Chapter 232: Is All This in Your Calculations?
It's not a pure Sudden FS or TS type game.
Although the game gives players a wealth of guns and weapons, as long as the player is willing to be a fighter with a submachine gun, a hidden sniper, or a heavy machine gun fire suppression.
However, the design of various levels, as well as the highly intelligent AI and scoring achievement system, tell the player that if they can not kill the enemy, it is the best way, and the only way to do it is to infiltrate.
But on the other hand, Yang Chen is also very clear that using his brain to think about a very complex strategic deployment, this kind of hardcore game mechanics with a good enough plot, which may make the game itself a god.
But in terms of sales, it will definitely not be too good-looking, because compared with hardcore gamers, most players are still light players, so in the case of ordinary difficulty, the difficulty of the game is not too high, and some players who don't want to sneak in, just need to either pick up a gun or go in recklessly, and basically be able to slaughter the enemy's base through firearms and weapons.
At the same time, the player can also set whether to turn on the bullet time setting, and when the player is discovered by the enemy, there will be a period of slow motion for the player to react.
In slow motion, the player only needs to kill the enemy who finds him, and that's a perfect infiltration.
The content of Metal Gear Solid: Atomic Explosion is the prologue of the game, prepared to familiarize players with the game.
A lot of the plot is not able to make players understand quickly, and the story of the "Metal Gear Solid" series, like "Resident Evil", is definitely not something that can be told clearly by a single game.
More Yang Chen still hopes that players can understand what kind of game this is, shooting elements, infiltration elements, including CQC action elements, which can be said to have been experienced by players through the design of the first level in "Metal Gear Solid: Atomic Explosion Point".
The degree of freedom revealed by Yang Chen before, including the cultivation of base construction and other gameplay elements, obviously cannot be shown to players in "Metal Gear Solid: Atomic Explosion Point".
But it doesn't matter, Yang Chen has already made arrangements for all this, when all players have cleared "Metal Gear Solid: Atomic Explosion", they will be able to see the game trailer of the new game "Metal Gear Solid: Phantom Pain", doubts about the plot, and new gameplay content, will be shown to players in the trailer.
Yuan Ying, who is experiencing the plot of the game, and a series of players who are fighting in "Metal Gear Solid: Atomic Explosion", don't know all this.
After experiencing the plot of a somewhat cruel belly bomb, most players have a sense of discomfort, but this discomfort has just appeared, and they are soon attracted to the new graphics.
The army of borderless creatures created by Big Boss is attacked by Skull Face.
The sound of explosions, fire, and gunfire became the main melody.
Yuan Ying has been completely immersed in the game of "Metal Gear Solid: Atomic Explosion Point", the roar of artillery fire, the roar of soldiers, and the sound of guns, the atmosphere of the war scene is vividly rendered.
As a war-themed game, and it's a triple-A production, there is no doubt that the details such as the graphics and background music are top-notch.
Manipulating the big boss to hit the enemy on the battlefield, but Yuan Ying, who only has a heavy machine gun, soon couldn't stop the enemy's firepower and was knocked to the ground by the aftermath of a cannonball explosion, and at the same time, the enemy's troops fired at the big boss who was overturned to the ground, and at this time entered the plot animation.
An ordinary soldier rushed up to block the bullet for the big boss controlled by Yuan Ying.
“boss……”
Players don't have a sense of identity with the big boss and the base they created, so the best way to do that is to immerse them in the Big Boss experience.
It looks a little old-fashioned and bitter drama, but with foul BG and special slow motion, the scene where the soldiers under their command leave the heroic sacrifice to cover the big boss and Miller is definitely able to move the players.
Especially the BG that is good and tragic enough, a pair of lovers can only survive one person in the face of natural disasters, at this time the song 'My heart is eternal' as BG, and the effect brought by the background sound of the happy landlord is definitely different.
The former will move you, while the latter you listen to the background sound of 'doot, knock ......', and there may even be a kind of mixed listening to the magical dubbing of 'airplane, three with one, can't afford it, crush you, big you' These magical dubbing echoes in your ears with BG.
The tragic and poignant BG orchestral music resounds, and the in-game camera close-ups are given to big bosses while the camera rate is reduced.
With a roar, Big Boss grabbed his gun and wanted to continue the fight, but at this time, Miller on the plane shouted, "Snake! ”
After a second pause, looking at Miller's outstretched hand, holding back anger and sadness, Big Boss turned back to the plane and gave the order to retreat.
"Let's go!"
The plane is far away, the camera zooms out, and the huge base construction keeps emitting explosive fires, and then slowly sinks into the sea.
"This censorship was nothing more than a smoke bomb, I heard an explosion, and then ...... They play us like idiots! ”
Excited, Miller stood up from the ground and grabbed the big boss's shoulder: "Return it!" What to do, this is our ...... We built it! ”
"You spy bitch! Speak to me! Get up and speak for me! Miller, who lost his mind, staggered to the unconscious Paz and grabbed the other man's shoulder.
Paz, who was woken up in a coma, suddenly stood up in pain and ran to the side of the hatch.
"Bomb! And one more! A panicked Paz looked at the big boss.
"Don't panic...... We took it out! ”
Opening the hatch, Paz looked at the big boss with some despair and said, "No, there's another one in the ......"
Before he could finish speaking, Paz leaned back and jumped off the plane.
"No......" Big Boss tries to stop it and rushes to the hatch, but the fire and aftermath of the explosion ensues.
At the same time, an unmanned helicopter slammed into the plane they were on.
There was a shrill sound, and the screen went dark.
After watching the cutscene, with both hands on the keyboard and mouse, Yuan Ying's heart suddenly hung up.
Big Boss: How are they?
How can there be another bomb!?
He wants to help his men get revenge!
Yuan Ying, who was sitting in front of the computer, was full of various emotions.
Several successive subtitle introductions briefly illustrate the aftermath of the event, and then the Metal Gear Solid: Atomic Bomb logo appears in the middle of the black screen.
Skull Face and Paz's voices rang out.
'Ciher has been in hiding since that experiment, and no one has seen him for several years, and all of his orders are issued by agents...... Except for you, you've seen him face to face, ordered to contact the big boss, tell me where he is! Where's Ciher, where's Zero...... I never had a choice, I chose where I was born, which language I chose, I never chose my freedom; But you, now free, do what you want! ’
'Can this save the big boss?' ’
Maybe. ’
'Can you really kill Zero for me?' ’
'Not for you. ’
'Okay, Zero is in ......'
The words fell, and a line of subtitles appeared on the screen - the story will continue in Metal Gear Solid: Phantom Pain.
Gone!?
That's gone!?
Yuan Ying, who was full of anger and wanted to find the skull face for revenge, was suddenly stunned, and then he silently picked up the mobile phone next to him and glanced at the time.
It's been just over 2 hours since he opened the game, is it all in your calculations? Mr. Yang!