Chapter 22 There is still a long way to go

In the office of NetDragon's game distribution department, Zhang Shaoming came back from the meeting that had just ended, looking at the report in his hand, Zhang Shaoming's face was still a little incredible.

"Time and Space Wheel", which is in charge of Chang'an Studio and planned by Lin Jiayi, has sold more than 350,000 in a week, which is not up to expectations, but it is not unacceptable.

But the most important thing is that compared with a game in the same period, the performance of "Time and Space Wheel" is not enough.

The sales volume exceeded 100,000 in a week, and the sales volume of 40,000 on the last day directly topped the daily sales list of the official game platform.

The Binding of Isaac is a niche pixel art indie game that shows more potential than anyone expected.

"This game, if NetDragon is allowed to operate, it is estimated that the results of "Time and Space Wheel" will be blown up." Zhang Shaoming sighed.

Although "The Binding of Isaac" is a good game in his eyes, he didn't expect it to be like this, if he can predict the future, he has to reflect everything he says to the leaders above, focus on this game, if it finally happens, then maybe he can go further.

…………

The player's tap water style word-of-mouth publicity, the promotion of the Galaxy Network, and the popularity of third-party melon-eating game media have made the popularity of "The Binding of Isaac" soar rapidly, including some players who have heard of it but are not very interested, and they are also curious to try it when they see that "The Combination of Isaac" is so popular.

And then trying, and then the man fell into the big pit of "The Marriage of Isaac".

Random element games are not a very popular and novel game theme, as early as many years ago, games about random elements were born.

At the same time, there are some games that have been tried, but while the random elements can theoretically make the game fun, the actual game can be said to be almost none.

And now the appearance of "The Binding of Isaac" has lit a bright light for this type of game.

At a time when players are blowing about the game on various forums, post bars and other social media, and the game media is also blowing about "The Combination of Isaac", the game circle in the industry is also studying "The Combination of Isaac", and studying why this game can be released by NetDragon, and Lin Jiayi is the main planner of "Time and Space Wheel".

That's right, it's just to get rid of "Time and Space Wheel", although the current sales of "Isaac's Combination" on the whole platform have just exceeded 100,000, and the sales of "Time and Space Wheel" have exceeded 350,000, but the follow-up sales trend, everyone knows that it is only a matter of time before "Time and Space Wheel" is surpassed.

Media ratings, player ratings, and "Time and Space Wheel" are worse than "The Combination of Isaac", and the reason why the sales are so high now is mainly due to Lin Jiayi's name and NetDragon's promotion.

On the seventh day of the holiday, the daily sales of "Time and Space Wheel" were only less than 10,000 copies, while "The Binding of Isaac" topped the official game platform sales list with 40,000 copies.

And if you look at the detailed sales trend, you will find that "The Binding of Isaac" is a trend all the way up, and the sales are getting higher and higher day by day; "Time and Space Wheel" is the opposite, like most games, it belongs to the kind of people who go all the way down, getting less and less every day.

"This game is very rare, it feels like the original arcade, the boss deliberately adjusted the difficulty of the game to the highest in order to pit our game currency."

"Anyway, the random elements in the game are great, and there is no messy feeling in other similar games at all, and all kinds of combinations and combinations are very interesting."

"I've been playing for more than 40 hours and cleared more than 20 times, but every time I play, I still have new fun!"

"The data planning is so good, unlike the previous random games, this "Isaac's Combination" looks random, but in fact, a seed is planted, generating a logical variable, not in the real sense of infinite randomness, but in the limited data, the formation of random numbers, but the huge combination of props and seeds is actually a kind of 'infinity'."

"The +1 upstairs, I feel that the game design and numerical planning, are really geniuses, it looks like random elements, but it's not messy random, every random variable is very well controlled, but it's not a variable that can be followed."

In the game industry, they began to conduct various analyses of "The Binding of Isaac", preparing to wait until the time of the protection period to introduce interesting elements into their games.

This is also a very common means, after all, it is impossible to have a patent for the gameplay, if the gameplay has to be patented, then there should be only one game of the same type on the market, but in order to ensure that the gameplay creativity of the game will not be plagiarized in the first time, the official stipulates that there is a certain time protector, and this period of protection time is enough for "The Combination of Isaac" to grow.

pushed off a few well-known self-media interviews, and Yang Chen and Wang Yaliang continued to live a small life in a rental house in Jiangshi.

At the same time, Yang Chen was also thinking about the establishment of the studio, as well as researching some things about "The Combination of Isaac".

He needs to improve his understanding of games, those games in his dream memory are a huge treasure trove, but Yang Chen also knows very well that even if he knows some things, it is difficult to do.

For example, there are a lot of triple-A masterpieces in his head, as well as some very interesting and even groundbreaking game designs, but these games will be fun for him to play, and he can do them.

Even though the finished game was already in front of him, but without a detailed GDD and design plan, Yang Chen really didn't know where to start.

For a game like The Binding of Isaac, which wasn't very complicated, he was now able to work backwards and replicate it directly.

Because it's not that hard, it's just a little game to sell ideas.

But some big-scale games, without corresponding understanding, no experience in that kind of triple-A project, Yang Chen has to admit one thing, that is, the dream memory is there, and even many details he can recall, even if the decoration on the dialogue of a small character can be remembered, Yang Chen doesn't know where to start, where to start.

Games, especially this kind of triple-A masterpiece, are definitely not something you can make if you have played it, you have seen it.

If you want to make those masterpieces in your mind, you still have a long way to go.

What I lack now is not only money, but also experience and knowledge.

Yang Chen has a very deep understanding.