Chapter 101 DEMO VERSION Codenamed A1 (Subscription Required)
When Yang Chen was still designing the GDD document for "Resident Evil", the popularity of "Resident Evil" in the outside world has finally begun to decline with the launch of several major works in the industry one after another. 126shu
After all, this is only a stand-alone game, accompanied by the clearance of players who started for the first time in the early stage, as well as a large number of live video clearances recorded by anchors and video UP masters.
As the main traffic of the game's popularity, it is naturally lost, and it is not uncommon for the popularity to decline.
A single-player game in the gaming world can stay hot all the time, which is almost impossible to accomplish without a multiplayer mode.
The quality of "Resident Evil" is naturally very good, but it is almost impossible to reach such a level.
Aside from the subsequent discount promotions, the lifespan of a single-player game is mainly within two months of release.
These two months account for almost 80% of the game's overall revenue, and maybe even more.
And games without in-app multiplayer will inevitably go into recession after these two months.
Especially in today's era of blockbuster titles, almost every month or two, you can see a game on the market, not to mention countless indie games and small productions, which is much more competitive than the film industry.
However, although the popularity of "Resident Evil" has dropped significantly compared to the beginning of its release, there are always many 'players' who publish all kinds of videos, original graphics and texts, and even short stories on major video websites and game communities.
Make the game a movie-like video by editing in-game cutscenes, or clip Leon, Claire, and King Ada as they face off against cyborg monsters.
There are also videos of Claire and Leon dying in a hundred ways, but the most popular is about some menus in the game and the analysis of the world background.
Including on the official blog, some cosers have also COS Leon, King Ada, Claire, and the Tyrant and the Licker.
Of course, in addition to the players, and because of the story that they like "Resident Evil", there is also a part of Xu Yu's specially established operation and publicity team to maintain the popularity.
Some of the edited videos, as well as cos news and short stories, were all actively promoted by Xu Yu for the team, in order to make the popularity of "Resident Evil" not so fast.
This decision was also made after Xu Yu received Yang Chen's reply and confirmed that "Resident Evil" would be dedicated to a series.
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Yang Chen's stable developer "Biochemical Survival", and the domestic game industry has recently seen some dark horses, including Lin Jiayi, who has previously been invested by NetDragon and stepped into the 3A field, officially released a game trailer.
A game about the theme of magic, similar to the world view of swords and sorcery in the European Middle Ages, and the gameplay of the same game is also the ARPG mode that Lin Jiayi is good at.
But in terms of gameplay, as far as some of the information that seems to be released so far, there are no bright spots.
For example, Tenghua and Phoenix also have several masterpieces developed by themselves, and Yang Chen learned about them and tried to see if he could learn something in them.
But there is nothing bright about it, which is to be expected.
Everyone is a practitioner, and I basically understand the three sets of development processes.
Its games do not take the creative route, but the big data route.
The three major channels have tens of millions of player data, and through the test of various data, they can get a content that players like the most, and then develop it.
For example, if 70% of the players in a game like the content, then there will be information about the content that the players like the most.
Formulaic games can almost be described as the three major games by such a name.
Each game will sell millions, but if you want to become a series classic, you will always be a little worse.
Most of the eye-catching works in the industry are developed by second- and third-tier independent game manufacturers, and the three major ones are difficult to produce very amazing games because of the fierce competition between KPIs and internal studios.
Some games that have been launched recently, after purchasing and installing them, Yang Chen played them a little, and there were one or two games that made him feel a little interesting, but most of them were still formulaic games.
"Mr. Yang, the A1 version has been produced and uploaded to the background." A dialog box pops up with the working software on the desktop.
“OK。”
After replying to a word, Yang Chen rubbed his temples, entered the backstage and downloaded a compressed file named A.
THIS IS THE FIRST BETA DEMO VERSION OF BIOCHEMISTRY.
The very simple one, under normal circumstances, the environment inside should be colored blocks, and transparent villain models.
But because there are models of "Resident Evil" and "Escape" that can be modified and introduced, this demo version codenamed A1 is quite rich.
The setting is the environment of the lobby of the Resident Evil police station, and some details have been modified, such as jumping on top of the statue through continuous jumps.
Of course, the objects used for the feet are not modeled, and they are all replaced by red blocks.
At the same time, the actions of the zombies and characters in the game are also resources in "Resident Evil" and "Escape", and there is no special shooting for the ballistics of gun shooting in the game.
Just do simple digital logic feedback on the XY axis.
However, although it is simple, the basic functions are already there, and a few zombies are swiped out through the background input code, and Yang Chen stands on the top of the stairs and uses a pistol to hit the zombies that rush up.
The speed of the zombies' actions in the game is not adjusted, it is still dangling, and the numerical design of the physical effects, including the physical effects, is not made, and it is all based on what is already in "Resident Evil".
After a simple trial for about half an hour, he completely tested the demo version, and Yang Chen found that there were still a lot of problems in it.
"Handle the work at hand in the afternoon, Wang Ye, Chen Shu, Yao Qing...... Come to the conference room at half past two for a meeting. Yang Chen closed the DEMO version, and then clicked the names of a few people in the work group.
They are responsible for programming, art, and in-game effect performance, and level design.
"In addition, the server will build a character server and player data database on the intranet as soon as possible, a lobby room server and a game logic server, and a server for player Match Making. Including the feedback of voting data to the server, it needs to be completed, and I don't want to wait for the game development to be launched, and the people on the server side tell me that this feature is not done yet. ”
Yang Chen said very seriously in the work group with his voice.
The atmosphere of the work is relaxed, not so intense, but the relative work tasks must also be done well.
Previously, there were about a dozen people in the team, and everyone commuted to and from work in the same hall studio, and sometimes everyone would get together.
But now Nebula games can almost be said to be a bit large-scale.
Except for a few employees in the comprehensive departments of operations and personnel, all the development teams have about 35 people, and Yang Chen can't turn a blind eye to some things.
Mandatory overtime or something, deliberately assigning the amount of tasks that cannot be completed without overtime, these situations are not urgent, Yang Chen will not do it.
But at least the basic work must be done without affecting the development schedule of the project, which is a must.