The setting of the profession and its transfer branch in "Holy Demon Continent".

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Description of the seven traditional professions and the only special profession of the game characters in "Holy Demon Continent" and their transfer branches:

1. Warriors, melee occupations, with close combat, melee fighting, physical fighting, and carrying injuries and anti-beating as the main occupational characteristics, can fight against beating, and is a horizontal meat.

Warriors can choose to transfer to a branch:

1. Shield Warrior: A traditional physical melee class, a classic tank class, with high armor, high resistance, and the main characteristics of being able to carry and not beat. The advantage is that it has a high health growth, and has a rich ability to taunt and attract hatred; The disadvantage is that the attack means are lacking, and the ability to deal damage is average. Career orientation: Tank. Summary: Tend to create hatred to attract damage, protect the first position of your team, the first core of the team. Optional armor: Armor, Plate Armor; Optional main-hand weapons: shields, optional off-hand weapons: long-handed swords, daggers, etc.

2. Berserker: The traditional melee class, known for its fierce and bloodthirsty fighting style, is the first echelon of melee output classes alongside swordsmen and thieves, and has the advantage of its own bloodthirsty damage bonus buff, as well as numerous physical combat skills and lethal weapon skills, and is good at creating damage in a single entity; The disadvantages are low health, less means of protection, poor self-protection ability, and can not be beaten. Career Orientation: Output. Summary: A pure output class, which can be temporarily used as a second tank, but it is anemic and fragile, and it is easy to die violently, and the position of the team depends on the situation. Optional armor: chain mail, armor; Optional main-hand weapons: tomahawks, fist gloves, warhammersOptional off-hand weapons: longswords, daggers, etc.

3. Swordsman: A traditional melee class, known for its swift sword skills, and also known for its dexterous and graceful posture, it is a big brother-level class in the ranks of melee output classes. The advantages are high attack speed, high movement speed, and a certain dodge ability; The disadvantage is that there is a certain percentage of the hatred value in the skill damage, as we all know, the excessively high hatred value in the boss battle has always been a thing that everyone is afraid of, in addition, the average growth of the health value also makes the swordsman one of the crispy professions second only to the cloth class. Career Orientation: Output. Summary: Pure output profession, far from the existence of tanks, although the high attack brought by high attack speed is very fragrant, but the consequences of "hatred is too high" are not much better than the consequences of high power. Optional armor: chain mail; Optional main-handed weapons: long sword, short sword, knife, optional off-hand weapon: long sword, short sword, knife, etc.

4. Knight: A traditional melee profession known for its calmness and high conduct. Knights have always been synonymous with fairness and courage, and in the history of the Holy Demon Continent, there are too many stories about knights that can be sung and cried. The advantage is that the medium armor growth, with a series of beneficial and damage-reducing buffs, will bring a certain amount of survival to himself and the team, in addition, due to the use of two-handed long soldiers, the knight has an outstanding advantage in group attacks, and has an attack distance of more than 2 yards than the melee warrior of the same line, so that the knight can also be comfortable in melee combat; The disadvantage is that it is inferior to the Swordsman in terms of melee output, etc., and it is also far from the traditional healing class that is purely support-oriented in terms of team buffs. Occupation positioning: semi-meat output + support. Summary: It comes with team support, which can both resist and fight, and has room to play in medium and short-range combat. Optional armor: plate mail, chain mail; Optional main-handed weapons: spears, axes, warhammers, optional off-hand weapons: shields, daggers, etc.

2. Mage, medium and long-range occupation classification, with medium and long-range, legal skills, high output, and has a certain single/group control skills as the main characteristics, in addition, this profession has a public displacement skill "flash", can hit and float, and can also be hit.

Mages can choose to transfer to a branch:

1. Arcane Mage: The long-range magic profession, the most mysterious in the mage profession, is a group of mages who have comprehended the dark matter magic energy hidden in the turbulence of space and used it, the arcane magic is known for its disorder and is not easy to control, so it also makes the arcane mage have the advantages of high critical hits and high damage, in addition, the arcane magic energy is strange and unpredictable, and the mages who are proficient in this energy can fully exert their role for their own use, so that the arcane mage has a certain protection and control ability; As for the shortcomings, they are in sympathy with all legal professions, that is, they have low health, low double resistance, and weak damage resistance. Career positioning: output + field control. Summary: High critical strike chance brings high damage gain, built-in protective magic is valuable, and field control ability is lackluster. Optional Armor: Cloth Armor; Optional main-hand weapons: staffs, crystal balls, optional off-hand weapons: spell books, etc.

2. Elemental Mage: Ranged legal profession, Elemental Mage is a traditional mage school in the mage group, the mage of this school advocates communication between heaven and earth, perceives magic, and draws magic power from between heaven and earth, and the most famous two lines of this school are ice magic control field flow and fire law burst flow, of which ice magic control field flow Elemental mage is a classic field control profession, known for high mobility, multi-control, and damage sustainability, and it uses the iconic mage displacement skill "Flash" with a single control skill "Frost Technique" or the crowd control skill "Frost Ring", which can create a very strong single/crowd control effect; The fire burst flow is an instantaneous high critical damage, but the blue consumption is intense, and the damage cannot be sustained, although the damage is high, the hatred is also high, and it is easy to "take over" the boss hatred, so it is mixed. Career positioning: output + field control (ice method), output + inverted tan (fire method). Summary: Ice method has high damage, strong control, survivability varies from person to person, fire method output ability is strong but stability is debatable, find the right way to have a good performance. Optional Armor: Cloth Armor; Optional main-hand weapons: wands, staffs, optional off-hand weapons: spellbooks, etc.

3. Psychic Mage: A new type of legal profession, different from the traditional legal profession, a type of mage that fights with various spiritual spells with arcane elemental energy, and the main means of attack are all kinds of sigils and debuffs/buffs that buff the target/buff of one's own. The advantage is that the attack means are diverse, the continuous combat ability is strong, and the attack comes with a variety of attributes of the runic spirit spell, which can bring a series of troublesome debuffs to the target, so that the damage caused by friendly units can be qualitatively increased, in addition to some large spirit spells can bring considerable control effects; The disadvantage is that the skill output ability is average, and it depends more on the attribute bonus of the equipment. Career positioning: semi-output + field control + auxiliary. Summary: Diversified skills, high growth potential, and the right use will have unexpected and surprising effects, and the future can be expected. Optional Armor: Cloth Armor; Optional main hand weapon: magic sword, optional off-hand weapon: magic wand, magic book, etc.

4. Black mage: long-range mage profession, in the magic war of ancient times, there is a group of high-level mages who are obsessed with studying magic and sacrifice their souls to the darkness to obtain dark magic, and they use dark magic as a medium to create forbidden magic, which has brought indelible trauma to the entire Holy Demon Continent. Dark magic is mainly characterized by medium damage but strong negative status, and mages of this school have a series of dark creature summoning spells that are different from the traditional magic system summoning "elemental summoning", which can assist black mages in battle, in addition, as a price for throwing themselves into the dark, although black mages also have the mage class public displacement skill "flash", but they can't use "flash" (skill bar lock), but as an equivalent exchange, Dark Mage permanently has 10 more Nature Resistance than other types of Mages, and Dark Mage has 30% more Dark Magic Resistance than his peers. Career Positioning: Output + Summoning Control. Summary: Although darkness is easy to find, the price is higher, if it is for freedom, both can be thrown, wearing first-class equipment, playing a second-rate output, reduced to a third-rate profession. Optional Armor: Cloth Armor; Optional main hand weapons: spell book, optional off-hand weapons: staffs, crystal balls, etc.

3. Priest, long-range class classification, with healing team, buff team, and support team as the main class characteristics, wearing cloth armor, unable to resist or fight, drinking water (magic water), milking milk.

Pastors can choose to transfer branches:

1. Bright Priest: A traditional legal healing profession, a classic healing profession, with high milk volume, strong gain, and multiple protection as the main characteristics, which is unforgettable for all bosses. The advantage is that it is clear at a glance, that is, all kinds of life recovery magic, all kinds of buff state magic, and all kinds of protection support magic, which can not be crossed by pressing your team in front of the door of death; The disadvantages are the lack of means of output (in fact, there are basically no means of output), and the skin is as thin as paper, which is very easy to die violently. Class Orientation: Healing/Buff. Summary: If you have milk, you are a grandfather, and if you don't have milk, you will be unemployed, and the equipment ideas of high-precision and high-body have achieved unparalleled big, and various healing gains/decontrol buffs have profoundly alerted people who is the first place in the dungeon. Optional Armor: Cloth Armor; Optional main-hand weapons: staffs, optional off-hand weapons: wands, spellbooks, etc.

2. Spell Seal Magician: A new type of law system auxiliary class, among the uncles (priests) who are favored by the Holy Light, there are some people with clear ideas, who have found their own way, choosing to use the Holy Light as the medium, supplemented by various spells, and take the pure buff/debuff route of the spell seal wizard auxiliary team combat school, which uses various buffs/negative spell marks formed by the Holy Light to attach to each teammate of their own team as a way to participate in the battle, and has walked out of another road in the auxiliary profession without attack ability. The advantage is a variety of powerful percentage buff spells that greatly enhance all aspects of the team's abilities (output damage, melee protection, ranged protection); The disadvantage is that there is no healing power at all (not even a bandage in terms of healing ability). Class Positioning: Buffs/Debuffs + Supports. Summary: As the saying goes, "always keep the original intention, you have to always", the simple pursuit of extreme challenges in terms of gain is not a brave attempt, of course, the risk is there, the price may be the lack of treatment in the team but not you. Optional Armor: Cloth Armor; Optional main-hand weapon: Staff, optional off-hand weapon: Spellbook.

3. Discipline Priest: A melee law profession, in the long-term tempering of war, some priests choose to give up watching the play on the other side, and instead devote themselves to the melee group, using the holy light in their hands to defend the goodness in their hearts. Blessing weapons with Holy Light to obtain a variety of powerful Holy Light magic weapon skills, characterized by low health growth and high armor growth, plus some of its own buff spells to bless oneself, can make the Priest of the genre exert tank-like combat power, and it is effective against targets with high dark resistance. The disadvantage is that the effect of healing magic is greatly reduced (only 30% healing effect), which increases the pressure on your team's healing team. Class Positioning: Semi-Meat Output. Summary: A banner in the pastor world, a gentleman among the wet nurses, breaks the fallacy of "pastors have no offensive power" and "pastors are more brittle than paper". Optional armor: Armor, Plate Armor; Optional main-handed weapons: Warhammer, Zen Staff, optional off-hand weapons: one-handed sword, short sword, etc.

4. Shadow Walker: A long-range legal profession, sometimes dark is only in a thought, this is the best interpretation of the Shadow Walker, as a person who walks in the shadows who has turned his back on the glory of the Holy Light, the Shadow Walker puts mercy in the back of his mind, and instead pursues the cruel damage - the Shadow Walker uses a variety of harmful shadow secret methods as an output means, and there is no outbreak, but the death is only silent. The advantage of this class is that the Shadow Priest comes with a "secondary stealth" effect, which can easily resist/block damage from any source, and in terms of output, the Shadow Walker has a variety of spell skills with burning mana/armor erosion/resistance reduction, all of which are instantaneous, which is really powerful; The disadvantage of this class is that it does not have the ability to deal explosive damage instantly, and its output ability is reduced to third-rate. Career positioning: legal output. Summary: Unlike priests, not mages, like shamans, and like thieves - four dislike, negative damage exaggerated professions, finding the right development ideas may be able to make a difference. Optional Armor: Cloth Armor; Optional main-hand weapons: staffs, optional off-hand weapons: wands, spellbooks, etc.

Fourth, thieves, melee occupation classification, thieves are known for stealth, outbreaks, speed, and secretiveness, not only have the public skill "quenching", but also always make people invisible is his consistent characteristic, come and go like the wind, slippery like water, chain control, a set of until death is the professional characteristics of thieves, a sentence "long-handed mage short-handed thief, short-legged warrior long-legged thief" can be very apt to describe the essence of the thief's profession.

Rogue can choose to transfer to a branch:

1. Assassin: A traditional physical melee class, a classic thief branch, with a terrifying fighting style, and a soul-seeking spirit in the silent time. This class has the most single control (5) and semi-control skills (2) among the four branches of thieves, so it is not too easy to kill people in a word; The disadvantage is that although he wears a leather wallet, he is not much thicker than the cloth armor profession, in other words, it is a death to be beaten and sturdy. Career positioning: output + monomer control. Summary: The most single control skills make the assassin have a considerable amount of leeway and multiple control systems when fighting alone, and the first hand hits and then the second hand is controlled until death, having said that, it is more important to find the right position and see yourself clearly. Optional armor: leather armor; Optional main-handed weapons: dagger, one-handed sword, optional off-hand weapons: dagger, one-handed sword, etc.

2. Latent: Physical melee class, thief branch, the lurker has the highest additional evasion rate bonus (7%) among the four thieves transfer branch, which can make it protect itself to the maximum extent in close combat with the opponent, in addition, the thief is still the strongest in the shadows, and the stealer will get an additional movement speed bonus (4%) when activating the "stealth" skill, which can make it more comfortable when catching enemies/escaping; The disadvantage is that its control skills (3) are not as many as assassins, and there are naturally far fewer outbreaks in comparison, after all, peers bully each other, and if they encounter each other, they will still suffer. Career positioning: output + monomer control. Summary: Insufficient fighting, more than enough reconnaissance, accurate positioning, and reasonable play, it is not impossible to find a correct way to survive for yourself. Optional armor: leather armor; Optional main-handed weapons: dagger, one-handed sword, optional off-hand weapons: dagger, one-handed sword, etc.

3. Shadow Dancer: Physical melee class, thief branch, Shadow Warrior has the most multi-stage displacement skills (2) and group attack skills (2) among the four thieves transfer branches, making it both good burst and flexible tactics in team battles and dungeon battles, but the disadvantage is that Shadow Dancer does not have too many control skills (2), so it does not have the ability to control support in terms of stake output. Career positioning: group output. Summary: Outstanding team battles, a, gorgeous skills, excellent damage, SKR! Optional armor: leather armor; Optional main-handed weapons: dual swords, one-handed swords, optional off-hand weapons: daggers, short swords, etc.

4. Bloodeater: French melee profession, thief branch, bloodeater is the only one of the four thieves transfer branch that has half of the skills for spell bonuses, and its attack methods are mostly secret poisons and blood-devouring skills, which can bring the opponent a terrible negative state while exaggerating based on the opponent's fierce bloody blows, the disadvantage is that there is no stable hard control, and the lack of anti-control skills. Career positioning: legal output. Summary: Although "Quenching Poison" is a common skill of the Rogue class, the Bloodeater is clearly superior in this regard, and although it lacks control skills, it is still a qualified output point. Optional armor: leather armor; Optional main-handed weapons: dagger, short sword, optional off-hand weapon: dagger, one-handed sword, etc.

5. Archer, long-range occupation classification, the king profession in long-medium and short-range output and sports warfare, as an output profession, although it is not as explosive as the output of the legal system, and it is not as fast as the thief profession, but it is better in durability and firmness!

Archers can choose to transfer to a branch:

1. Longbowman: Traditional physical ranged class, classic output class. The longbowman is equipped with the most special longbow, so it has the longest range (25 yards) among the four archer transfer branches, and the additional 4 yards of attack range allows the longbowman to deal with the incoming enemy more calmly, and can also sort out the battle ideas more rationally; However, as the saying goes, the ruler is long and the inch is short, while the longbow has a great advantage in range, its control ability is quite unsatisfactory, and there is no hard control, and only a few soft control (such as slowing down, paralysis) skills are used as a means of control. Career positioning: remote output. Summary: The ruler is long, the month has profit and loss, the ferocious firepower is followed by the lack of control, and the system father is also a bowl of water in the way of balance! Optional armor: chain mail; Optional main-handed weapons: longbow, optional off-hand weapons: shortsword, lasso, etc.

2. Beast Hunter: A physical ranged class, with the unique skill of "taming the beast", coupled with a good output ability, the Beast Hunter's positioning in team battles is extremely accurate, and it also makes it a fish in water in dungeon battles; Disadvantages: Lack of hard control means. Career positioning: auxiliary + output. Summary: Possessing the unique ability of "Taming the Beast" not only gives the Beast Hunter an additional source of output, but can sometimes perform the same function as an all-rounder. Optional armor: chain mail; Optional main-handed weapons: short bow, short crossbow, optional off-hand weapons: short sword, lasso, etc.

3. Ranger: Physical ranged profession, Ranger as an outlier in the archer profession, secondly, the output ability is insufficient compared to the longbowman, and its team battle positioning is also more vague than that of the Beast Hunter, but its strength in sports warfare and wild survival has always been talked about, and the Ranger with all kinds of traps and various semi-control skills is really strong in some aspects that make people want to hit the wall, after all, it is the output of the house. Career positioning: auxiliary control + physical output. Summary: The trap you set yourself, crying and letting others step on it. Optional armor: chain mail; Optional main-handed weapons: short bow, short crossbow, optional off-hand weapons: short sword, lasso, etc.

4. Musketeer: Long-range physical profession, different from the other three branches of the archer profession, the equipment of the musketeer is a variety of muskets that can burst out of gunpowder, which is essentially a magic attack, and the musketeer relies on the musket to attack, and at the same time has some melee physical skills so that it can solve the trouble in front of him more comfortably and calmly in various situations. The advantage of the Musketeer's class is that it has excellent single-point fire output, and at the same time, it has a certain self-protection ability, and does not need to rely on the protection of the tank class in the team; The downside is that the Musketeer doesn't have any soft/hard control skills, and only has a few anti-control skills in his physical skills. Career Orientation: Output. Summary: Can do a good job, but also needs some extra motor nerves and a decent big-picture vision. Optional armor: chain mail; Optional main-handed weapons: muskets, optional off-hand weapons: short swords, lassoes, etc.

Sixth, shaman, medium and short-range occupation classification, shaman, as a strange profession that can communicate with mysterious powers, can rely on its own communication with nature, with the help of natural power, to help itself improve its combat ability, in fact, in the history of the development and change of the continent, shaman has always been an indispensable kind of existence.

Shaman's optional class transfer branches:

1. Secret Shaman: As a high-level professional in the shaman group, the secret shaman has always been the most mysterious of a genre, legend has it that all kinds of powerful secret methods practiced by the secret shaman have been handed down from ancient times, and the specific is no longer available, all in all, as the shaman group in the spell damage ability can be comparable to the existence of the mage, the output ability of the secret shaman is also unyielding. The Mystic Shaman uses a variety of arcane spells as a means of attack, with excellent damage and a variety of delayed arcane damage that exists for a long time, and its cumulative output ability is no worse than that of traditional mages; The downside is that although the Shaman class has a higher total health than the Mage, the Mystic Shaman is essentially a pure output class, and it does not possess any control skills, so the Mystic Shaman has to be relegated to the second most comprehensive of the Elemental Mage. Career positioning: legal output. Summary: First-class firepower, lack of control, limited development potential. Optional armor: cloth armor, leather armor; Optional main-handed weapon: Scepter, optional off-hand weapon: Waist Drum, Magic Hammer.

2. Bard shaman: Legend has it that the bard walked through the mountains, traveled to the valley, saved Li Shu, and supported justice, although no one has seen their true faces, although in the gossip of some people, the bard was named "a wandering idiot who has nothing to do all day" Such an indecent name, can not prevent such legends from flying around, in fact, the bard is some freedom-loving, natural procession mage, they praise nature, praise the earth, but also enjoy the feedback of the spirit of nature, this is the origin of the bard shaman. The Bard Shaman is good at a variety of beneficial buff secret methods, which can inflict various buffs on the team, and in addition, the Bard Shaman also has a certain amount of continuous health regeneration/mana regeneration ability, which can provide a longer endurance for the team; The disadvantage of the Bard Shaman is that he does not have too strong output ability after the transfer, and can only use the Shaman's public skill "Lightning Fall" before the transfer as the only means of output. Class Positioning: Team Heal/Buff/Endurance. Summary: It can add blood and return to blue, and it also has good health, and it can be qualified for a qualified healing buff class. Optional armor: leather armor; Optional main-handed weapons: magic hammer, optional off-hand weapons: waist drum, magic bell.

3. Beast Spirit Shaman: Legend has it that the capable person in the shaman profession is able to communicate with all living beings, and use the power of beasts to amplify himself through imitation, so as to obtain many strange transformation abilities. The Beast Spirit Shaman can summon the soul of the beast to possess it, so as to obtain some of the abilities of the beast and enhance its own combat effectiveness, which makes it have the multi-faceted functions of being able to resist and fight, and to be able to be far and near. The disadvantage is that his ability will be extremely balanced, and will not be too prominent in any aspect, so his team positioning is generally unstable and not fixed, and as we all know, stability is what a team needs most. Career orientation: all-rounder. Summary: Where there is a need for a generalist, where there is a difficulty, the firefighters who support quickly. Optional armor: plate armor, armor, chain mail, leather armor, cloth armor; Optional main hand weapons: fist gloves, magic hammer, optional off-hand weapons: waist drum, magic bell.

4. War Song Shaman: War Song Shaman has always played the role of a guardian in the shaman profession as a resolute barrier and an eternal guard, which comes from the fact that this kind of casual professional is born strong, and then can withstand the tempering and tempering of the power of the idol, so as to have a firm faith and the belief not to go, as long as he stands in front of the team, he can roar the war song and charge bravely. The merit of the Warsong Shaman's class is that although he is positioned as a tank class, he is not a tank in the normal sense, and after applying Warsong to himself, the class can also provide good output ability. Speaking of disadvantages, as a tank, due to the high natural resistance bonus of the Shaman class, it can easily deal with French damage, but it is inferior to traditional tank classes such as Shield Warrior when facing physical damage. Class Positioning: Semi-Meat Output. Summary: As a tank class, it also has a certain output ability, as for carrying the boss, it depends on the situation. Optional armor: plate armor, armor; Optional main hand weapons: fist gloves, optional off-hand weapons: magic hammer, waist drum, etc.

7. Druids, long/short-range occupations, Druids are known as "children of nature", it is said that they are born from the patronage of the goddess of nature, and are the spokesperson of the goddess of nature in the world, who draws strength from the stars, moonlight and nature to enrich themselves, so that they have all kinds of strange abilities.

Druids can choose from the following branches:

1. Natural Druids: The power of natural druids is said to come from the green trees and jungles that spread all over the mountains, they can talk to nature, and can use some of the power in the forest to cause all kinds of strange phenomena. The Nature Druid has the ability to summon natural phenomena as his own obedience, of course, because the Nature Druid is peaceful by nature, so his ability is not very aggressive, which can also be seen as a disadvantage of his profession. Career positioning: semi-output/semi-control. Summary: This druid has some ability to summon creatures, as well as some natural magic skills, but overall it is not satisfactory as an output class. Optional Armor: Cloth Armor; Optional main-handed weapon: Staff, optional off-hand weapon: Wand.

2. Wild Druid: Wild Druid is one of the Druid professionals, the Druid of this school, because of the respect for nature, so it is given the ability to change shapes and various forms by nature, which can enable them to face a variety of different combat situations, according to their own needs to choose to change into various forms to cope with the situation in front of them, because of the ability to change forms, so that the Wild Druids have amphibious combat capabilities in theory, which undoubtedly makes its mobility and functionality have been greatly expanded. Career orientation: Tank. Summary: Its multiple morphological forms make it more functional and tactical, and its high health bonus allows it to be positioned as a tank. Optional armor: plate armor; Optional main hand weapons: fist gloves, optional off-hand weapons: daggers, short swords.

3. Balanced Druids: Druids advocate the triple belief law of "balance, nature, and harmony", and the law of balance is what every druid strives for, and the druids who obtain the power of balance are called balanced druids, and the druids of this department abide by the way of "balance", take the protection of forests and the defense of nature as their own responsibility, and are good at using balanced natural magic and various secret magic to fight. Career positioning: legal output. Summary: Output professions with excellent output ability. Optional armor: leather armor; Optional main weapon: Staff.

4. Riot Druid: The druid profession has always advocated the three laws of "balance, nature, and harmony", so it is known as the messenger of peace, but any group cannot remain unchanged for a long time, there may be one or two fish in any pool of stagnant water that want to jump out, and there is never a shortage of outliers in the druid professional group, so there are so many druid professionals with a rebellious spirit, in order to lift the stereotyped dogma pressed on the head, the pursuit of more powerful power, Becoming a less peaceful "rioter" presence in the druid community, these riot druids are not necessarily evil beings, they just tend to power and speed, so they also have power and speed. With a strong physical attack and several powerful control output skills, the Riot Druid is the best in melee physical output. Class positioning: stealth class, melee physical output. Summary: The furious output ability of a swordsman is comparable to that of a thief. Optional armor: leather armor; Optional main hand weapons: short sword, fist gloves, optional off-hand weapons: short sword, fist gloves.

8. Scholars, near and medium-range occupational classification, in the process of changing times, changing years, and the wheels of history rolling forward, knowledge has gradually become the basic element of actual combat ability, and scholars who have mastered various knowledge have also become one of the "strong men" passed on by word of mouth.

Scholars can choose to change branches:

1. Inventors: Inventors who master all kinds of advanced knowledge can be said to be the most difficult kind of people to mess with, they can create all kinds of strange props through their whimsical ideas, and these props often have some special abilities, such as "bang" (explosion), "swooping" (ascending to heaven), and in terms of actual power, it is said that even the goblins who are good at making all kinds of unstable explosives are full of praise, which shows that the madmen really see the same. The inventor is able to fight through a variety of invented and wonderful props, usually by throwing. Career positioning: remote output. Summary: Powerful output ability visible to the naked eye, control props with unknown functional bits. Optional Armor: Cloth Armor; Optional main-handed weapons: Third hand, Wrench, optional off-hand weapon: Tome (something that increases the chance of casting a spell).

2. Prophets: Theologians who have studied spiritism, they have a certain ability to oracles, and have comprehended a trace of the laws of time and space, so that they can manipulate weather changes within a certain range and cause small-scale natural anomalies (such as low-level thunderstorms, hail, high-level spatial tears, time stagnation, etc.), for their own use and use in battle. Career Positioning: Remote-ranging legal output. Summary: In other words, this is the Heavenly Master of TMD's Holy Demon Continent! Optional Armor: Cloth Armor; Optional Primary Weapon: Wand, Optional Off-Hand Weapon: Tome.

3. Magician: After mastering the laws of magic, they are hindered by being materialists and unwilling to believe that their beliefs have collapsed, so they are confused and split, and they become magicians who travel across the continent, trying to confirm themselves through constant travel. Magicians master the laws of magic, combined with their own scientific laws, and have a unique set of magic skills, not only with a considerable ability to output the law system, but also with certain control and anti-control skills. Career positioning: legal output + control. Summary: Born in the world of swords and magic, how can the conventional laws of physics remain unchanged, poor baby, the sea of suffering is endless, don't look back! Optional armor: chain mail; Optional Main Weapon: Magic Wand, Optional Off-Hand Weapon: Magic Gauntlet, Tome.

4. Mechanic: A material physicist who has studied magic dynamics, they can make the mechanical combination have autonomous action through the magic array inscription, and perform various behaviors according to various instructions, such as explosions, explosions, deflagrations, etc. (MD is really a dangerous person, and the mind is full of explosions is art), in the words of this type of high-level mechanic, "Give me a big magic crystal, and I can fly to the stars with this continent!" ”。 Career positioning: output + field control. Summary: This is a profession with a big heart and a lot of achievements. Optional armor: motorcycle uniform (special props, favorite of science and engineering men); Optional main-handed weapons: 3rd hand, wrench, optional off-hand weapon: Classic.

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