Chapter 303: "Warcraft" in the production ('Dumb Thief' Reward Plus Update)

Yang Chen, who was preparing to work in the office, saw Wang Yaliang, who had just finished dealing with the matter at hand, come over, and poked Yang Chen's elbow with his finger, his face was full of curiosity and curiosity: "Is what the online players said true?" Is the series of "Warcraft" really the same as "Red Alert" to create a huge IP chain? ”

Listening to Wang Yaliang's words, Yang Chen couldn't help but feel a little tired, where is this all going on, why are these players on the Internet all the same as brain supplement masters?

When I was in elementary school, I got a perfect score for reading comprehension!

"There's no such thing, it's just a separate series of IP games." Yang Chen explained helplessly.

"That's it!" Wang Yaliang nodded.

"Warcraft is done over there?" Looking at the picture on Wang Yaliang's computer screen, in the post-processed picture, Arthas and Muradin came to the depths of the glacier in Northrend, in front of the cave where the Ancient Sword was sealed, Arthas ruthlessly defeated the guardian, and ignored the other party's warnings, and also ignored the safety of Muradin, an old friend, and held the Frost Sorrow, and when duty and honor were twisted into hatred, the former prince had changed.

"No, but the action materials have already been made for a small time, and in the case of CG cutscenes, Arthas has just finished making the human battle and got the Frost Sorrow." Wang Yaliang shook his head and said to Yang Chen.

"I'll leave this piece to you.,It's a very important part.,The game's plot narrative is to tell players through these cutscene CGs.。 Yang Chen said to Wang Yaliang with a smile.

"Cut, I'm not Wuxia Amon now." Wang Yaliang pursed his lips, but he was very confident.

With a smile on his face, Yang Chen continued to write the document on the computer without speaking.

Regarding the production of "Warcraft", Yang Chen has a lot of ideas, not just according to the dream memory.

As mentioned before, the existence of a game has its own unique charm, but it is also necessary to consider why the game did what it did and what kind of breakthrough it brought to that era.

Now Yang Chen wants to do this, in addition to the plot, in addition to the core gameplay of RTS, Yang Chen wants to make it more suitable for ordinary entertainment players.

He wants ordinary players to be able to experience the joy of this type of game.

On the content of the competitive element, Yang Chen is not ready to change anything.

As a competitive game, it can be said that from a competitive point of view, "Warcraft" is much more professional than "Red Alert".

The first is that all units have accurate collision volumes, as well as the maximum population, unlike the so-called Mining Trooper A in Red Alert in the past.

In "Warcraft", because the population limit is at a peak, this has to take into account the operational requirements of players, the fastest speed of the cross siege to collect fire to take away one of the opponent's soldiers, through various operations to make their own minions can not be killed by the fire.

These are the things that affect the outcome of the war.

At the same time, the items in the game, these are also things that affect a battle.

Even the armor and attack types of units of the class are different, including the movement speed of the class, which is much more complicated than in "Red Alert".

And these things are also the essence of "Warcraft", if you simply rely on your own research and testing with numerical planning, this is definitely a huge amount of engineering.

But with the existence of dream memories, this can save a lot of detours, and Yang Chen is not prepared to deal with this competitive element too much.

Because "Warcraft" in this dream memory has undergone several versions of update testing, it can be said that it is very perfect, of course, there may be some imbalances, but this cannot be changed, it can only be said that the balance is as high as possible on a horizontal line, because even the FPS games that can test the player's individual strength and team cooperation are the so-called police maps or bandit maps.

In RTS-type games, all kinds of troops, including skills, and huge data, it can be said that it is absolutely impossible to be 100% fair.

Unless the so-called race is just modeled differently, the rest of the values are exactly the same.

"The campaign mode is divided into two gameplay modes, one is a pure RTS mode that can manipulate heroes and troops in a dream memory." Yang Chen kept tapping on the keyboard, recording his thoughts in the document.

"Another way to play, strengthen the definition of heroes, simplify the operation of troops, so that players can control not so many troops, and at the same time increase the power of heroes in the campaign mode." The more Yang Chen thought about it, the clearer the thoughts in his mind became.

In the dream memory, in fact, the influence of a hero in the campaign mode is quite limited, because this is an RTS game after all.

But is this balance in the campaign necessary?

Yang Chen felt that there was not much need, how to make players play more comfortably and with a more immersive sense of substitution, this is what Yang Chen needs to do.

"The campaign mode can also be regarded as an ordinary RPG map, where players play the role of heroes who are constantly adventuring, fighting monsters and upgrading, and collecting equipment."

After completing some follow-up content ideas, Yang Chen notified the project team of "Warcraft" as soon as possible.

In the conference room of Nebula Games, looking at the eyes of Yuan Ye and Wang Ye and a group of development employees, Yang Chen pointed to the PPT presentation on the big screen, and said to the document: "Yuan Ye, the numerical values are made according to my template, and they will be completed as soon as possible. ”

"Wang Ye, although the physical effects in the game are in a 45-degree God perspective mode, I hope to see more effects displayed, such as the armor on the class will have a damaged effect."

"There is also the level design in the campaign mode, so let's make a demo in this aspect first, so I can see the results."

"In addition, the rest of the experience, such as the video recording system and the viewing system, I don't need to talk about these."

"Finally, that's the function of the map editor, I need you to develop a simpler tool than the mod maker of The Elder Scrolls: Skyrim, not to mention that ordinary novices can get started immediately, at least they don't need too much professional knowledge, and they can also make unique maps, even including their own code input, completely independent map production, and even change the gameplay mode inside."

Yang Chen looked at the people in the team and gave their requests.

The former is a detail of the game, and as an RTS type game, the details of the game can be completely considered without being added.

After all, when fighting, even careful players probably won't notice these details, but it's still the same sentence.

Whether the player can notice it or not is a matter of a moment, and whether they do it or not is a matter of a while.

The map editor mentioned later can be said to be the core of the entertainment part of the whole game.