The attributes of the characters in "The Holy Demon Continent" are set and explained

1. Five-dimensional basic attributes:

1. Strength: The strength attribute determines the physical attack power of the character, including normal attacks and skill attacks, which is especially important for melee classes and physical attack classes; In addition, the Strength stat has a bonus to each of the character's passive defense attributes (parry, resistance, block).

2. Intelligence: Intelligence attributes determine the character's magic attack power, including spell damage and mana strength, which is especially important for ranged classes and magic attack classes; In addition, the Intelligence attribute has bonuses to several of the character's basic passive attributes (Active/Passive Skill Mastery, Secondary Skill Mastery, and Skill Proficiency).

3. Agility: The agility attribute determines the character's attack speed, movement speed, evasion rate and hit rate, which is as important for the far/near profession as the material/legal profession; In addition, the agility attribute can also slightly affect the character's skill miss rate for physical attack skills to a certain extent.

4. Spirit: The spiritual attribute determines the total value of the character's mana (MP), and the spiritual attribute will increase a certain amount of mana for the character with a certain ratio (the growth of mana is slightly different depending on the character's race), which is equally important for all kinds of professions; In addition, the spirit attribute can also ensure the speed of the character's base mana recovery, and slightly affect the character's ability resistance to magic attacks to a certain extent.

5. Physical strength: The physical strength attribute determines the total health value (HP) of the character, and the physical strength attribute will increase a certain amount of health for the character with a certain ratio (the growth of health value varies slightly depending on the character's race), which is equally important for various occupations; In addition, the Stamina stat ensures that the character's base health regenerates at a rate and provides a bonus to the character's stamina.

Conversion formula for mental/stamina to mana/health for characters of each race:

The upper limit of mana (MP) = mental attribute value * 10, the upper limit of health value (HP) = physical attribute value * 10 (human);

The upper limit of mana (MP) = mental attribute value * 13, the upper limit of health value (HP) = physical attribute value * 7 (light elf);

The upper limit of mana (MP) = mental attribute value * 13, the upper limit of health value (HP) = physical attribute value * 7 (night elf);

The upper limit of mana (MP) = mental attribute value * 12, the upper limit of health (HP) = physical attribute value * 8 (dwarf);

The upper limit of mana (MP) = mental attribute value * 12, the upper limit of health value (HP) = physical attribute value * 8 (goblin);

The upper limit of mana (MP) = mental attribute value * 4, the upper limit of health value (HP) = physical attribute value * 16 (cattle people);

The upper limit of mana (MP) = mental attribute value * 5, the upper limit of health value (HP) = physical attribute value * 15 (orc race);

The upper limit of mana (MP) = mental attribute value * 9, the upper limit of health value (HP) = physical attribute value * 11 (troll clan);

The upper limit of mana (MP) = mental attribute value * 11, the upper limit of health value (HP) = physical attribute value * 9 (dwarf);

The upper limit of mana (MP) = mental attribute value * 5, the upper limit of health value (HP) = physical attribute value * 15 (giant);

The upper limit of mana (MP) = mental attribute value * 8, the upper limit of health value (HP) = physical attribute value * 12 (half-dragon human race);

The maximum value of mana (MP) = mental attribute value * 10, and the maximum value of health (HP) = physical attribute value * 10 (Treant).

2. Public attributes:

1. Attack speed: The attack speed determines the character's raised hand attack, that is, the attack speed, generally speaking, the attack speed is also equal to the attack frequency, this attribute is very important for a large number of near/long-range attack professions that rely on basic attacks to form output, and the attack impact on the French character is negligible, in addition, this attribute will be slightly different when it is specifically manifested in the racial attributes of each race.

2. Movement speed: Movement speed determines the movement efficiency of the character, that is, the movement speed of the character, which is divided into two situations: movement speed (wartime) and movement speed (out of battle). The movement speed in battle is manifested as the movement speed of the character itself in battle, and the agility in the basic five-dimensional attribute has a slight bonus to the character's movement speed, specifically: the agility attribute value is *0.15, and the embodiment of this attribute in the character attributes of each race is slightly different.

3. Physical Attack Damage: This attribute is commonly found in the damage description text of the physical attack class, and is not displayed in the character attribute panel, this attribute represents the character's basic physical damage ability.

4. Spell damage/spell strength; This attribute is commonly found in the damage description text of the Magic Attack class, and is not displayed in the character's Stats panel, as it represents the character's base item magic damage ability.

5. Physical Defense: This attribute is commonly found in the damage description text of the physical attack class, and is also commonly found in the damage reduction description text of each character, and is not displayed in the character attribute panel, this attribute represents the character's defense ability against physical damage from all sources, and this attribute benefits from the armor attribute bonus.

6. Magical Defense: This attribute is commonly found in the damage description text of physical attack classes, and is also commonly found in the damage reduction description text of each character, and is not displayed in the character attribute panel, this attribute represents the character's defense against magic damage from all sources, and this attribute benefits from the resistance attribute bonus.

7. Hit Rate: This attribute determines the character's hit probability for normal attacks/skill attacks, this attribute is boosted by agility attributes, restrained by evasion rate, and slightly affected by the character's stamina value; In addition, depending on the characteristics of the class and the different branch of the class, the specific value of the hit rate is also different, generally speaking, the default hit rate shared by each character is 30%, which enjoys the additional bonus of racial talent, and is subject to the character's own basic agility attribute bonus.

8. Evasion Rate: This attribute determines the character's dodge probability against normal attacks/skill attacks, this attribute is boosted by agility attributes, restrained by hit rate, and slightly affected by the character's stamina value; In addition, the specific value of the evasion rate varies according to the characteristics of the class and the different branch of the class, but generally speaking, the basic default evasion rate shared by each character is 15%, which enjoys the additional bonus of racial talent and is subject to the character's own basic agility attribute bonus.

9. Critical Strike Chance: This attribute determines the critical hit probability of the character's normal attack/skill attack, the critical hit chance can increase the probability of increasing the damage of the normal attack/skill attack to the critical hit damage, and the basic attack/skill of the French/physical attack class shares this attribute. Each character has a base critical strike chance of 15%, which benefits from the bonus of racial talent, buffs, and equipment stats.

10. Parry rate (please ignore non-tank classes): The parry rate determines the character's parry probability for physical contact normal attacks/skill attacks, and the parry rate is especially important for physical professions, especially melee tank professions, and is especially important for active parry damage reduction for this type of profession; In addition, each character has a base parry rate of 7%, which is boosted by the character's own attribute growth (0.15% per level for melee classes, 0.05% for ranged physical classes, and 0.02% for ranged legal classes).

11. Block/Resistance: A word to describe these two similar attributes is "miss", that is, the meaning of misses, this attribute determines the character's blocking and resistance to any type of contact/non-contact physical/magical attacks and skills from any source, which can make the character avoid these damage (including debuff magic) and affect itself, the common base value of this attribute is 7%, and it is affected by the attribute's own growth/equipment attribute/buff/ Natural Resistance bonus (0.1% per level for melee classes, 0.04% per level for ranged physical classes, and 0.01% per level for ranged legal classes).

12. Natural Resistance: This attribute is a defensive attribute, which determines the character's damage reduction and resistance to spell damage and skills from any source, and can make its own resistance to the debuff from the surrounding special environment to be counteracted to a certain extent, or reduce the magic damage from non-human causes (such as storm, lightning, thunder, etc.) This attribute is subject to the character's own growth/equipment attribute/beneficial buff bonus.

13. Armor: This attribute is a panel defense attribute, which determines the character's damage reduction and resistance to physical damage and skills from any source, and can make itself offset to a certain extent from the special physical damage from the surrounding special environment (such as rolling stones, broken branches, etc.), which is subject to the character's own growth/equipment attribute/beneficial buff bonus.

3. All kinds of special attributes:

Various special attributes, such as the proficiency of the sub-class, the analysis of NPC favorability/regional environment favorability, etc., will be placed in the text.