Chapter 246: Yu-Gi-Oh and Pokemon

Yang Chen wrote the name of the game on the GDD document as "Yu-Gi-Oh" and "Pokémon", of which "Yu-Gi-Oh" is a trading card battle game, and "Pokémon" is a role-playing adventure game.

The former constructs a combination of cards to compete with players and win; The latter is to capture and cultivate a spirit called a Pokémon and conduct a duel.

Again, these two games still have one thing in common, not the gameplay of the versus mode, but the core of these two games.

Collect and cultivate, rare cards; The cherished Pokémon elves, as well as the card decks that are slowly collected and raised, and the Pokémon elves that are cultivated to become stronger, are the core elements of the game.

In the field of game design, almost all games revolve around one setting, and that is the cost of player abandonment.

The card trading system in "Yu-Gi-Oh" has a large number of cards with different systems, such as monster cards, fusion monster cards, magic cards, trap cards, and a series of rich types such as atmosphere conventional magic cards, conventional trap cards, and quick attack magic cards, field magic cards, perpetual magic cards, and trap cards.

It greatly increases the number of card pools, and at the same time allows players to have more choices to match different system of card decks, in addition to increasing the playability, more importantly, increasing the cost of players' collection and abandonment pits.

In the same way, "Pokémon" players, as Pokémon trainers, have a great sense of accomplishment from getting their first Pokémon and slowly cultivating them to become stronger, subduing more powerful Pokémon in the wild through combat strategies, and challenging the world's gym owners.

At the same time, the so-called Legacy mode has been added, and the Pokémon obtained by players in the previous game can also be used in the next game.

Of course, there are good and bad ways to do this, on the one hand, it strengthens the cost of abandoning the game itself, and the gameplay feelings are aggravated, but the same bias towards pleasing old players will also restrict new players from entering the pit.

For example, in the dream memory, "Yu-Gi-Oh" and "Pokemon" are both world-class IPs, but for most ordinary players, they only know these two games derived from the surrounding IPs, but when they really let them into the pit, they will have some resistance, because they are actually too far behind the so-called old players on the threshold.

And with the development of IP, the most influential must be the characters and characters of the original generation, such as ordinary players who know more about "Yu-Gi-Oh", and they are most familiar with Muto Games, Black Wizard and Blue-Eyed White Dragon.

Similarly, "Pokémon" must be Pikachu and Frog Seeds that ordinary players or non-players know the most.

"Is this a new game?" After processing some of the shots in "Metal Gear Solid: Phantom Pain", Wang Yaliang, who was sitting next to Yang Chen, watched Yang Chen typing on the keyboard and asked with some curiosity.

"It's temporary, but it's hard to say whether it will be developed in the short term." Yang Chen stopped his hand, nodded lightly with a smile on his face.

There are actually a lot of similar games, including auto-chess, which can be said to be such a type of game, but there is no example of combining animation, comics and games to create a big IP in dream memory, or no game manufacturer is willing to pour capital into this kind of card 'mini game'.

"If we are ready to carry out the layout of VR offline venues, these two games will become our exclusive games, although they will also be launched on the P platform and mobile platform at the same time, but the VR platform will bring a unique experience." There was no other third person in the office, Yang Chen looked at Wang Yaliang and explained to her in detail.

The gameplay of the game itself is important, but the production of manga and animation is even more important for these two games.

Recalling the details of the dream memory, Yang Chen quickly gave a definition of "Yu-Gi-Oh" and "Pokémon".

Among them, the gameplay of "Pokemon" is not complicated, although Pokémon elves with different attributes in it are mutually reinforcing, but this similar element is found in other games, the most typical example is the setting of the five elements of gold, wood, water, fire and earth.

It's not a novelty to collect and cultivate at the same time, but another game, "Yu-Gi-Oh", involves card deck chains, as well as magic cards, trap cards, and monster effects.

In Yang Chen's opinion, in fact, these two games have a bit of a reversal.

As a more focused on card rules, that is, the origin of "Yu-Gi-Oh", which is gameplay, is a comic; However, "Pokémon", which was originally a game product, has made its influence even wider because of its manga and TV animation.

Of course, the two also have a common characteristic, that is, most players are exposed to the game because of anime and manga.

It can't just be a simple release game, it must be supported by comics and TV animation, Yang Chen looked at the GDD document in front of him and had a very clear concept in his heart.

In fact, Yu-Gi-Oh is not a very good choice when it comes to choosing a card series, although it is not as complicated as a trading card game like Magic in Dream Memories, but it is not that easy to play.

On the contrary, some games such as "Three Kingdoms" and "Hearthstone" are easier to use, and the linkage of IPs such as "The Elder Scrolls: Skyrim", "Resident Evil", "Metal Gear Solid" and "Octopath Traveler" is not impossible to make this type of game.

But Yang Chen didn't plan to do this, the main reason is that on the one hand, it is difficult to expand the influence of TV animation and comic production, and secondly, the game is too simple.

If other game manufacturers want to copy it, it's basically no difficulty.

Especially UEGA, NetDragon and other three, which have a variety of classic IPs, there is no doubt that Nebula Games will definitely suffer when it comes to playing linkage tricks.

And choose "Yu-Gi-Oh" and "Pokemon", carry out the simultaneous development of TV animation and comics, and because it has the content of the dream memory as the foundation, it is easier to set the effects such as card values and elf values.

Of course, considering the different preferences of players in different eras and periods, it is inevitable that the gameplay mode of the game will be fine-tuned.

At any given time, players enjoy something different.

Blindly trying to tell players how to play this game, it is destined to be eliminated by the times, only by understanding what players want, and then you are doing the game that players want, can you be successful.