Chapter 574: This Is Not An Action Love Game
Hearing Lin Jiayi's words, Yang Chen smiled, stretched, and didn't say much.
Compared with other people, Yang Chen, who has dream memories, has witnessed the development of the game industry in the world compared to others.
Linear games can't be applied to the open world genre, or they will inevitably be outlawed when a certain type of game comes along.
Yang Chen has to maintain a different view on this point.
Many game genres were born because they had a ceiling on functionality at the time, which made it impossible to maximize them.
For example, side-scrolling jumping, turn-based, and other types of games are all born due to functional obstacles or various reasons.
But that doesn't mean they will be the stage of game history when the machines become more and more powerful in the future.
In the same open world, Yang Chen never thought that there was a game that could prove that his path must be right.
This includes The Legend of Zelda: Breath of the Wild, if The Legend of Zelda: Breath of the Wild brings players the ultimate freedom and exploration, then the opposite path is the path that the designers have established, and it is also the right path.
Just like eating, The Legend of Zelda: Breath of the Wild, a game that focuses on players freely exploring an open world, using their own whimsy to create a variety of ways to play, is a self-service barbecue.
After the game manufacturer gives players a brazier, ingredients and spices, it is up to the players to decide what they want to eat, what they want to taste, and even what texture they want.
In games like Red Dead Redemption, all the food in the buffet is ready-made, but it's up to the players to decide what they want to eat and in what order.
As for the traditional linear story game, it is not an open world, that is, the player goes to the restaurant and the restaurant arranges for them.
Pre-dinner hors d'êts, dinners, and desserts.
There is no doubt that each one will have players who like it.
After chatting with Lin Jia about the game developer, Yang Chen went back to his office.
On his own side, he still has some preparations to do for the follow-up "The Witcher: Wild Hunt", and Lin Jiayi also has the development of "Resident Evil 4" to do.
To be honest, regarding the development of the game "The Witcher: Wild Hunt", Yang Chen still encountered a lot of difficulties.
It's not a technical problem, it's a matter of making some choices in the game.
The plot and world view design of the game "The Witcher" is actually derived from a dream memory called "The Witcher".
It's not that the game adaptation is as well-known as most people think, but rather it was changed into a game, and the game was a huge success before more people became known.
It's not that difficult to do in the background, although it doesn't have the Lord of the Rings as a pioneer of fantasy literature.
But elves, dwarves, vampires, including the 'wild hunt' from European folklore, are all related literature and stories.
In terms of the background setting of the game's world view, Yang Chen is not worried about this setting.
The most difficult thing for Yang Chen to choose was another element in the game.
Bloodshed and violence, this can be said to be commonplace for most triple-A games.
Whether it's good or not, everyone has their own opinion, but in some specific plot performances, these are essential content.
After all, you can't always be a hardcore medieval knight-themed game, when the game talks about the two sides fighting, the enemy's sword bursts into your chest bursts out of a burst of white light, or black oil flows out, right?
But in the game of The Witcher: Wild Hunt, in addition to the gore and violence, there is one element that can be said to run through the entire game, and even it does not just appear as a flavoring content, that is, pile-driving content.
This is a place that makes it difficult for Yang Chen to choose.
In fact, The Witcher: Wild Hunt is a game that takes up a large percentage of the game, but it is not a game that sells this aspect of the game.
Not many players choose to buy this game because of this.
In the office, Yang Chen was pacing back and forth with a cup of coffee in his hand, the whole person was thinking seriously, and the steel egg next to him looked at Yang Chen, who was pacing back and forth, and he was still running back and forth behind Yang Chen.
Taking off the headphones he was wearing, Wang Yaliang, who had just finished the work at hand, watched a person and a dog go back and forth in circles in the office, and the whole person was a little confused: "What are you doing?" ”
Hearing the question, Yang Chen was startled, and Yang Chen wanted to ask Wang Yaliang's opinion, but when the words came to his mouth, Yang Chen paused again.
This question seems a bit difficult to say, and it can't be said that he is thinking about whether to add a very detailed piling element to the game, right?
So Yang Chen summed it up again: "Well, I'm thinking about a setting in the game, if you add it, it may cause the game rating to be set at 18R, and the minimum will be 17R." ”
"If you're adding new elements to make the game better and better, it's not a big deal to increase the rating, right?" Wang Yaliang, who didn't know what the situation was, said as it should be.
Hearing this, coupled with the fact that he himself is also hovering in the stage of hesitation is wanting, and the plot concept of the game "The Witcher: Wild Hunt" in the dream memory.
For example, the glamorous scenes in the game are designed to give players a better understanding of how important the woman is to Geralt, that is, the players to manipulate the protagonist.
If she disappears, or encounters some crisis, Geralt will definitely go to find her back desperately, and the most direct way to describe the feelings between the two parties in the game is this kind of scene.
Yang Chen, who had figured it out, quickly returned to his work position, opened the GDD document for "The Witcher: Wild Hunt", and typed a √ behind a pending entry.
Of course, although it has been decided to do it, one of them still has to be grasped well, and it can't go too far, and Yang Chen also clearly understands one thing, that is, this aspect of the content is just to better immerse players in the plot, to be able to better substitute Geralt's body, and understand Geralt's feelings for those people.
Instead of just piling for the sake of piling, this is not an action romance game, this is not The Elder Scrolls: Skyrim after hitting the lab, this is The Witcher: Wild Hunt.