Chapter 297: None of the Successful Are Simple

Regarding the matter of hiring a bodyguard, it is just a joke, although he is quite rich and Yang Chen's reputation on the Internet is also quite famous.

But in reality, there are really few people who can know Yang Chen, at least when he often goes downstairs to buy roast duck, he can't meet any players who can recognize him.

There is no sports car or anything, just driving a high-end SUV, and an ordinary high-end community, as for what special garden villas, yachts and helicopters are these things, although Yang Chen's assets can afford to play, but Yang Chen and Wang Yaliang really don't have much interest in these things.

Go to work every day, discuss how to do better games, and then don't worry about life, buy what you want, what cosmetics and bags you like, and what figurine-made technology products can be bought directly without considering the price, Yang Chen feels that this kind of life is already great.

Of course, if there is anything different, that is, Yang Chen and Wang Yaliang are very keen on buying a house.

After all, if you don't invest in anything, you can only buy a house to maintain your value.

At the end of July, with the signal that the summer vacation had passed halfway, some time ago "Assassin's Creed" suddenly fired a shot, and then there was no news, NetDragon and Jiasheng's "Daqin" and "Soul of Life" officially announced the news of their launch.

The thunder is loud and the rain is small, there is no doubt that it is the "Assassin's Creed" of Nebula Games, everyone is in full swing announcing that they are about to launch the game, but as a result, you Nebula Games has to rush in and force a kick, which makes everyone panic.

And you force a kick, if you really announce any blockbuster news, forget it, throw a promotional CG and then the person will disappear, and there will be no more exciting news in the follow-up, what is this called?

Compared with Nebula Games, which suddenly has a sense of existence, NetDragon and Jiasheng are much simpler, from the early publicity to the launch time of the game, they are all really done, and they have to be divided into life and death.

The publicity of the same period, the launch of the same period, including the price of the game, are also the current mainstream 3A prices.

At this time, Nebula Games' "Yu-Gi-Oh" and "Biochemical Survival", two games with multiplayer online mode, although they are still among the top online users, they are still inevitably affected by the impact of the two games "Soul of Life" and "Daqin", and the number of online games has dropped more than a little bit compared with before.

Even though there are still a few medium-sized games released during the same period, there is no way to exert a little influence on the two games that NetDragon and Jiasheng have placed great hopes on.

On the day of their launch, almost ten hours later, the two games sent out congratulations on their sales exceeding one million.

As for the sales volume on overseas platforms, the two sides did not mention it tacitly.

The main thing is that the game "Soul of Life" is represented by Jiasheng, only the distribution of domestic channels, and it is also co-published with UEgame, and it has nothing to do with whether it sells well or badly overseas and what he does for half a dime.

As for NetDragon's failure to mention the sales of overseas channels, the main reason is that it is too miserable.

On the one hand, NetDragon's overseas channels have not been fully rolled out, and the publicity efforts are far inferior to "Soul of Life", and it is also a very critical point, that is, it is difficult for overseas players to understand this kind of game unique to China.

It's not that overseas players aren't really interested at all, on the contrary, they are quite interested in Chinese culture, but the real key is that games like "Daqin" are difficult for them to grasp the key points.

Including the translation inside, there are also complex cultural characteristics, which is difficult for overseas players to feel the fun points.

To put it bluntly, it's this unique culture that is hard for others to feel.

………………

For Jiasheng's "Soul of Life" and NetDragon's "Daqin", Yang Chen and Wang Yaliang in Nebula Games also temporarily put down the development work of "Warcraft".

I downloaded the game in the office for the first time and experienced it.

Playing games is a must-have ability for a game maker.

There was no in-depth trial, but a simple trial of the first two or three hours of the process, and Yang Chen already had a prediction about the general situation of the game.

Among them, "Life Soul" does not have so many bells and whistles, and the plot is also very simple, summed up in a simple paragraph, that is: ordinary teenagers awaken the soul of life, and they are actually the bloodline of the legend of a certain big bull, and it happened that the great demon king in the ancient legend broke the seal again, and the boy embarked on an adventure to find his life experience, save the world, and meet his sister by the way.

As for NetDragon's "Daqin", it is a sandbox game that is biased towards action elements, and in terms of the plot, this game gives Yang Chen a sense of "The Elder Scrolls: Skyrim".

The mission structure of The Elder Scrolls: Skyrim is borrowed, and the mission structure of the game where hundreds of rivers converge.

"Netdragon is still NetDragon." Yang Chen put down the mouse in his hand and gave a complimentary evaluation in his heart.

Even though most of the players' evaluations of NetDragon, Tenghua and Phoenix are all games made with their feet, all kinds of krypton.

But NetDragon has been able to come this far, and it really can't be done just by cheating Krypton, at least on "Daqin", NetDragon's self-research and development capabilities are definitely world-class level.

Even after borrowing the mission structure of "The Elder Scrolls: Skyrim", in terms of task arrangement, "Daqin" is better than blue.

And the core point of "Daqin" is that it did not rub all the elements together according to the promotional trailer as Yang Chen thought.

The core of the whole game is quite clear, and the rest of the gameplay is just added to it.

Of course, it can also be understood in another way, that is, bragging, how awesome our game is!

As for whether the player has experienced a sense of loss, it depends on the quality of the game itself and the player's belief in your braggadocio beforehand.

There is no doubt that NetDragon is awesome, players basically only believe in 30%, and the feeling after playing "Daqin" unexpectedly makes them feel good.

And this kind of braggadocio propaganda method can be used casually for NetDragon, but it can't be used casually for Yang Chen and Nebula Games.

Because the players' expectations for them are not like NetDragon, if Yang Chen sends an official blog to Nebula Games, saying that the next "Assassin's Creed" will create a real world, as well as a realistic physics engine, and then Barabala, a bunch of things.

The player's expectations are not the same as NetDragon's, and if Assassin's Creed doesn't meet their expectations, even if its quality is already top-notch, it will become a failure in the player's mouth, because they are too high in the player's mind at the beginning.

And the two games of "Daqin" and "Soul of Life", who loses and who wins?

Yang Chen can't say anything about the quality of the game itself, but in the end, Yang Chen thinks that Netdragon or the three major can laugh at the end.

It is true that Jiasheng and UEgame have joined forces, but compared to NetDragon, Tenghua and Phoenix, their disadvantages are still too great, and the most critical point is that Jiasheng has always come up with a 3A masterpiece that is shocking enough.

Tenghua, NetDragon, or Phoenix, regardless of the rest, at least their own self-research capabilities are strong enough.