Chapter 105: Mobile Battlefield

Asker sat outside the church and watched as the workers were urgently repairing the damaged buildings around them, all of which had been damaged by the last Spiritual Tree mutation.

After careful calculation, soon all the staff will be able to achieve the phased achievement of "law determination", and everything is in his step-by-step plan.

Sidlifa, Sheila, and Peggy, corresponding to "extinction", "natural disaster", and "death", respectively. Similar to their ominous names, these law abilities tend to be primarily focused on dealing damage.

"Extermination" is biased towards normal and stable output, "Natural Disaster" is a large-scale AOE, and "Death" is more specialized in short-term outbreak DPS.

Therefore, these three girls will become the team output in the new era.

Medea and Nola, the corresponding laws are "manipulation" and "evolution".

Both of these are biased towards assisted control. However, "Manipulation" is equivalent to adding a debuff to an enemy, while "Evolution" is a buff to one's own people.

Then there are Mi'er and Mia, a duo of underage girls, whose laws are "Fate" and "Black Hole", respectively.

Their role in the team is to provide support. "Destiny" is good at large-scale transformation of the battlefield, adding favorable conditions for our side or unfavorable conditions for the enemy; The "Black Hole" is used for teleportation, which can be used to support teammates or surprise enemies.

Finally, there are Eleanor and Asker themselves, who have mastered the laws of "will" and "war".

The "will" law is probably the only ordinary law in the whole team that does not belong to either the "rare law" or the "compound law", and is far inferior to the four super-superiors. However, due to the existence of the Indomitable Holy Sword, this law can increase the range, duration, and power of the Holy Sword in all directions.

So Eleanor can be a supertank at all. When the enemy's attack came, he first unfolded the light curtain with the Will Arm skill, and then "snapped" to add a holy sword state, so he obtained the invincible Iron Curtain of Will.

It can be regarded as taking the defensive function to the extreme.

As for Asker's own law of "war", as the weakest of the four super-superior laws, the so-called "weak" is because it is miscellaneous and not refined. The concept of arming, ambush, plundering, and subsequent rebellion and decisive battles, in which there is assistance, output, and control, can be regarded as a part of all functions.

But in terms of assistance, it can't compare to "evolution", control can't compare to "manipulation", and output is far worse than "death". This kind of law of knowing everything at all but not specializing in anything, corresponding to the most suitable role positioning of the transcendent himself in the team, we have a professional name called "leader".

Ah, when they all enter the threshold of demigods, maybe in the final Bronze Dragon Battle, I will command the whole process in the back, and let them help me solve all the problems in the front.

Asker thought so happily that he saw Sheila and Mia visiting the cathedral in front of him, and turned and entered another chapel with great interest, like a first-time visitor to the Rutland Palace.

On the other side, in the script.

Nora carefully manipulated the spirit and possessed the locking device of the gate.

As a result, these devices seem to suddenly have spirituality and life, and one by one the thick deadbolts are automatically opened, one by one the locks are automatically turned to the corresponding positions, and the lock springs automatically pop up.

When all the settings are unlocked, the gate reveals a small crack. The spirit quickly floated through the crack, and the gate quickly closed.

Inside is a spacious hall. The hall isn't very tall compared to the facility that contains the Essentia Tree, but it's unusually large.

In the center stood a figure, what appeared to be a dead knight, the corpse standing silently with a sword. Countless bullets, swords, and spears and axes pierced its armor like a hedgehog.

Nora didn't rush to manipulate the spirit forward, but found the corresponding information on the shelf next to her.

Deterrence Level: R3-Keter

Move the battlefield.

All entry requests must be approved by the Cardinal's authority or higher.

The mobile battlefield is a remnant of the fall of a demigod who has the laws of war. It appears to be a knight killed in battle, and its armor bears signs of gunpowder blasts, sword penetrations, and spear and axe contusions.

X-rays have confirmed that the ** inside the armor has also suffered the corresponding damage from the attack that caused these scars, and the cause of the demigod's death has not yet been confirmed.

The location and time of discovery are [DATA EXPUNGED].

With the knight himself as the center, within a radius of 10-27 meters (variable, and periodically increasing), there is a permanent anomalous effect of the laws of war, which cannot be counteracted by the anti-magic magnetic field.

Any alien creature, spirit, or even mind that enters the range of the anomaly will encounter any of the following random mutations:

1. Weakening or even loss of one's own abilities, including but not limited to "sequence abilities", "law skills", "one's own unique attribute functions", etc.

2. It is found that the knight's figure has disappeared and cannot be observed and searched by any means; After the phenomenon ends, the knight's corpse will appear in place, and it is not possible to confirm whether they left the area before, or if they were somehow shielded from observation.

3. Encounter special attacks from unknown sources, including but not limited to weapon damage, ability damage, and environmental damage.

4. Some of its own structures are out of control and destroyed, such as sudden disobedience of both hands and attempts to strangle oneself, sudden activation of sequence abilities and attempts to harm oneself, etc.

5. Unable to leave the range of mutation, and unable to perform any non-war actions other than attacking the knight's corpse.

………………

The spirit controlled by Nora was concentrating on reading the information when he suddenly heard a creaking sound behind him.

For a moment, she was so frightened that she quickly turned around, only to see that the knight's corpse had turned around at some point, facing her spirit head-on.

Almost at the same time, Nora suddenly noticed that her "spirit" abilities seemed to be weakened.

Then, from the corners of the room, a large number of spirits emerged and began to attack the spirits controlled by Nola.

Nora hurriedly manipulated it to dodge, but there were too many of them, and in a few moments the poor spirit was torn apart by the other spirits. As it was annihilated, Nora lost its view of the room.

Nola: ..................

Based on her knowledge of Asker's laws of war, she had already guessed that the other party had "plundered" her spirit abilities.

Nora had no choice but to summon a spirit again, and then follow the same route back to the room of the steel gate, locking the deadbolt and lock.

After doing all this work, she silently made a note of the location of the door in the hallway.

Well, there is no way out behind this door, and there is great danger.

After completing some of the maps in her mind, Nora continued to manipulate the spirits, turning to the door next to the hallway to explore.

Behind the second, hidden door, is a long straight corridor. The walls are made of some kind of silvery-white metal plate, with almost no signs of welding, as if the entire corridor had been poured all at once.

At the end of the hallway, there is still a large metal gate, but it seems to be made of silvery-white metal, the same as the surrounding walls.

On the gate, in the same font size and font next door, two lines of large characters are etched:

Deterrence Level: R3-Keter

Puppet theater.