Chapter 37 Three Kingdoms Killing Lecture Hall Card Scroll Tips Card Chapter

I'm a person who talks a lot, so after several times of my mental struggles, I still write more than one issue.

The tricks in the identity bureau are divided into single aggressive: three duels and three fire attacks; Group attack: three Nanban invasions, one 10,000 arrows; Dedicated to field control (no harm): five cards to lead the sheep, six to cross the river and demolish the bridge, and two to borrow a knife to kill; Group auxiliary: one Taoyuan Tie, two five grain harvests, six iron ropes; Monomer auxiliary: Four out of nothing (in the past, I often reversed the number of out of nothing and the number of Nanban invasions, and always thought that it was 4 Nanban 3 Wuzhong, Khan!) ); Plus seven cards are invulnerable. A total of 43 non-delayed tips.

It seems that the effects are varied, but in fact, there are two categories: playing damage and controlling cards. (I personally regard the regeneration of Taoyuan Yuyi as playing negative damage), among them, Nanban, Ten Thousand Arrows, Taoyuan and Wugu, these four tips are collectively referred to as AOE (in a broad sense) But if in the game, the AOE commonly known by general players is in a narrow sense, that is, Nanban or Ten Thousand Arrows. Ask what AOE means, don't ask me, go ask those who play Dota and LOL, the word AOE came from these two games, meaning a range of skills, which is distinguished from a single skill.

I'll talk about them one by one here. Let's start with duels and fire attacks for damage. (The usefulness of deception has been mentioned before, so I won't talk about it.) )

1. Duel: all A-point, square A, spade A, club A. The effect is to choose one person and take turns to kill from the other side, and the person who stops killing first takes 1 damage from the other team.

The duel trick is a bit like a double-edged sword. If used well, you can perfectly deal 1 damage, and if you miscalculate the number of "kills" in your opponent's hand, you will also cause unnecessary losses to yourself. But the use of the dueling tip isn't just about dealing damage. It also has a better use, that is, to target a certain person of the enemy to maximize the opponent's kill. Half of it is psychological warfare, and half is looking at technology.

I'll give you an example, for example, I play Sun Jian, a person who is not afraid of losing blood, to duel Zhang Fei of the other party. Do you think that when Zhang Fei is about to explode to kill someone on the other side in his hand, he will waste the kill to duel with me? Half of Zhang Fei will not waste killing. Because he is breaking out at a critical time, he can't go to a duel with the other party for fear of losing blood. Each kill wasted increases the opponent's chances of survival. So there is a question here, what am I trying to do when I kill Zhang Fei? Zhang Fei will undoubtedly not kill. It is possible that I succeeded in knocking out a drop of blood from Zhang Fei's hand, or it was possible that I failed to tempt Zhang Fei to kill, and he guarded the handful in his hand to kill, and would rather sell a drop of blood to ensure that he successfully killed the other party. Exactly which of these two effects was achieved, we don't know. But both results are beneficial. Here's an idea:

Most of Zhang Fei (Zhang Fei here refers to a player who is about to complete the accumulation of explosives, not necessarily Zhang Fei.) Doesn't kill. In order to preserve strength. This is when it's time to sell blood.

If it were Zhang Fei, who had a little experience, he would think of a question, if he responded to the battle and duel with the other party, then the other party's goal of killing would be achieved. If he doesn't kill, after losing blood, he is likely to be fooled - the other party's purpose is to let himself lose blood. Then it was posted with a happy and bloody collapse!

Therefore, if a person with a lot of experience encounters a duel, he will generally consider killing.

When the opponent's hand is transparent, and there is no kill at all, or there are no cards, you will not lose money even if you can't make money in the duel.

One of the taboo points of playing Three Kingdoms Kill: the opponent's hand is unclear, and you don't kill it and go to the duel. This is a big no-no! I relied on the psychology of the opponent.,When the residual blood is in the hand, the hand kills and flashes.,Abandon the flash.,The round is over.,And then the residual blood on the other side thinks I'm flashing with my hands.,Give me a duel and be killed by me.。 This has happened to me more than a dozen times. Therefore, when the opponent's hand is not clear, you must be cautious about using duels.

2. Fire Attack: 2 and 3 hearts, Q of squares, the effect is to let the opponent show a hand, and then you can consider discarding a hand of the same suit, causing 1 fire damage to the opponent. In special cases, when the opponent has no hand, this trick cannot be activated.

Personally, I think there are a lot of usages of fire attack. It's not just about descriptions.

First of all, you can certainly use it to deal damage. However, fire attack damage is a lowest-level usage. After all, the blood card conversion calculation formula in the Three Kingdoms Kill, 1 blood = 2 cards, you attack the other party, the opponent doesn't have to do anything, you have to lose a card to play damage. Equivalent to a horizontal bitter meat. It seems that the other party lost blood, but in fact, it was not earned by blood, and it can only be said that it is not a loss. And you don't necessarily have that suit, that's a loss.

Second, fire attack is an invulnerable deterrent to the enemy. When the opponent is wearing rattan armor, you can pretend to attack the opponent with fire, and then the enemy has an 80% chance of being invincible. After all, 2 points of blood is no joke. The other party must not know that you did not mean to make them bleed at all. Once you've fooled this impeccable, you'll be able to play other key tricks with impunity. What the? You say they want to remain invulnerable? Okay, fire will attack and burn him! (It's also a morale boost.) Note that Fire Attack is the only one of all the tricks that deals fire damage. (Lightning is the only one that deals lightning damage.) )

Thirdly, the fire attack can watch the opponent's hand. If the opponent has only one card in his hand, then the fire attack can directly make the opponent's hand transparent. When faced with some generals who rely on specific cards, such as Zhang Jiao with 1 card in his hand and wearing a Dawan horse, do you dare to kill him? For another example, your next home is your teammate, residual blood, 1 card in your hand, you don't know what card it is, looking at the Nanban invasion in your hand and not daring to put it, for fear of killing your teammates. In this case, a fire attack and seeing what cards will make a decision for you. Before the lightning strike of the horn has not changed, you can even fire it when the horn is 2, and if the opponent gives it is not a flash or a spade, you can still kill him.

Next, let's talk about group attack tips.

I'll talk about the Nanban invasion and the 10,000 arrows together, the effect is quite similar. : Nanban is a 7 of clubs, 7 of spades, K, and 10,000 arrows is an ace of hearts, and the effect is for all other players except you, play a kill (10,000 arrows is a flash), otherwise you will receive 1 damage from you.

First of all, let's talk about why there are more Nanban than Shem. Because Nanban kills, 10,000 arrows rush to flash, and the card pile kills more than flash, so Nanban has more than 10,000 arrows.

As the saying goes, the Lord does not release ten thousand arrows, but does not release the Southern Barbarians. It makes sense. Nanban Tao kills, after everyone uses killing to resist Nanban, there are not many kills left in their hands. So the tide of battle will tend to ease and the pace will slow down. And ten thousand arrows flash, let go of a wave, everyone flashed out, did not flash the blood, and had to endure the killing of others, which will make the battle more cruel and accelerate into the endgame. Pick up the pace.

Space is limited, and the rest will be broken down next.