Chapter 23 Three Kingdoms Killing Lecture Hall Card Scroll Basic Cards Chapter
First of all, add to the previous article, the usage of killing
In some cases, you can use killing to show your attitude towards other people. It's not that you have to kill him, but you have to make it clear and let everyone know which side you are. The easiest way to do this is to take a stab at someone on one side after the two sides of the lineup have separated, which is equivalent to taking a stand on the other side. And then how do you charge the explosion and how do you charge the explosion.
The usage of killing is basically the above points.,Of course, there must be something that can't be covered.,So if you have an idea, you can add me qq2576214658.,Find me to make it up.。
Based on my past experience, flash is actually not particularly important in the Three Kingdoms Killing. Rather than leaving a flash to deal with kills, its practical card distance, or the number of kills and skill kills are a little better. And from experience, if you don't have any other means to prevent kills than flash, then your estimate is also hanging......
But since I said it today, I'll analyze it a little.
The effect of foil is that it can negate a kill, but the number of kills is far less than that much. If you keep defending, you won't be able to defend even if all the flashes in the deck are on your side - that is, S is greater than M! Attack is always the best defense!
In general, we have at least one flash on our hands (I generally don't like to keep flashes, and when it's full of blood, I'd rather kill it all and sell a few drops of blood than put a flash.) It's my own style of play. Leaving this flash is not to prevent ordinary killing, but to prevent alcohol killing and ten thousand arrows.
Regarding the interaction between the generals and Flash, I will talk about them one by one in the generals chapter. Let's talk about peaches.
Peaches don't have much to say, isn't it just a drop of blood. But there is one point, which is worth mentioning.
What is the difference between a peach and a flash? If the other party kills you, your dodge is equivalent to taking 1 less damage, and you eat peaches to bring back the blood is also the same effect as after flashing.
The difference is that one does not receive damage, and the other does take damage, which will interact with many skills, such as the Blood Selling skill, Sad Song, Crazy Bone, and so on.
Shem can also prevent alcohol, while Peaches can only resist half the power of alcohol.
Momoko can save teammates, while Shem can't help teammates out. (Cao Cao: "??? ”)
So there are pros and cons to both. If your hand is overflowing, under normal circumstances, if your opponent can't kill you without distance, then you don't need to keep flashes, just keep all the peaches. If the other party can kill you, then you will keep a flash, and the others will be peach. (If the situation is a big advantage, you can keep one peach or not.) )
Of course, if the opponent has Zhang Liao, Zhang He and other generals who steal cards and grab cards, Peaches try to stay as little as possible.
There are only 12 peaches in the Battle Arena, so when you can't run out of peaches with a handful of peaches in your hand, think about your opponent. You have a lot of peaches, which means that the opponent has almost no peaches. At this time, you can seize the opportunity and try to kill the opponent's 2 blood Guo Jia with a knife...... Of course, the premise is that the other party can't have a clear peach, and he must try to dismantle Guo Jia's hand as much as possible, in case he has wine.
Here is a line of thought, a flash idea.
In the eight-person game, if you are the last or the lower, then you are likely to face the killing of several people in front of you, especially if you are a loyal minister. The first four anti-thieves, when their anti-thief identities are fully understood, you immediately face the situation of being set on fire by the third and fourth anti-thieves. At this time, if you judge that the last house is not a teammate, then there is no need to flash when the first few anti-thieves kill you (unless you have more than one flash in your hand, then you can squander it), and wait until you go to the house to kill you to make sure that no one will kill you in this round, and then play the last flash in your hand. It's a very simple truth.,Anyway, the front flash and the back flash are all a result.,Someone will always kill you and lose blood.,It's better to keep the flash.,Always defend against the most terrifying wine kill.。
The plot mentioned in the previous chapter: Zhen Ji killed Hua Tuo twice in a row, but she didn't flash, and then Zhen Ji mistakenly thought that Hua Tuo didn't flash, and killed it with a knife, but Hua Tuo flashed away. In fact, Hua Tuo didn't think about flash at the time, if Zhen Ji didn't drink and kill, Hua Tuo planned to take flash to first aid by himself.
In the game of Three Kingdoms, you must learn a way of thinking - equivalent transformation!
For example, if I kill you with one sword, you also kill me with one sword, and both sides have no blood skills, then it is equivalent to us starting with 1 drop of blood and starting again.
I dropped a club kill and a flash at the end of the round, and then I had two cards on the field to help me solidify, send back a flash, and take a kill myself. Another way of thinking is that I get a flip (I top the flash card when I fold and give it back to myself. ), and Erzhang obtained Cao Zhi's Luoying once (the plum blossom I lost was killed by Erzhang).
What's the use of thinking this way? I can't say it for the time being, but you can experience it for yourself, and it will help you develop your own thinking! Maintaining this kind of equivalent thinking often is also of great benefit to you in answering some of the Three Kingdoms Killing Live Death questions, which can be answered in a very short time. (Don't ask me about life and death, because I haven't done this question for a long time, and now I'm also addicted to anti-gold and can't extricate myself.) )
Let's talk about wine at the end of the day. Wine is a bit of a chicken rib. Because the damage of alcohol killing is very terrifying, it can reach twice that of ordinary killing! One knife or two drops of blood is no joke. Maybe someone kills me casually, and I will consider selling blood, but if the other party kills me with alcohol, then in most cases, I don't need to think about it, just flash it. On the other hand, it is to stay in the flash to prevent alcohol killing. This is the most basic way to play.
Here I want to talk about another use of wine, when you only have 1 drop of blood left, your hand overflows during the turn, and you happen to have a duel, more than 2 drinks, and a lot of kills and AKs, you might as well consider a duel shot. Because you have wine in your hands, and wine is something that can't replenish blood, but can only save your life, so it's useless for you to keep too much, one is enough. Then you can use the extra wine to do something, for example, use a duel to grind the opposite kill, let the other party kill, and you lose blood and make up for it with wine.
There is also a method, when you have three or more cards of wine in your hand, you can kill Zhang Jiao (hostile Zhang Jiao) when you have residual blood, at this time, Zhang Jiao will definitely flash out because of the strong desire to collect people's heads, and then split you with spades. At this time, you can drink alcohol and force yourself back. It is equivalent to a flash of white consumption, which is very cost-effective! The same reason can also be used to kill Xiahoudun when you are bloody, so that the other party is strong, and if you drink again, it is equivalent to the other party's blood in vain!
That's all for the various basic cards, and the next one is going to get into the Scroll Tips. It is divided into three articles.