Chapter 859: The game is not in a hurry, let's make a promotional video first
"The Elder Scrolls: Skyrim" is not the first game of Nebula Games to support mods, and the dungeon-style game of "The Binding of Isaac" is the first game of Nebula Games to support mods, but "The Elder Scrolls: Skyrim" is definitely the first game to become famous because of mods.
But there are many, many places in it, of course, not to say a certain type of mod in a certain laboratory, but the impact of MOD on the game itself.
Optimization is a point that mods can't escape, and most mods, even those that replace modeling and add particle effects, are based on the condition of directly squeezing the machine's hardware.
Except for some mods, most of the mods are basically more violent, and if your machine hardware can withstand it, then it's no problem, and if you can't stand it, don't think about it.
This is naturally not much of a problem for the PC platform, after all, it is very mature, and the MOD community of Nebula Games itself is also operating very well, but the permission to open MOD production on the VR platform is open, especially for games like "Mount and Blade".
Hearing Yang Chen's words, everyone was shocked.
Although only the first draft of the game design was shown in front of them, none of the people present were veterans in the industry, and from Yang Chen and the content revealed in the design draft in front of them, everyone could guess what the finished product of this game would be.
Performance press, if you want to experience the best effect, it is definitely the highest performance, and even hundreds of thousands of people, as long as the machine can be good, it can be presented.
Of course, in the real game, a war of tens of thousands of people or thousands of people is actually unnecessary.
Because the effect is actually not much different from a battle of hundreds or thousands of people, even if you want to present it, it is impossible to present it directly in front of the player, but to divide the area and present it to the player in different areas.
But even so, it's predictable that optimization is definitely the single most important issue for the game.
On this basis, it is necessary to open up the MOD permissions and do things for players?
"The first mod will be developed by us, and the art materials under the VR platform will also be filled by us in the early stage." Yang Chen looked at everyone and said with a smile.
This is also what Yang Chen planned from the beginning, regarding the main content of "Mount and Blade", Yang Chen is not ready to give it to players in the body, but decided to release it as a mod.
And the MOD production in VR mode, Nebula Games as an official will fill in some art materials, and the corresponding MOD production only needs to carry out text and some game mechanics and content corrections, and most of the art materials can directly use the materials of Nebula Games itself.
Listening to Yang Chen's words, everyone couldn't help but show a sudden expression.
"The content of the mod, you have to wait until the game content of the ontology is completed, first listen to me about the actions in the game and the corresponding levels, as well as the overall content." Yang Chen looked at everyone and said.
Listening to Yang Chen's words, everyone couldn't help but show a surprised expression.
Compared with "Horse Riding and Slashing" in the dream memory, Yang Chen not only referred to the game itself, but also referred to subsequent works, including various DLCs from the folk, trying to make this game more complete.
For example, in the game, there will be some strategic gameplay, as well as economic content, such as each village and city will have its own prosperity, and the level of prosperity determines which goods will be consumed in the village, and the goods consumed will affect the prosperity of the village.
If the village needs a lot of food, then the food store in the village will be more developed; At the same time, the price of goods will change with the change of the game world environment, if it is in a state of war, soldiers will buy more weapons and equipment, the price of corresponding items will rise, and blacksmiths will need more raw materials to build equipment, and players can use the opportunity to sell raw materials to make a lot of money.
In addition, a similar persuasion system will be added to the game, and players can cheat and persuade NPCs according to their charm, reputation, and other numerical influences.
Of course, these are all icing on the cake for the game, and the real core is the name of the game: riding and slashing.
The pursuit of realistic effects, such as the direction of attack and block in the game, requires the player to actively control it.
At the same time, when the player is riding on the horse, it will also increase the power of their attacks according to the speed of the horse's sprint, and this is not only limited to the player himself, but also to the enemy.
For example, if a player and an enemy charge each other on horseback, the attack power of both the player and the enemy will not only count their own strength and the speed of the horse, but also the speed of the enemy's horse.
And this is the most quintessential point of the action system of "Mount and Blade".
The content that Yang Chen mainly talked about with everyone was about these core contents.
As for the player experience, such as the UI interface, Yang Chen didn't mention much.
Because these Yang Chen believes in the team of Nebula Games itself, and the UI of "Mount and Blade" in this dream memory is not very good.
Especially the UI interface in the second generation,The experience of some content can be said to be more cumbersome.,For example, the classification of goods is all put together.,For players who have just started,It's just a look of confusion and I slowly look for it page by page.。
Soon, Yang Chen had finished talking about a general direction, and everyone present basically understood the characteristics of this game.
The remaining and more important point is the in-game camera mode.
In the game "Mount and Blade", Yang Chen is still ready to use two different perspective modes.
More immersive in the first person, as well as the third person.
However, there are a few other things that need to be adjusted, such as multiplayer.
The multiplayer mode can be said to be one of the quintessential modes of "Mount and Blade", and Yang Chen is also ready to dig some deep in this.
One of the core joys of Mount & Blade is the battlefield experience, but it's important to have fun fighting people.
There is no doubt that playing with the player is more fun than playing with the AI, and it is human nature to be competitive.
Why are there many games, obviously the gameplay is not very good, but there are still many players, and even spend a lot of money?
Because when it comes to competitiveness, these games do a great job.
The two core contents of horseback riding and slashing can be said to be PVP for "Horse Riding and Slashing".
After the meeting, under the strange expressions of everyone, Yang Chen smiled: "The official development of the game is not in a hurry for the time being, and there is still some content that needs to be improved in the follow-up, but the relevant publicity DEMO Wang Ye and Brandon, you two teams should do it first, it is not the actual machine content, just a simple publicity DEMO." ”
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Hearing Yang Chen's words, Wang Ye and Brandon, who had just created a folder on the computer, had just copied the design draft into it, and looked confused.