Chapter 259: Full Score Evaluation (2-in-1 5K Grand Chapter ~ Request)

With the same process, all players who played the final level of Metal Gear Solid: Phantom Pain were full of surprise when they looked at the level with the same flow as the first level.

Is this a bug? Or what's wrong?

But for the time being, they put aside the doubts in their hearts and escaped from the hospital again with the bandage man, and they were shocked by the next plot.

It was the scene after the overturn, and the Bobcat revolver came to the scene in advance to save the bandage man from it.

"Ride that bike, it's already tuned, and you're ready to go." A few hours later, on a road, the lynx said.

And next to him is - BIG BOSS, the real BIG BOSS.

Talking about it simply, everything is clear, the tanuki for the prince.

In the Diamond Dog base, it has never been the real BIG BOSS but his phantom.

And the phantom in the Diamond Dog base has also realized his true identity, and Venom Snake found a tape in the room.

The tape reads 'The man who deceived the world', and this is the CG animation of the original promotional video.

Put the tape into the player and the confession of the real BIG BOSS appears.

Thanks to you, I was able to escape death. ’

At the same time, it is thanks to you that I can leave my traces, and you ...... Wrote his own legend. ’

'You've lived your own story, I'm the BIG BOSS, and you'...... BIG BOSS TOO......'

'No! ’

'The two of us together are the complete BIG BOSS, and everything we have now is something we created, this story...... This legend belongs to us. ’

We have the power to change the world...... And in doing so, change the future. ’

'I am you, and you are me.' ’

No matter where you are, please remember it and thank you...... Friend, ...... next'

'You're the BIG BOSS!' ’

Putting the tape into the player and destroying the data, Venom Snake should not be the same BIG BOSS Standing in front of the mirror, he smashed the mirror with a punch and turned around and walked towards a dark fog.

This is followed by the end of the game, accompanied by a roster of developers, and a brief conversation between Miller and the Lynx at the end of the game.

Former friends and partners are about to become opposites.

Yin Zheng, who was sitting in front of the computer, had not yet completely come out of the plot of the game.

This game is too big, too shocking.

Yin Zhengdare to guarantee that if the follow-up "Metal Gear Solid" series can be as good as this one, it will become a legendary IP, no less than the series of "The Elder Scrolls: Skyrim" and "Resident Evil".

Until the end of the game, Yin Zheng still had countless doubts, and what he wanted to do.

For example, what kind of person is THE BOSS, what kind of person is BIG BOSS hidden behind the scenes, is Jing Jing really dead?

What happened to Eli and the ghostly little boy who had fled, and the third English vocal cord worm.

There is also the follow-up story of Miller's conflict with the Bobcat Revolver, what exactly is Colonel Zero.

He had too many doubts.

The entire story flow of "Metal Gear Solid: Phantom Pain", if you don't take into account all achievements, complete all kinds of side quests, and collect and cultivate bases, it won't take much time to clear all the customs, only about 30~50 hours.

The story span in the game is not too high, but there are so many things that are unforgettable.

Huey, who is as disgusting as a villain, and Miller, who is blinded by revenge, finally speaks, but says goodbye to the silence forever.

and the BIG BOSS hidden behind the scenes, and the soldiers who died due to vocal cord bugs in the base, there are too many memorable plots.

And just when Yin Zheng sighed, the mobile phone next to him made a buzzing sound.

He opened it and took a look, it was a message from his work group.

The message was sent by a colleague from the company's operations department.

'Any ideas for the game?' Can you sum it up on Monday? We need to hurry to catch the heat of Metal Gear Solid: Phantom Pain. ’

??????

Looking at the message on his phone, Yin Zheng blinked?

Rub a chicken!

Is this a game he can make!?

Yin Zheng rolled his eyes decisively, and then replied silently.

"It's good to rub the name hot, anyway, it's an ordinary side-scrolling 2D game, why don't we call our game "Metal Slug"?"

…………

In the major communities and forums on the Internet and abroad, all players who have cleared "Metal Gear Solid: Phantom Pain" without exception are almost all moved by the plot.

It's not like a movie, it's not like an anime, everything in the game is done by their own hands.

Venom Snake does everything not just for him but for all the players.

Finally, the tape of the BIG BOSS tells that Venom Snake is no longer a phantom, but also a real BIG BOSS, and this is also true for players like them.

During the second outbreak of vocal cord parasites, it was undoubtedly a painful act to kill the soldiers they had personally recruited into the base.

This is something that cannot be done by movies, anime, and other products, and it is also the reason why games can be called the ninth art as an entertainment product.

There's no doubt that Metal Gear Solid: Phantom Pain is one such work of art.

Cinematic shots, a huge and exciting story, interspersed with shocking music, and unique gameplay all completely conquer the player.

If you're really into the story, it's not a game you can play forever because it's too heavy.

Heavy to the point that the players are uncomfortable, whether it is a secondary outbreak of vocal cord parasites in the middle of the way, Venom Snake, the beloved Grand Boss of the soldiers, personally kills them and turns into a demon.

Or maybe he spoke quietly and activated the English vocal cord worm and had to leave Venom Snake.

and Eli, with the ability of his third son, Ghost Boy, to take away the Metal Gear Chadian Saudis and defect to the base.

Including the later break conversation between the Revolver and Miller at the end of the plot, it all says one thing.

Metal Gear Solid is definitely not going to be a fairy tale of reunion.

This is a serious and heavy war story.

But if you don't immerse yourself in the story, or if you belong to the kind of pure third-person appreciation, the tragic tragedy will make you a little sad, but you won't be fully immersed in it.

Then the more difficult gameplay details in Metal Gear Solid: Phantom Pain will definitely make you spend a hundred or two hundred hours immersed in it.

At the highest difficulty, the enemy's AI will be greatly improved, not simply in terms of HP and so on, but because they will really become very smart.

For example, on the highest difficulty, the bullet time that novice players rely on the most will be removed, and the enemy AI will sometimes spot you and will not even immediately raise an alarm, but will bend down with their back to you and quietly tell their superiors where you are.

Then you'll find yourself surrounded by a horde of soldiers.

Or maybe you've been moving in the dark, and after a few times, the surrounding camps will have searchlights in the dark.

If you are good at stealth with optical camouflage, then the enemy will have special police dogs, these are some improvements or perfections made by Yang Chen in referring to the gameplay of "Metal Gear Solid: Phantom Pain" in his dream memory.

Making it from scratch, maybe he couldn't have made such a perfect game.

But after such a long time of learning and experience accumulation, he personally completed several 3A-level masterpieces.

It's not like he hasn't learned anything, it's hard to start from scratch, but if you look at the finished product and find the flaws in it, you can still do it.

…………

In Jiangshi's Nebula game, Yang Chen and Wang Yaliang sat in the office, watching the master carrying outside put the customized life-size sculpture at the door of the company's exhibition hall.

"The company has set aside a showroom." Yang Chen looked at Wang Yaliang and said.

"Is it open to the public? Recently, a lot of players want to visit our company, and they are even blocked at the door. Wang Yaliang looked at Yang Chen and said.

With the previous Nebula Games winning the Game of the Year, there are already more than a dozen batches of players who want to visit.

There are domestic and foreign ones, and some are just ordinary hardcore fans who specifically want to visit.

There are also some video and self-media producers, hoping to be able to visit, and there are also some game media.

For these people, Yang Chen agreed, but they had to limit some of the things they could visit.

After all, the core development studio or something must not be open to the public.

A showroom dedicated to ordinary gamers to visit and showcase the company's game culture seemed to be necessary.

When the two of them were talking, the specially made sculptures outside had also been placed.

One is a sculpture of the BIG BOSS and the other is a sculpture of Venom Snake.

And in the middle of the two people there is a transparent mirror that shows a broken texture.

At the same time, not far behind Venom Snake, there is also a female soldier with a sniper rifle on her back - Jingjing.

and a snow-white dog, a dog modeled after Steel Egg when he was a child, and DD, the game's right-hand man for Venom Snake.

And the BIG BOSS on the other side is behind him, empty.

This was a deliberate arrangement made by Yang Chen, of course, except for himself, the rest of the people didn't quite understand what kind of meaning this was.

In the "Metal Gear Solid" series in the dream memory, Venom Snake is actually not the main protagonist, Solid Snake and Naked Snake are the main characters.

Even in the rest of Metal Gear Solid, Venom Snake will be killed by Solid Snake as a real BIG Boss.

But here Yang Chen is not going to make this part of the story, although it is the plot in the dream memory, but in fact there are still some bugs, after all, this is also a series of 30 years apart in the dream memory.

And if nothing else, it's a terrible act to have players manipulate later characters and then kill characters who were very charismatic in the previous game.

Yang Chen didn't intend to make it in the later plot, a blank treatment, just like the name of the game - phantom pain.

Venom Snake has the phantom pain of a bomb still in Paz's body, and the phantom pain of killing a loyal henchman in the base; The big boss has the phantom pain of killing his mentor THE boss, and Miller also has the phantom pain of the skull face, even though he has succeeded in revenge, but the phantom pain still haunts him.

The story of the BIG BOSS, the story of Venom Snake, and the story of the boss behind it, it will be a sequel and DLC.

Looking at the statues of BIG BOSS and Venom Snake and other game characters outside, Yang Chen stretched and sat down in front of the computer and began to write the document.

The follow-up DLC plot, as well as the completion of some new content, he will not be the main producer, but will be handed over to Wang Ye and their team to complete, and at the same time, in terms of camera narrative, Yang Chen is also ready to let Wang Yaliang take the lead, and now she has this ability.

…………

Inside Nebula Games, Yang Chen and the members of the team are building their showroom and making arrangements for the follow-up DLC content.

As more and more players cleared the plot of Metal Gear Solid: Phantom Pain, a large number of reviews and reviews related to Metal Gear Solid: Phantom Pain appeared everywhere related to the game.

The most intuitive is the mainstream game media, including domestic game stars and overseas gamespot and Metacritic and other websites, all of which have high scores.

All media use the same word, and that is the words classics and masterpieces.

Among them, as a domestic game media, Game Star unceremoniously gave a 9.5 score when facing the work "Metal Gear Solid: Phantom Pain".

Overseas gamespots even gave a perfect score of 10, while before that, GameSpot, including "Epic Continent" and "The Elder Scrolls: Skyrim", only gave a high score of 9.5.

In the review article, GameSpot commented:

"Metal Gear Solid is a game, actually, I didn't pay much attention to it when I first heard about it, but once I found out that it was a game from the developers of The Elder Scrolls: Skyrim, I was a little intrigued. First of all, I didn't experience Metal Gear Solid: Atomic Blast, but that didn't affect it when I experienced Metal Gear Solid: Phantom Pain. ’

At first, I entered the game with the impression of The Elder Scrolls Online, but I soon found out that this is a completely different game from The Elder Scrolls Online, in Metal Gear Solid: Phantom Pain, players are no longer free Dragonborn to browse the world at will, players are playing the role of BIG BOSS, a legendary mercenary, a legend who wants to take revenge. ’

'Linear quests, where players have to push the main story to experience more, I thought it would bore me with the freedom of The Elder Scrolls Online, but I have to apologize that I was wrong, in Metal Gear Solid: Phantom Pain, there are a large number of main and side quests that make up the various pieces of the story, some of which are normal daily side quests, and some of which are related to the main story. There's a lot of choice in the order in which we complete the missions, and there's a lot of freedom in the way we complete them, and while most of the main and side levels are rescue, assassination, and destruction, there are many ways to achieve them. ’

This is a completely different kind of freedom from The Elder Scrolls Online, players can use all the methods they can think of to complete the final goal, play this game, and you will sigh every time you dive in - "the plan is not as good as change", because every small distraction can affect the implementation of your plan, but you throw a stone into the river of time, it can only stir up waves and waves, and it can't stop it from flowing eastward after all, you can try to change, but after all, you still have to push the story to come, There are thousands of ways, the end is still waiting for you, we are not concerned about the end, but the scenery along the way. ’

A review article that is super long, and the ratings of some of the rest of the media are basically the same.

With the various full scores and high scores, players excitedly discussed the plot in "Metal Gear Solid: Phantom Pain", and at the same time took screenshots of the webpages with various ratings and sent them to the forum for diffusion.

On the other hand, looking at the situation of "Metal Gear Solid: Phantom Pain" on the Internet, Jiasheng suddenly felt a little embarrassed.

At the end of the month, their game "Starstorm" will be launched, a futuristic sci-fi ARPG game, and the first triple-A masterpiece they signed this year.

But now there seems to be something a little wrong with this situation.

The popularity of this "Metal Gear Solid: Phantom Pain" is too high, right?

"It doesn't matter, the popularity is so high, except for Nebula Games, their "Metal Gear Solid: Phantom Pain" is indeed very good, but there are Tenghua, NetDragon and Phoenix, they are fueled by them, after all, there is no one for their 3A masterpiece to be launched in May, this period of time is their gap period, "Metal Gear Solid: Phantom Pain" is naturally the best thing to snipe us." In Jiasheng's office, Yao Cheng, who is the manager of the operation department, raised his eyes slightly.

After so many years in the game industry, he still has a bit of a knack.

While the quality of Metal Gear Solid: The Phantom Pain did frighten him, was that important?

After all, they're not games that were launched on the same schedule.

"And crucially, Metal Gear Solid: Phantom Pain isn't a game for multiplayer, and the best thing about it is the level creation and the cinematic footage that gives players a very strong sense of immersion."

"Multiplayer mode is not suitable, even if the multiplayer mode is launched, I'm afraid it's more about grabbing resources in the base, making a fuss about confrontation, and it's easy to make players tired, it can be said that this is a downright stand-alone game, of course, Nebula Games can also make the game like "Biochemical Survival".

Speaking of this, Yao Cheng looked at the senior executives of the company below who listened to him carefully, leaned back in his chair and smiled slightly: "But Yang Chen would not do that, he also had a relationship, he is not a qualified businessman, such a masterpiece, he will not do this kind of pure profit-exploiting thing, thereby damaging the quality of the game." ”

By the time their game was promoted, it was already a month since it was launched, how long would this Metal Gear Solid: Phantom Pain fire burn?

Yao Cheng had a confident smile on his face.

"So, don't you have to worry about Nebula Games?" In the conference room, someone asked questions.

"There's no need, because we only have three goals, and Nebula Games is for us, maybe we can become friends in the future?" Yao Cheng shook his head slightly.