Chapter 92: Nervousness
In the next part of the plot, he got a strange notebook from the hands of the guards who rescued half of them, with all kinds of strange images painted on it, and at the same time, the door of the guardhouse was knocked open by zombies, and the corpses that had been sleeping on the ground before turned into zombies and staggered towards Leon controlled by Chen Xu.
Hurriedly aimed with a pistol and fired several shots at the zombie's head, but just like the zombie in the convenience store at the gas station before, although it was knocked down for the first time, it was not dead and still struggled to stand up.
After a few more shots, the zombie's head became a broken watermelon, and it really didn't move.
At the same time, the pistol in Chen Xu's hand ran out of bullets.
Hurriedly went out from the gate of the guardhouse, the music in the headphones became more urgent, and at the same time, the roar of zombies continued to emit, the zombies outside the corridor kept knocking on the glass, and the zombies lurking in the dark corners.
In the face of all this, Chen Xu now has no means to resist at all, he was accidentally bitten twice by a zombie on the way, and the heartbeat interface in the game has changed from a healthy green to yellow-red, and it is obvious that he can feel that Leon in the game has slowed down, and he stumbles after taking two steps, and his running skills cannot be used.
Opening the backpack interface to use the only remaining healing spray, Chen Xu swallowed his saliva, this time he was really out of food!
returned to the roller shutter door from before, just like the policeman before, Leon controlled by Chen Xu had just climbed out two-thirds of his body, and his calf was grabbed by a zombie.
The hideous appearance, the gray-black skin, and the wet blurred flesh that can be felt through the screen.
", don't! Let go of me! Let go of me! ”
Chen Xu was a little panicked, although it was an animated plot, he couldn't operate it, but his heart still brought it up.
But the next moment, the game screen suddenly froze.
?????
Game stuck?
'The game trial version has ended, please purchase the full version for a full experience. ’
Watching the game screen jump back to the main interface, Chen Xu showed a confused expression.
That's right!
It's still a demo version, but how can you finish the animation plot and end it?
What the hell is wrong with Leon!?
There's also the full version of the game, you didn't release it at all, how can I buy it! Pre-orders are not available.
Sitting in front of the computer in a daze, Chen Xu couldn't say a word for a long time.
Such a scene happened to countless Resident Evil players.
This is too bad, isn't it?
Although he knew that this was deliberately done for the sake of sales, it was also uncomfortable, what happened to Leon next, and why there were so many zombies in Raccoon City.
Countless questions lingered in the minds of players, while on the other hand, Yang Chen and the team members were working on the rest of the game's content production, as well as some minor bug statistics updates found by the testing team.
Looking at the full version of the game "Resident Evil" in front of him, Yang Chen sat in front of his office desk, opened the document and recorded.
The more he studied, the more Yang Chen felt that it made a lot of sense that "Resident Evil" could succeed in dream memories.
Aside from the emotional elements of dream memory, this game is fully capable of becoming a benchmark for commercial horror games in terms of horror design.
Compared to other horror games that players can't resist, players in "Resident Evil" have the means to resist, except for the tyrant who chases and kills the player in the middle, almost most monsters can be killed by players as long as they have enough weapons and ammunition.
This is a truth that many people understand, and the same is true of horror games.
If it's too scary, the player will refuse to play; But it's not scary, and as a horror game it will be a failure.
Therefore, in "Resident Evil", there is no previous "Escape", where the player's most uncomfortable dark picture is bundled with necessary functions.
Even in "Resident Evil", many scenes are just a little bleak, but not absolutely dark, which will bring players much less psychological depression.
The second is the dynamic difficulty and backpack design in the game, so that players have to make trade-offs when it comes to materials.
At the same time, as a game, material collection and trade-off is also a very classic gameplay design.
Whether it's a horror game or an ordinary game, it's not uncommon to see things being collected, such as most players have done this in the game.
There's a powerful weapon that can deal a lot of damage to enemies at once, but you just won't use it.
I thought that good steel would be used on the blade, but as a result, the world-destroying boss was killed by you, and the weapon was still lying quietly in your backpack.
Collect gameplay, this is a very interesting gameplay in the game, and this kind of gameplay in "Resident Evil", when associated with the terrifying atmosphere and killable zombies, will give players a sense of choice.
Lack of supplies, terrifying zombies, whether to use supplies to kill zombies, or carefully bypass to find other ways out, or use weapons to kill zombies, and then continue to explore areas that may be more terrifying, these are all cleverly designed in "Resident Evil".
It's not the kind of horror that scares you suddenly, of course, there will be such a plot in it, but it's more of a tension that makes the player feel oppressive.
…………
With the launch of the demo version of "Resident Evil" on the Internet, players have been hotly discussed.
"WODND, THIS IS ONLY HALF AN HOUR LONG, WHAT ABOUT THE REST OF THE PLOT?"
"What the hell is wrong with Leon? Bitten by a zombie? I won't be cut off by the waist! ”
"The scale of this game is a bit big, super bloody!"
"By the way, am I the only one who feels like this game is fun to play? It's really realistic, compared to the zombie movies like in the movie, these zombies in "Resident Evil" are simply awesome! The feeling of blurred flesh and blood is super textured. ”
"I heard that this is not as scary as "Escape", and I can accept it after trying it, but it still feels quite scary, especially when there are no bullets in the face of zombies, and I will be bitten if I am not careful."
"+1, it's okay to see that zombie on the normal game screen, but if you are knocked down, come to a close-up of loss,, that tooth, that flesh and blood are simply sore, and I don't dare to look at it at all."
"But Leon is really handsome! This should be the most beautiful protagonist in horror games! ”
Countless players have been discussing this version of the Resident Evil demo.
And in the game industry, there are many people who analyze the quality of "Resident Evil" games.
It's just a simple demo version, and I can't see too much of it, but I can roughly understand what kind of game "Resident Evil" is.