Chapter 118 Three Kingdoms Killing Lecture Hall Military General Volume Meng Zhurong
At the request of a big guy in the readership who likes Meng Huo very much, this time I wrote Meng Huo and Zhu Rong.
First of all, Meng Huo has nothing to say. I'll write most of Meng Huo's cooperation here.
Meng Huo, the fourth blood of Shu, male, when someone uses the Nanban on the spot, you passively become the source of damage for this Nanban invasion. And the Nanban invasion won't work against you.
During the draw phase, you can cancel the draw and instead reveal the "Lost Health" card at the top of the pile, then discard the hearts to restore the same amount of health, and finally put the remaining cards into your hand.
Meng Huo's military generals are not very strong, but they are extremely entertaining. Especially when there is a silk blood, a comfortable experience of getting back to full blood directly. When to use Restart? Everyone must understand that when you have 3 blood, you will lose blood again, you will not lose 2 blood, and you will earn 1 blood again. But it is also mentioned here that the resilience of the comeback can only be said to be not low, not to be said to be super high. It's a very simple example, let's say your Meng gets 1 blood, and it's already very good to be able to regain blood, even if you can regain blood, if the heart shown is a peach, it doesn't make much sense. After all, your re-entry is the same thing as your normal re-eating of peaches. If you return 2 HP, you will reduce your output for one turn. No matter how bad it is, when none of your three cards are hearts, then you are equivalent to getting Zhou Yu's heroism once, and the hand is still transparent.
Whether you are Meng Huo's teammate or hostile, you must definitely consider Meng Huo's existence before you release Nanban. This is certainly not a mistake for everyone. Let me introduce Meng Shu's cooperation and restraint.
As a meat shield existence, Meng Huo doesn't need much assistance from a card-making general. Of course, it's better if there is. Or is it that sentence, who doesn't love such a thing?
Meng Huo is very capable of carrying and can withstand a lot of damage. Therefore, in the face of Jiehuang Gai, Zhang Fei and other generals, they can fight with ease. And generally speaking, these high-explosive and high-output generals are reluctant to waste their output on Meng Shu.
In addition, Xiahoudun's fierceness was also very restrained by Meng Shu. Because for Meng Shu, dropping a drop of blood is really not a big deal, and it is harmless.
If you want to talk about restraint, Da Qiao and Zhou Yu and so on Meng Yu are not false at all, Zhou Yu's reversal can only play 1 blood, and he has to send a card, sometimes it may not be able to cause harm. After a few more rolls, I'll be back. Da Qiao's most classic way to create an advantage is to play the remnants, but this tactic is not of much use to Meng Shu. After all, Meng Huo can reduce the amount of cards drawn by regaining blood.
Next, let's talk about cooperation.
Personally, I think the biggest cooperation is Xiao Qiao. Xiao Qiao played Meng Huo, regained his blood, and could also play a wave of super high bursts. This was mentioned earlier.
Many people think that Cai Wenji and Meng Huo cooperate, and Meng Huo is almost an unkillable existence, but in fact, it is not. If the other party really killed Meng Shu stupidly, it would indeed be extremely difficult to kill. But once Cai Wenji and Meng Huo are in the same camp, how can the other party still kill Meng Huo? So this fit doesn't make much sense.
SP Jia Xu also has a certain auxiliary effect on Meng Shu. When Meng won the master, SP Jia Xu added a little blood limit for him, and Meng Huo at this time was the strongest comeback.
Empress Dowager He, you don't have to worry about poisoning Meng Shu, you can get a shot of alcohol for him every round.
Xun Yu is a relatively special fit. Fang Nanban is not afraid of hitting Meng Huo, and he can also transfer hatred.
Lao Chen Qun also received great cooperation from Meng, but unfortunately it has changed now......
When there is no one in the world Li Dian to kill, you can kill Meng Shu and make up the cards together.
When Zhang Lu and Meng Huo are teammates, they can kill Meng Shu and let Meng Huo take his own rice to facilitate his check.
Xi Zhicai and Meng Shu can also be regarded as a perfect match, and the effect is even a little higher than Xiao Qiao Meng's cooperation.
Guan Xing Zhang Bao can use his father's soul to kill a knife when the cards are enough, and his teammate Meng is awakened.
Let's talk about a recent military general named Lu Zhi, because he looks like Yasuo, a happy man...... Meng will not have a lot of cards in his hand after getting back, so he can form a cooperation with Lu Zhi and check the cards.
Bu Qi can give Meng a sentence and let him take back his equipment. In this way, the blood can be restarted, which is equivalent to playing cards and promoting restart, which is very cost-effective.
That's pretty much it, if you have any shortcomings, please point them out in the 134303000 group.
It can be seen that most of the generals' cooperation with Meng Huo is to let Meng Huo lose blood and gain benefits. That's the benefit of being able to regain blood. The reason why these generals who can cooperate can form a cooperation is to use Meng Shu's blood. Therefore, in the same way, generals with their own recovery ability, such as Fu Zhu, Zhu Zhi, Sun Shangxiang, Zhong Xuan, etc., can cooperate with the above methods.
In terms of restraint, except for Xu Huang, there are basically no natural enemies. Let's talk about Zhu Rong.
Zhu Rong's ability overlapped with Meng Shu's, and he was not afraid of the Southern Barbarian invasion. And he can also go back and use the Nanban.
Compared with Meng Shu, Zhu Rong belongs to the category that can fight (is it because Meng Huo is afraid of his wife?). So the skill setting Meng Yu wants to resist damage, and Zhu Rong fights damage? )
The difficulty of Zhu Rong's operation is slightly higher than that of Meng Shu, but it is not much higher. Because he has to shoulder the task of playing output, he definitely can't paddle like Meng Huo.
There are several issues to consider when playing Zhurong. Do you want to put the Nanban you put in? Sometimes it's not good for you to let it out. When will the Nanban put it in? If your teammates aren't in good shape, you don't have to let them out quickly, and it's good to pinch your hands.
Regarding the Blazing Blade, many players who have just started playing Zhurong have directly turned the Blazing Blade into a locking technique. Actually, it depends on whether or not you want to launch the Blade. If you have a big hand and you can be sure that you can get your opponent's card, that's the best. But if you can't win with a spell, then you have to think about whether your own card will have an impact on your next defense and output? If it doesn't matter, it doesn't matter if the card is or not, then it's okay to spell it out. If there is an impact, then don't fight. Of course, all puzzle skills have one effect, and that is to consume the opponent's hand. Let's fight according to the situation.
Compared with Meng Huo, Zhu Rong's cooperation is more. Because there is a kill to play output, and there are also bigger cards to fight for points, so Zhu Rong needs the cooperation of a card general. Xun Yu is very good, of course, Xi Zhicai, Xu Shu and others are also very good.
All in all, these two generals are very entertaining. Meng Yu can paddle, and Zhu Rong's aggression is also good. Regardless of the entertainment bureau or the quality game you are serious about, you can take it out and play it. However, I myself locked Meng up and left a wish.
(End of chapter)
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