Chapter 572: A Strategy to Meet the Enemy: Green Silk Tracks

"Now, you all have to die!" The flaming skull probably found itself playing the harp to the cow, so it simply didn't waste any more time.

The flames in its eyes flashed, and the silver bones in the alcove crawled out.

Star Elf Skeleton (Elite): Level 52, HP 45229, Skill Critical Strike, Undead Erosion, Star Eater,

This team of skeletons are all elite monsters of more than level 50, and their attribute skills are all at a normal level, which is not troublesome.

The trouble was the Flame Skull, and after summoning the skeleton, two flame rays shot out of its eyes, moving as it looked.

"Ah Zi, be careful!"

Starfire admonished, and the wind and clouds wrapped around his limbs at the same time, and then rushed towards the pile like a lion.

Lion Fight: Sweep!

With a single sword, he knocked away all the skeletons in his path, and the man took the opportunity to approach the Flame Skull, and the long sword in his hand slashed at the flame ray.

Demon Breaker, Jade Shattering, Triple Slash!

The massive pillar of fire had been split in half with the Starfire as its origin, and the silver sword slashed at the Flame Skull's forehead with sparks along the way.

-133,-157,-192!

Three numbers jumping higher and higher jumped one after the other.

Sherlock slashed a skeleton with a single sword, and was convinced to see the damage.

It is said that the single damage of a warrior who takes the light armor route is high, but it is true that few real masters will follow this genre, and there is only one middle and second stroke that he has encountered before.

Because in a game like the Forgotten Realms, which is a diverse set of settings, it's hard to get a pure physics class that focuses entirely on output.

Like a thief, even if he is an assassin streamer, he has a bunch of control skills and stealth abilities.

Not to mention the warrior monks, the strength of the Sanda Sect, the anti-demon and hidden abilities of the Shadow Sect, and the ever-changing tattoos of the Four Elephant Sects all have a skill.

Only light armor warriors, if they want to play well, they can only stack damage like crazy with the elemental method.

If you have a little idea of taking into account both offense and defense, you will be welcome at any time when you go out and turn left, and the heavy armor warriors can attack, defend and hold shields, and you are welcome at any time.

As for how to stack damage.

First of all, you need to have a one-handed weapon of Legendary quality or higher at the current level.

What, not even this, then what kind of light armor war are you playing, either quickly delete the number and retrain, or honestly accept the fate of cannon fodder warfare.

And the vast majority of people finally chose the latter, after all, since the appearance of the game, players have had an inexplicable affection for the warrior (here specifically referring to light armor combat) class.

Every time, no matter how unbalanced the career setting is, there will always be a god or a master who uses money and technology to tell everyone that the warrior is the strongest in eternity.

Starfire is probably a combination of these two people.

As the leader of a second-rate guild, he may not have a lot of money, and it is more than enough to buy himself a legendary weapon.

In terms of technique, from the perspective of Sherlock, a professional, the other party obviously has his own swordsmanship and skill system.

Especially the ability to play two or even three skill effects together every time, it is not surprising that it is the opponent's professional talent.

With Starfire restraining the flaming skull, the rest of the skeletons posed no threat to the other four.

Just when Sherlock thought that the battle situation was stable, the perspective of the female zombie that had been floating in front of him suddenly disappeared.

In the face of these skeletons, he didn't really use this perspective, after all, his hearing alone was enough to perceive the situation around him.

It's just that it can't be used and can't be used, so it suddenly disappeared, which is a little surprising.

Then, before he could ask, a very shrill piece of music followed in the room.

System Prompt: You are affected by the Piercing Noise, and your Constitution judgment fails, and your Hearing Judgment is reduced by 65% for 18 seconds.

System Tip: If you receive an attack from a mysterious player***, you can counterattack, and killing the target and his teammates will not increase the PK value.

You know, such harsh music obviously can't be spontaneous.

Being deprived of both sight and hearing in the dark is quite dangerous, and Sherlock had been subjected to this tactic the last time he was in Rivertown, and he was forced to a great embarrassment.

I don't know which group is hiding here this time to shadow them.

With a 65% reduction in hearing, it will be difficult for a thief with slightly better skills to perceive, and in this case, even if there are no thieves, there must be other classes that are good at stealth to sneak attack.

He stood in place, closing his eyes and feeling his surroundings, but the silver cyclone on his forehead slowly opened.

At this time, of course, opening the Eye of Foresight is not to see through the invisibility, but to prepare for the next skill.

He saw a green light flashing from the recorder in his hand, and many weeds instantly grew on the ground within a radius of six yards.

Green silk disc shoes!

He learned the skill anyway, and after the Ice Mist, he took another spot on the Recorder that could instantaneously cast spells.

It was the first time he had used it with the Eye of Foresight, and it seemed to work well.

To be honest, there are really a lot of advantages to this spell.

One is that it can perceive stealth units, or that no matter how strong the stealth ability is, as long as it is a down-to-earth unit, it will be locked by the green silk coil, and the caster can also indirectly sense the location of those units through which weeds.

The second and most important point is that the control effect attached to this skill cannot be removed by the normal decontrol skill, because being entangled in weeds is not technically a control state.

If you want to get rid of this skill, you can only use blighting spells, dehydration and other spells, or even use fire to cut with a knife, as long as you can destroy this weed, you can naturally get out of trouble.

Otherwise, you will have to survive the whole duration honestly.

In addition to these two advantages, there was one more reason that finally made him decide to learn this skill.

Green Silk Disc Shoes is a prerequisite skill for the advent of the Druid's level 50 ultimate move Tree Realm.

The super terraforming skill of Tree Realm Descent is definitely a must-learn skill for all druids who use the forest as the main field, and with this ability, they can exert 100% combat effectiveness anytime and anywhere.

With the advantages out of the way, the next thing is the disadvantages.

The disadvantages can be said to be very obvious, the first chanting time is long, and the second judgment requirements are low.

Not to mention the long chanting time, there is still a vacancy in his recorder slot, so don't worry.

The low judgment requirement is for the recipient, even if you use this skill with Sherlock's perception attribute of up to 35, you can still only control units with less than 15 strength.

This coefficient difference of more than 50% is of course due to the low skill level, but it is always related to the judgment requirements of the skill itself.

Fortunately, Sherlock, who has the eye of foresight, does not have to worry about this problem either.

Thus, a divine skill was naturally born.