Yellow cover and the profit of the hand

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Before we talk about Huang Gai, let's talk about hand returns. On our side, we will not calculate the amount of profit for the time being. Let's talk about the concept of income first (for the calculation of income, I will find a suitable time to talk about it with the generals). The so-called hand profit, simply put, is the card in your hand, after playing out, to help you achieve your goal, broadly speaking, that is, to expand the winning side of the game. A card with a positive return is a card that helps you accomplish your goal; A card has a negative return, which means that playing the card will prevent you from achieving your goal.

There is also a situation called zero return. It's just that this card won't help you, but it won't cost you anything either.

For example, if you have a kill in your hand that you haven't killed this turn, and the target you're about to kill doesn't have a generalized life-selling skill, your gain from that kill is usually positive.

When the enemy has two, and you have a lot of dodges in your hand that can't be hit, and the opponent doesn't kill you, then your cards are a burden for you. The more cards you have, the more cards you give to the two in the fold phase. So at this time, those foils will not only not have a positive gain for you, but will create a gain for the opponent and improve the defense of the two. That's the negative return.

Or when you don't have enough cards and go to kill Xiahoudun, then this kill is also a negative return for you......

Furthermore, when you have a kill in your hand, your hand overflows. But you don't have the distance, you can't reach anyone on the enemy, and at this time, this kill is not beneficial to you, it is dispensable. If you lose it, you will lose it, and you can not lose it. These few kills are zero gain for you.

Generally speaking, when you don't have a lot of hands, your hands are almost always positive (as long as you don't kill randomly). And when you have a large overflow of your hand, there is a chance that the overflowing part of your hand will have zero returns. It depends on how you do it. A classic example is the operation of the stone axe that I often play in live broadcasts

You have a stone axe, a large number of cards, a dismantling, etc., do you give priority to killing or dismantling? Unless there are special circumstances, I usually kill first, then dismantle, and finally go down. Why? Because I have the Stone Axe, and I have a lot of cards in my hand that can help me with the strength of the Stone Axe. In this case, the flash in the opponent's hand actually has no gain. Unable to help him in his defense. On the contrary, the overflowing useless hands in my hand are just enough for me to use to unleash the Stone Axe, so the cards with zero returns will instead have a certain return and become a positive return. So I chose to prioritize kills and trick the opponent's foil (those who can't play will foil at this point, trying to consume the two more cards I used to launch the Stone Axe.) Wait for the opponent to reduce a flash, and then I will dismantle it again, and there is a greater probability of hitting the opponent's peach and other key cards.

You can find that many players who play well rarely fold or even do not fold during the fold phase after their cards have been played. The reason for this is that they will find ways to put together some order of play to maximize the benefits of each card. Try to increase the positive returns as much as possible, and try to dig out some of the positive returns hidden by some zero-return cards (also known as waste utilization). For example, if you have more than one foil in your hand with blood left, you need to discard the extra foil. At this point, you can kill an enemy with a borrowed knife. At this time, because the enemy is strong enough to collect people's heads, 99 may kill you, and then the flash you originally wanted to throw away can be used for defense. In this way, the extra foil that is originally useless to you and you are ready to discard can play a hidden benefit, that is, consume the opponent's one kill.

Incidentally, one of the most important things to look at a player's playing skills is to see if he can maximize the benefits of a deck. Here's another simple example. The opponent has two remnants of blood, and you have a Nanban and a kill in your hand. Will you come out of the Nanban first or kill first? Of course, it's the first Nanban, right? The more people the Nanban invasion hits, the higher the benefit. This is to increase the benefits of this Nanban invasion. In fact, many people understand all kinds of basic play, and there are many people who will increase their profits, but there are very few people who can really increase the benefits of a deck of cards to the limit. When we play cards, we should pay attention to maximizing the benefits of each card.

Let's talk about today's protagonist Huang Gai. Huang Gai is a military general whose gameplay is directly related to his income.

Huang Gai, Wu Guosi blood, male.

Bitter meat, you can lose a little stamina in the card phase, and then draw two cards. Pay attention to this

This skill is unlimited once and can be activated indefinitely until you die! So if Huang Gai wants to die, no one can stop him. When your teammate Huang Gai commits suicide with an explosive mentality, don't save it. That would only be a waste of peaches.

In the standard package, the strength of the yellow lid is actually very high. In the standard pack, Huang Gai is the only general who can achieve "flat ground explosion". As you can see, even if he doesn't have a single card in his hand, a few bitter flesh will go down and it will be a wave of explosions. So far, there are still many people who like to sacrifice the Yellow Gai Lord in the fast-paced eight-person army battle, which is to rely on luck, a few luck cards to brush the Zhuge crossbow, and the game will be over if you get it (either you suddenly kill several anti-thieves to lay the situation, or you are unlucky to kill the loyal ministers and end in a wave).

There is nothing to talk about with the yellow cover, and many people take out the yellow cover to mean that they don't want to fight seriously. So we have to make sure that before we talk about Huang Gai, you are going to the game with a serious mentality. That's the value of discussion.

Assuming you want to play seriously, then let's talk a little bit about the yellow cover play.

The most important thing is nothing more than the control of your Huang Gai's blood volume, blood volume and card volume. Yellow covers that can play rarely have residual blood. Their blood volume is usually controlled around three blood.

Three Kingdoms Kill Blood Card Conversion Formula 1 Blood = 2 Cards. Normally, blood and cards are in a balance. The best way to illustrate this is the rule of the game, "You need to discard more cards than your HP during the discard phase". The more blood, the more reserved cards. Vice versa.

As mentioned above, Huang Gai's gameplay is directly related to income. The reason is that every time Huang Gai activates the bitter meat, he has to reduce his physical strength a little. The hand will increase by two. In this case, one bitter meat is equivalent to "minus one blood plus two cards", and your one-time bitter meat is equivalent to opening up the gap between the benefits of four cards. Bitter Meat not only strengthens your burst at once, but also weakens your ability to save cards. It's equivalent to a transformation of your HP (similar to the mutant elves in Dota?) )

As your hand increases, there is a risk that some cards that would otherwise have a payout will have no payoff due to the decrease in your HP.

At this time, you need to weigh it, to cards or blood?

This cannot be generalized. I'll go a little bit into a few cases.

In the following cases, multiple hits can be considered.

1. At the critical time to collect people's heads, and you kill them.

2. When you don't have any defensive cards in your hand

3. When the blood card ratio is seriously unbalanced (for example, the blood volume is healthy, but because Xu Huang has been cut off food, there are no cards in his hand)

In the following cases, it is necessary to preserve more blood volume.

1. Hand overflow (for example, Liu Bei has given you enough explosive hands, and if there is no repeater at this time, there is no need to bitter meat.) A little more blood, one more card)

2. When the enemy's explosive accumulation is about to be completed and you need to enter the defensive position.

3. When the blood card ratio is seriously unbalanced (for example, it has been bitter twice, the blood volume is insufficient, but you have too many cards in your hand)

All in all, it's up to you to decide whether to get a card or to keep blood. At the same time, it also has a certain relationship with people's playing style.

The essence of the Yellow Cover game is to perfectly control your HP and the benefits you can make with your bitter meat cards. If you can make enough gains, then it's okay for you to have more bitter meat. If there are already a lot of cards that can't be played and you're ready to throw them away, don't be bitter anymore. Don't die of bitter meat for the sake of brushing the crossbow. You'll have a lot of zero-return cards in your hand, and you'll lose the game.

There are two kinds of people who restrain Huang Gai. The first is to output high-explosive generals or strong generals. For example, Ken out of Pound. They were able to forcibly knock out Huang Gai's blood volume, so that he didn't dare to bitter flesh and was reduced to a tabula rasa.

The other is a military general with extremely high defense, such as Zhou Tai. No matter how bitter you are, you can't beat me anyway, you can't beat me. This kind of military general is equivalent to reducing the benefits of those cards obtained by Huang Gai Bitter Meat in disguise.