment, not to mention the 80 100 in the back, just these 50 apprentices, it is estimated that it will take three or four months to bring all the teachers out of the fast, this is still an efficient master, if it is an ordinary player, it may take half a year to go up, this time is calculated to do nothing, every day with the apprentice time, If you take a few days to stop for a few days to do your own thing, the time will be longer, this process is still more painful, to keep bringing those novices who don't know anything, keep repeating some basic game skills, the process is extremely boring, and you have to risk being pitted by apprentices, the copy fails, and there is no reward at all.
And there is one point that is very bad.,Take a novice player to row a copy.,The difficulty of the matched copy is absolutely limited.,Even if such a copy is completed.,Old players themselves can't get much reward.,Then it's even more impossible to get any good equipment.,The equipment of low-difficulty copies must be relatively low-level.,At least these rewards are much less than a random team copy with players of the same level.,This has to be risked as mentioned above.,The apprentice is not careful.,Recklessly triggered the unnecessary flag., The risk of replica failure.
Taking apprentices to brush copies will reduce the efficiency of their daily leveling, as well as the probability of getting good equipment or items, is a foregone conclusion, because the fatigue value is so much every day, once the mental power does not meet the requirements of the system, it will not be able to play the game, and the specific impact depends on how much mental power the player needs to consume in the dungeon.
These objective conditions will be very obvious when those enthusiastic old players bring ten or eight apprentices, and at that time, it is impossible for old players to focus on bringing apprentices, because they have already understood that bringing 50 apprentices to get the reward of the high-headed horse, I am afraid it is not a matter that can be obtained in a short time, and if you are thinking about bringing 50 apprentices, it will greatly affect your leveling, as well as obtaining equipment, and then the high-headed horse will get it. When the equipment can't keep up, the single row is likely to be abused, and the team will drag their teammates back, which will definitely have an impact on the success rate of the dungeon, and the gains outweigh the losses.
Therefore, after taking ten or eight apprentices out of the school, the vast majority of old players will choose to give up the crazy thing of taking apprentices out of the school, so will they not bring new apprentices out of the school from now on? Wouldn't the strategy of "Heartbeat Field" make no sense in that case?
Of course not.
Old players will no longer be crazy with apprentices, they will return to rationality, and still play in their own way before, but after playing the game for a few days, they will choose to accept 1~2 apprentices to bring out of the division, and slow down the progress of this madness, until they reach 50 80 100 apprentices out of the division, and get all the rewards. And even if the achievement of 100 apprentices is achieved (of course, this will take a long, long time, and you have to do nothing, and choose to bring apprentices with each dungeon every day), there will be no item rewards later, and these old players will still choose to bring a few new apprentices when they are idle.
The reason is the same, there are also consumables and game currency rewards for taking apprentices out of the school, these rewards will change (consumables) and increase (game currency) for every 10 apprentices out of the school, the consumables of the reward will become more and more rare, and the game currency will be more and more, you must know that the game "Heartbeat Field" will not drop game currency in the dungeon, and most items cannot be brought out of the dungeon, if you want to get money, you can only rely on the performance of the players in the dungeon after the dungeon is settled, and the price of consumables is not cheap, Ordinary players can't afford to buy too much at all, at most buy one or two bottles of life supplements, in case of emergency use in the dungeon, and many players choose not to buy physical strength supplements, and try to recover by resting, like Liu Zheng, Liang Qiu and those anchors who have fought with Feng Yan, such local tyrants, after all, the proportion is not much, in each game, the players with the largest proportion are still students, and students generally don't have much money.
Now that the master-apprentice system is online, you can not only get rare items with more apprentices, but also get consumables and game currency given free of charge by the system when you bring an apprentice out of the school, every 10 levels, the constant quality and quantity of these things will increase, although it affects the progress of some of your own leveling, but it's not a big problem to think about it, it takes a little more time to get game currency and consumables, and if you are in a double row with your apprentices, there will be 10% extra rewards at the end of the dungeon. These are real money, and in-game coins can be saved to buy equipment or items at the auction house. Those consumables are also necessary items for your own solo dungeon, or team dungeons with players of the same level, and they are worth obtaining.
Finally, there is one more important point, which has already been mentioned above: the vanity of veteran players. Bringing an apprentice will satisfy the vanity of a normal person, and vanity seems to be of no use to an old player, but in fact, in different people, some even have a larger proportion of game currency than those consumables.
What is the game for? Isn't it just to find things and feelings that can't be realized in reality, and vanity is not counted as one? Absolutely, and it's a big factor, and it can even be said that even if an old player doesn't give a little reward to a new player, someone will bring an apprentice, which will satisfy his vanity and satisfaction, and fill the gap in this psychological factor.
So to sum up, what do you get with an apprentice?
Vanity + essential consumables + universal game currency + 10% dungeon settlement rewards + 50 rare item rewards for 80 100 apprentices, so many benefits, after the master and apprentice system is launched, can't it solve the problem that the AFK data of novice players in "Heartbeat Field" is too high?
What's more, "Heartbeat Field" added another fire on top of this, after Feng Yan finished reading the introduction page, he returned to the three-sided mobile window that he had just clicked in, and turned to the last page where he didn't see the cover, and there were several very eye-catching rainbow-colored fonts written on this page.
[Master-apprentice system online bonus match! ] 】