Chapter 695: Free America, Shootout Every Day

Shuttle through the highways, streets and alleys of Los Santos, and finally come to an empty parking lot, just like in "Red Dead Redemption", evade the police search and survive the wanted star.

Looking at the car in front of him, Chen Zhao pursed his lips.

The windshield had been shattered, the driver's door was gone, and the original red body was covered in scratches.

And the front lights were even more dented, the hood was gone, and a puff of black smoke continued to rise from the engine.

At the beginning, Chen Zhao was still full of confidence, but when he really hit the road, Chen Zhao found the problem.

The NPCs in the game are all law-abiding good citizens, and when the red light stops at the green light, there will be no illegal parking and wrong-way driving.

This can be said to be quite real, making Chen Zhao feel that this Los Santos is like a real world.

But here's the problem, the key is that he's not an NPC, but an ordinary player.

If he has to obey the traffic rules, then the mission fails.

If there is no time limit, he can still avoid driving a car, but the task requires that he can't be too far away from Rama.

Under this requirement, hitting trees, cars, pedestrians and street lights has basically become a normal operation.

That is, the game, otherwise this car would have been scrapped a long time ago.

After escaping the pursuit of the police, Chen Zhao drove the car back to the target's car shop according to the system prompts.

Although the car was in tatters, the mission did not fail.

In the following plot, Simon, the manager of the car shop, shows what a qualified capitalist should look like.

Faced with Franklin, who asked for a salary increase, the store manager Simon was very happy to tell him: Your reward is the best employee of the month.

And then Simon also said a sentence that made Chen Zhao empathize: You tell me what you want, and then I will explain to you why you can't do it.

Later, Simon said he wanted to treat Franklin like a son.

Listening to Simon's words to Franklin, Chen Zhao, who was sitting in front of the computer inexplicably, thought of another game, "Red Dead Redemption" in which Ducky said something similar to Arthur Morgan.

Of course, the bigger impression came from himself, watching Franklin in the game be dizzy, and then followed Rama to embark on the road of debt collection again, Chen Zhao in front of the computer couldn't help but sigh: "Sure enough, this capitalist is the same whether it is the United States or other places!" ”

Looking at the plot in the game, it was inevitable that Chen Zhao thought of what the leaders said to them during the meeting when he went to work yesterday: treat the company as a family, everyone works hard for their dreams together, recalling these chicken soups, Chen Zhao can't help but want to complain.

Treat the company as home, I want to leave work early, can't I? If you work hard for your dreams, you should raise your salary!

But soon Chen Zhao's attention returned to the game.

Chen Zhao had already opened the map before, and he only had one feeling about the world in the game, that is, it was too big.

In fact, if you talk about maps alone, Red Dead Redemption is actually no smaller than GTA.

But what really makes Chen Zhao feel different is that the Los Santos of "GTA" is too real.

The previous Open World games such as Red Dead Redemption, The Elder Scrolls: Skyrim and The Legend of Zelda: Breath of the Wild.

But those games, the biggest feeling for Chen Zhao is empty.

The wasteland is uninhabited, and in addition to upgrading and fighting monsters and finding equipment for cultivation, or going to the wild to do tasks, basically more places are in the city.

For example, in Red Dead Redemption, he was able to play Texas Hold'em in a small town, from day to night.

But in the wild, after a burst of novelty at the same time, he would feel that there was nothing to do.

"GTA" is different, although so far in addition to the main story, Chen Zhao has not explored whether the game has other gameplay.

But in this city, Chen Zhao feels not empty at all, a game world that has been running.

In the game, follow Rama to the destination, and their goal is to steal the opponent's locomotive.

But they accidentally clashed with a local gang, and then Franklin and Rama bloodied each other's entire gang.

Looking at the corpse on the ground, Chen Zhao couldn't help but smash his mouth, and inexplicably thought of a stalk that circulated on the Internet some time ago.

'Free America, Shootout Every Day'

It seems to make a little sense!

For the sake of a locomotive, how many lives have been taken?

As Franklin and Lamarr take out the gang, a man appears at the gate, and underneath his ass is riding a green motorcycle that is exactly what they were targeting.

The chase on the street didn't take much time, and Chen Zhao used Franklin's special ability to slow down time while sitting in the vehicle, and easily caught up with the target.

However, on the way to chase the target, Chen Zhao estimated that at least a dozen passers-by were knocked away by him.

Although this is not a good behavior, thinking of the scene just now, Chen Zhao feels simply refreshed.

As for psychological guilt?

Completely non-existent!

And all this has already been designed by Yang Chen and his team.

The characters in the game tend to be cartoonish, and there are basically no wounds when they are hit by guns, at most they are stained with some ketchup, and the same is true for the bleeding effect.

It's not realistic enough, and the wounds are fake, which is done to make the game less realistic.

There is a bit of a contradiction in making the game world real, but on the other hand, it is necessary to make the player feel that these NPCs are not real enough.

The main purpose is to minimize the player's psychological guilt.

One of the most direct examples, that is, empathy, when a male compatriot plays a game or watches a movie, if he sees a male character being brutally treated in the lower body, such as being punched with a punching bag, with a 'click' sound, most people will subconsciously clamp their legs, and by the way, imagine how painful it is in their minds.

The game is the same, as a crime-themed game, coupled with various settings that serve the smooth experience of the game, "GTA" is destined to have a lot of NPCs killed by players, and it can even be said that killing NPCs itself is also a fun for players.

But unlike Red Dead Redemption and The Witcher: Wild Hunt and The Elder Scrolls: Skyrim.

These games are not the background of real players, players will know very well that they are playing games, but in "GTA" the background itself gives players a great sense of substitution, if the characters in the game are realistic, and all kinds of details are full, it will have some negative effects.