Chapter 79: Three Kingdoms Killing Lecture Hall Yu Ji and the quality of the cards
Let me give you another example.
For example, the opponent's Guo Jia sells blood, and he is currently remnant blood, but he has seven cards in his hand, and now it's your turn, and you are remnant blood. So do you want to be able to touch the peach in the draw stage or are you happy? No doubt it's a pleasure, right? Why would you want to be happy? It's because instead of returning a drop of blood to save his life, it is better to let him not play cards, which can also achieve the effect of saving his life, and prevent him from breaking out (if Guo Jia breaks out, it is possible to beat you with two drops of blood or even more.) So the quality of the joy is definitely higher than that of peaches. That's the difference in the quality of your hand, which makes you want to have fun, not peaches.
OK, now that the foreshadowing is done, let's get back to business. Old Yuji's skills explained:
Yu Ji, Three Bloods, Bewitchment: You can turn the back of a card upwards to declare that it is a certain card. If everyone else in the room doesn't question it, then settle it as you say. If someone is questioning, make a note of who is questioning (can be questioned by more than one person). Then turn it over, and if the card is really as Yu Ji said, then the questioner will all lose a little physical strength as punishment. Next, if the real card is a heart, then the card continues to settle, if it is not a heart, the card is voided and the settlement is terminated; If the card is turned over and found to be fake, then all doubters will each draw a card as a reward and the card will be voided. As long as he has enough cards, Yu Ji can unleash multiple Hexans in a single turn.
Let me ask a question: even if Yu Ji's bewitchment is wrong, it is only a drop of blood, and for some people with enough blood, it is harmless to lose a drop of blood. So why would Yu Ji risk being questioned to bewitch a card?
The answer is: as long as the card is not questioned, then Yu Ji can use this skill to directly improve the quality of any low-quality hand and make it a higher-quality other hand. It is equivalent to the checks and balances of Sun Quan. And Sun Quan has no control over the cards he is about to make, while Yu Ji can control it. But at the price, he had to run the risk of being questioned.
That's right, the original intention of Yu Ji's skills as a military general was designed. The designer wanted Yu Ji to become a demagogue, so that his opponent would perish on his own in the demagogy!
But there was a big problem with his skills. Let's not consider anything else, compared to the new Yuji, the old Yuji's bewitchment, even if you guess wrong, it won't be a big problem, and more importantly, once someone questions it, even if it's only one person, this card must be turned over and checked. Whether it's true or not, as long as it's not a heart, it's invalid as soon as it is opened. Therefore, many inexperienced old Yuji players like to bewitch the real card to make people lose their physical strength, but the other party is not afraid, and the way to deal with this situation is very simple - let a teammate with enough blood to question it, and everyone else will not question it. Even if you know he's bewitching the real thing, if you question it, you're voiding Yuji's card at the cost of losing a drop of blood. If it's a key hand, then you don't lose money by doing so. So a lot of old Yu Ji players, desperately bewitching the real cards, let the other party lose blood, so that in the end their cards are all gone, the other party did not shed much blood, and Yu Ji in his own round because of the questioned, the card has not been played.
To sum up, it is obvious that this Yu Ji's skills are not satisfactory.
So in this case, there are some great gods who have developed another way to play Yu Ji - draw cards to flow Yu Ji. It takes advantage of the effect that Yu Ji's fake card will be questioned and the doubter will be out.
It's a very simple truth, it is equivalent to opening a grain harvest, and there are more people on your side, and there are more cards to take, so there are some Yu Ji deliberately confusing fake cards to let teammates question it. Then give a teammate a card, and Yu Ji can bewitch many times, each time to bewitch the fake card, as long as the opponent is less, you can make a lot of cards on both sides at one time. It's a sure-fire approach. It can't be said that blood is earned, but at least it is not lost.
Whether it is the new Yu Ji or the old Yu Ji, because of their unique role, their hatred is "rubbing" up. Yu Ji's hatred is second only to the existence of the master.
You can only choose one of the two types of cards in a game, the outcard is Yuji and the real demagoguery. If teammates know that you are some key cards of bewitchment, then there will generally be no teammates to question it, after all, Yu Ji is well prepared to bewitch a card to dismantle the opponent's equipment, the other side believes it and you don't believe it, you go to question it, just for the reward of a card, resulting in Yu Ji failing to successfully control the field, then it will be a blood loss.
For Ji, there is no more useful hand than hearts. It is possible to continue to settle in the case of being questioned, so that the other party will lose a drop of blood. But that's about it. Old Yuji's skills are not particularly useful.
Generally speaking, there are two ways to widen the gap between the two teams and ultimately win: to open up the check volume on both sides and to open the quality of the hands on both sides. The vast majority of these generals are winning by opening the number of cards. The most classic example is the individual check-based Zhou Yu and the team-based check-based foot trainer, Zhuge Jin, etc., in the case of equal checks on both sides, one side has a Zhou Yu, then each round can be more than one card. A little adds up. And the foot trainer is more troublesome, and one shirt can open up the difference of three cards. There aren't many teams that can withstand such a toss from a step trainer.
To improve the quality of the hand as a winning method, the most classic is the above-mentioned Sun Quan, who has improved the quality of his personal hand, Xun You, and Wu Guotai who have improved his team (equipment replacement, if you don't look at some generals who can interact with the equipment, simply look at the effectiveness of the equipment, then Guotai can replace the equipment that is useful).
Here's another trick.
In some cases, you can deliberately reduce the quality of the opponent's hand or equipment through your own artificial control.
For example, if the opponent has a sword in their hand, then your armor will be invalid. And if the opponent is equipped with a minus horse, then your plus horse will not be able to control the distance. At this time, if you are equipped with a stone axe, kill the opponent, and the opponent flashes, then you can throw away all the armor and plus a horse, which can not only save two cards, but also make the opponent's Qingyu Sword and Minus One Horse all invalid in a short period of time, and the mass is zero - you have no armor, what is the use of the Qingyu Sword on the opposite side? You don't add one, and the other side doesn't need to subtract one to hit you, so what's the use of him wanting this minus one?
You indirectly change the quality of the opponent's equipment.
Another example is that the opponent has prepared a number of invulnerable bags in order to defend against you. So why do you even need to punch the bag? Just kill it. In order to defend the bag, the opponent will leave about two invulnerables. At this time, as long as you don't play tricks, just kill, it is equivalent to the two flawless occupancy of the opponent's two cards, ten points of his hand limit.
There is also a special case: the quality of the kill.
In any case, the quality of the fire kill is the highest, as it can deal with any armor and can even gain +1 damage to vine armor. The quality of the lightning kill is second, slightly higher than the non-attribute red kill. Because there are two vine armors, and there is only one Nioh shield. Therefore, the opponent's chance of getting the rattan armor is higher than that of the Nioh Shield. Finally, the lowest quality is the attributeless black kill. Whether it's the Nioh shield or the rattan armor, it can be prevented (the judgment of the Bagua Array is not considered here for the time being)
Regarding the suit and points of killing, one is related to changing the sentence, and the other is related to the spelling point. According to the actual situation on the field, you need to judge which one you need to judge by yourself.
So someone opens grains, and there are only a few kills left in front of you on your side, which one should you choose, understand?
Hand quality is a very important theory, many people have no brains out of the cards, get the hand to use it, and the master knows this card, in what circumstances can play the greatest usefulness, now with the benefit is not obvious, you can leave it until then to use, which needs to be considered more.