Chapter 723: Hatred Pulls Back

Sure enough, after a burst of brilliant skills, the blood volume of most players in the entire team has been reduced considerably, and according to this blood loss, Lin Chaofeng has to admire that the initiator of this team is really attentive.

Looking at the leopard in the tube, judging from the damage caused by this boss's range skills, if it is still eaten by the demon swordsman and the paladin, it is estimated that it will be gone.

It's not that they directly give a spike, but the state definitely doesn't support further delay.

This kind of collective unanimous action of the team of ten or twenty people is already very spectacular, Lin Chaofeng is shocked by the performance of this team, it seems that this team should also go through a certain degree of practice before preparing to put out this video, otherwise it is impossible to do this.

Lin Chaofeng couldn't help but rejoice, it seems that he was prescient to take a look at it in advance, and the better it is to try it at eight o'clock with Wuji, Wuji's meaning is estimated to be the overall run-in of the team.

If you don't care about it, then your friendship invitation linked to a character like Yingluo may be a loss of face for Wuji.

Wuji and his friends must have introduced it like this, this first stage is to invite a master of how to do, and the second stage is to shadow clouds and clouds.

Although he said that Lin Chaofeng had not seen these friends yet, he estimated that some of them had crossed paths with him in the past, but Lin Chaofeng did not have a deep impression of most of these people, and could only say that he was not unfamiliar, but he was not too familiar.

Lin Chaofeng carefully studied the stay, just now this BOSS range skill was about one-third of the state when it was issued, but I don't know how many times this kind of group AOE skill this BOSS will be released, and I don't know if there is any warning.

Lin Chaofeng wanted to play it back, but after thinking about it, Wuji must have a relevant strategy.

So Lin Chaofeng continued to look at the content played on the video, after a round of collective shots by this team, it was obvious that the skills they shot were not the main output skills, they were all skills with control or hatred, the purpose was to instantly share the hatred of the boss, and the ultimate goal was also to share the damage of the boss's group skills with the entire team.

The demon swordsman and the paladin pulled behind the boss for the first time, and at the same time, the fifteen-person team here also stopped for the first time after the shot, maintaining the formation and retreating back again, the boss was still rushing in their direction because of the instant hatred value just now, but none of them fought back.

The Demon Swordsman and the Holy Knight are also struggling to output the BOSS, trying to pull the BOSS's hatred value back, Lin Chaofeng suddenly understood why it is not two Holy Knights if he only uses two professions with high fault tolerance to delay this stage, and at the same time, the swordsman profession is not a swordsman.

Not to mention, the paladin is obviously not enough damage when this hatred is pulled back, and if this kind of hatred value range spreads, it is estimated that it will require almost equal damage value pullback.

That is to say, according to the situation in the video, the collective wave of skills of the team just now, don't look at each of them is not the main output skill, but the stacked damage is also very exaggerated, which requires the player who pulls back the hatred to play a damage that exceeds the total amount of damage in a short period of time to achieve damage pullback.

If it is two paladins, two people combined will have to play at least three sets of skills to achieve that approximate value.

Paladins are known for their tandu, and their ability to create damage is stretched, and three sets of skills per person is still a conservative statement.

A complete set of skill cooldowns is about half a minute, and three sets down is a minute and a half, and the map space in this level is limited, and it seems to be a bit difficult to keep the fifteen-person team next to it from having an accident in a minute and a half.

Because some classes have very poor mobility, such as the Array Mage, the only displacement skill is short, not to mention, the cooldown is long.

There's also the Underworld.,The Underworld is known as the most difficult long-range profession to get close to.,Because his own skills are a bit similar to summoners.,To get close to him, you must first solve what he summons.,Plus his own skills are also controlled.。

If it is in the arena, without special techniques, targeted breakthroughs and very good timing, if you want to get close to the underworld method in the most primitive way, it is almost equivalent to looking for death.

It is estimated that only the Holy Knight can do it, but when the Holy Knight faces the Underworld, it will not be so close.

The arrangement of this hand paladin is to ensure the error tolerance, the output of the paladin itself is not enough, but the addition of the magic swordsman can greatly delay the time of this hatred pullback, and at the same time, although the magic swordsman itself is not as exaggerated as the paladin, but no matter how it is said, it is a swordsman profession, and the error tolerance rate is still there.

The swordsman profession is known for its ability to fight and resist, except, of course, the current god generals.

The reason why it's the magic swordsman and not the swordsman, it can be seen from the ongoing hatred pullback in the video that the paladin is inseparable from the magic swordsman, and following the magic swordsman to the boss is an output, and the magic swordsman is even more firepower to the boss to cause output.

Most of the buffs of the paladin are indeed given to himself, but his teammates in a small area around several of his skills will also be buffed, and the reason why he is not as powerful in support as the formation mage is because his buff is not at the same level as the formation mage, but there are still some after all.

In fact, some other professions with BUFFs also have some of them that will give teammates a certain buff, but the buffs given by the paladin are different, and some of Lin Chaofeng are all increases in a certain degree of frankness, which also increases the frankness of the magic swordsman on the side, and you can rest assured that the output is out.

At the same time, the paladin also has a trick 'Breaking the Enemy and Taking Righteousness', this move is a two-way skill, which has different effects depending on the target, which is aimed at the enemy, it is the skill of breaking the hegemonic body, which is a skill that rolls forward and smashes the ground with both hands holding the enemy, and has the damage of its own HP percentage.

If this target is your own personnel, then it is actually equivalent to a rescue skill.

The skill effect pose is the same, but the effect is different, the direction will fall according to the direction of the player's operation, and the effect teacher for teammates sacrifices a certain percentage of his own HP to restore a certain percentage of the target's HP.

It can be regarded as a skill with more professional characteristics of the Paladin, but in fact, in some players, it can be regarded as a skill for judging whether a Paladin player plays well or not, because this skill can often play a very critical role at a critical time.