Chapter 619: Hunting Game

Regarding the project of "Iron Man", Yang Chen was not in a hurry to improve the specific plot content, after all, even if the main plot was completed, Brandon and the others would not be able to complete it for a while.

Creating a city modeled after New York in the game is no easy task.

This includes the use of VR development machines and the allocation of resources, which cannot be completed in a short period of time.

This is not like the original VR version of "Yu-Gi-Oh", and the VR version of "Resident Evil 5", which is not too big.

In addition to "Iron Man", some follow-up stories such as Little Spider, and a series of stories can be said to take place in the city of New York.

Even games outside of the superhero series, such as Los Santos's crime games, are able to move the map to the city of New York.

It can be said that the current development of the game "Iron Man", the modeling materials in it are not only for the game itself, but also related to some plans for the follow-up Nebula games.

But for now, it's a new project for the time being.

…………

In the conference room of Nebula Games, Wang Ye, Chen Shu and others looked at the projection on the big screen.

Yang Chen sat on the first place, and did not directly start the meeting of the new project, but discussed the situation of other projects, and then Yang Chen turned on the large projector behind him.

A hideous black dragon appeared on the big screen.

Eater of Worlds: Alduin.

Seeing this huge black dragon, Wang Ye and the others became excited in an instant.

"Mr. Yang, our next project will be ......!"

Everyone looked at Yang Chen with wide eyes, just waiting for the four big words 'Elder Scrolls' to come out of Yang Chen's mouth.

Looking at the excited Wang Ye, the excited Chen Shu, and the people with anticipation, Yang Chen's face showed a smile: "It's indeed a game related to dragons, but it's not what you think, "Monster Hunter" is the next game we want to develop." ”

????

No! The new project isn't a sequel to The Elder Scrolls: Skyrim, what art materials do you have nothing to do? Wouldn't it be nice to just use a random dragon to illustrate?

I just showed them an Alduin art material at the beginning, isn't that a joke!

Hearing Yang Chen's words, everyone present instantly began to slander.

Of course, on the surface, everyone still looks abrupt and curious.

"Monster Hunter is about dragons, are players going to hunt dragon creatures in the game?" After listening to Yang Chen's words about the name of the new project, guessing literally, Wang Ye asked Yang Chen.

Monster hunter, as the name suggests, is a monster hunter?

It's similar to the witcher in The Witcher: Wild Hunt, taking commissions and hunting monsters.

"Hunting games? But Mr. Yang, it seems to be a hunting game, and it seems to be a special niche. Chen Shu and others expressed their opinions.

Niche?

In fact, hunting games can no longer be said to be niche, it should be said that they are rare, although horror games are niche, but every year there are actually many independent games and small and medium-sized game manufacturers at home and abroad, and there are also many players who like horror themes.

But the hunting game?

The market share is too small, and the difficulty of production is not small at all, ordinary indie game teams do not have the funds to do it, and the manufacturers who have the funds to do it must be wary of the crisis of market collapse.

Coupled with this type of game, it is difficult to locate a way to play.

Some manufacturers have launched supercooled weapon hunting, some have launched hunting rifles and other hot weapon hunting, FPS, ACT and even simulated operation, all of which have been experimented by game manufacturers, but the feedback from the market is not very good.

Eventually, the hunting game gradually evolved into an open world, as well as some side games in RPG games.

It's like the wild hunting gameplay in Red Dead Redemption and The Legend of Zelda: Breath of the Wild.

It's more of an addition to the original game content.,And it's a hunting game alone.,Not to mention a 3A-level masterpiece.,Even if it's an ordinary small and medium-sized game, it's rare to see it for several years.。

Of course, the only thing that is a little different is that according to the information given by Yang Chen, this is not a traditional hunting game, and it is also a dragon creature that is hunting.

In the face of everyone's discussion, Yang Chen just smiled and did not speak, but pulled the project information down.

The specific GDD has not yet been perfected, but it is only a sketch, including the direction and characteristics of the game, but Yang Chen has also clearly marked it out in this document.

"Monster Hunter", a complete ecosystem and food chain construction, a real hunting experience, high difficulty.

"Monster Hunter", the name of the project didn't surprise them too much, because Yang Chen had already told them bluntly before.

And the next complete ecosystem and food chain building, this is not too amazing, although I haven't really done this in a hunting game yet.

But if the next thing is the hunting game of their Nebula game, it is naturally a triple-A scale, and with such a level of scale, it is natural to create a complete and natural ecosystem and food chain construction.

Just like an open-world game made by a small game manufacturer, players are most concerned about how many endings the game has, and how many changes will be brought in the process.

And if it is an open world with a triple-A scale, then players' expectations will be a little higher, such as the intelligence of the NPCs in the game, and the intelligence of the monsters.

Including how much the objects in the game can destroy, these will be infinitely magnified by the players.

It is understandable that small manufacturers can't do it, and if big manufacturers don't make it, it's cutting corners.

The same is true for a hunting game with a complete ecosystem.

As for the real hunting experience, not to mention, hunting games can't bring players a good hunting experience, so can they still be called hunting games?

The key lies in the last three words: high difficulty.

Seeing these three words, many people in the office trembled.

Especially Wang Ye, who are old members who have participated in "Wolf: Shadow Dies" and "Dark Souls".

The feeling of "Wolf: Shadow Twice" and "Dark Souls" is still fresh in my mind, and it is not only these two games, but also "Digging for Ascension" and "Jumping King" that they experienced for a long time before development.

And now, seeing the three words 'high difficulty' marked by Yang Chen, the memories of the dark years suddenly came to my heart.