Chapter 18: It's just not fun

An hour later, saving the archive of "Time and Space Wheel", Chang Le sat in front of the computer and frowned.

This "Time and Space Wheel", produced by Chang'an Studio and planned by Lin Jiayi, tells a story of Western fantasy magic, an ordinary earthling travels to another world, and obtains a golden finger, and can return to the past after every death.

After an adventure, meet a confidante, and defeat the Great Demon King to save the world.

And the whole game is unique to combine the game plot with the player's archive after death,The music is beautiful、The picture of Chang'an Studio tried 3D modeling for the first time,The effect is also very good,The plot is also consistently smooth。

But when Chang Le was playing, he didn't feel very excited, but involuntarily came up with a pixel villain in his mind, clearing the dungeon of strange creatures one level at a time, and then walking to the slot machine and going bankrupt.

Obviously playing "Time and Space Wheel", but his mind is full of "The Marriage of Isaac".

Is the game bad?

In terms of Chang Le's feeling, this game is actually okay, although the game graphics are not as good as the 3A-level production, but it's not too bad.

Although the plot is still the same old-fashioned, it just adds a new idea that the archive echoes the plot, but it's actually not bad.

With background music or something, it's actually pretty good.

But he just doesn't feel fun, and he can't get into it.

turned on his phone, Chang Le glanced at an UP main discussion group on his video website.

"Lin Jiayi's "Time and Space Wheel" feels as amazing as his previous "Otherworldly Traveler", although it is still at the level passing line."

"The only thing that's a little interesting is the combination of the storyline and the save mechanic, which is a bit too cliché."

"In fact, if you don't have too many expectations, and you rarely play the RPG genre, "Time and Space Wheel" is still pretty good, well-made, and there is nothing disgusting about the plot, it's just a bit cliché."

"7.5 points, it's not as awesome as it blows outside."

"I haven't had any fun indie games lately."

"It's not easy to develop independent games, and the game makers who are a little more powerful are generally signed to join big factories and engage in 3A game development, even Lin Jiayi is not a real independent gamer, and their Chang'an studio still has NetDragon's shares."

Someone said with emotion in the chat group.

In this group, there are basically game makers on one platform, and in the case of the first release of this game, everyone can still chat, and it is certain that no one is immersed in the game experience of "Time and Space Wheel".

"Don't generalize, and to be honest, there are actually a lot of excellent indie games in China, but you just didn't notice it, you go and play the game "The Binding of Isaac". Chang Le said in the chat group.

When Chang Le said this game, a few more people popped up in an instant, and they spoke: "Haha, I knew that someone must be going to talk about this game, I played it all night yesterday, and every time I open the treasure chest room, I feel so exciting." ”

"The gambling room and the gachapon machine are the essence of this game, and last night I entered the demon room and opened a prop called sulfur fire, which was ruthlessly crushed."

"Haha, me too, played for a night, but I still can't play, I looked at the list of achievements, there are more than 300 achievements unlocked by props."

A group of video writers who received advertising fees from Galaxy Network chatted in the group.

The rest of the people looked confused.

What kind of game is Isaac's Bonding?

Aren't you still talking about the topic of "Time and Space Wheel"?

Curious trends, many video authors, have opened the web to search for "Isaac's Bondage", ready to see what this game is all about.

…………

In the office of Galaxy Network, Chu Ge, who had finished afternoon tea, looked at the statistics of the major platforms, and his face was full of joyful smiles.

This time the bet was right, and they pressed the treasure!

The sales volume has not increased much, and although the sales volume of the whole platform has increased, it is only worthy of exceeding 3,500 copies.

The most important thing is the number of people online for this game, as well as the positive reviews.

It was almost unanimously positive, and after 12 o'clock, the number of simultaneous online users of the game stabilized at around 1,500.

Chu Ge, who has been in the industry for so many years, understands very well what such a data represents.

In the absence of positive reviews, this is completely a spontaneous evaluation from players, and this kind of performance can definitely prove that this game has the potential to be popular.

All that remains is to promote the market, let more people know about this game, and wait for its word of mouth to spread.

There are no big-name game producers, and the production team is not a well-known game team in the industry, but an ordinary second- and third-tier outsourcing production team.

Although the market recommendation in the early stage gave a lot of resources, it was sniped by NetDragon halfway, in this case, if "The Combination of Isaac" can become popular, it will be able to lay the foundation for the Galaxy Network's right to speak in the independent game distribution circle in one fell swoop.

Although the original Galaxy Network has a certain reputation, it lacks a strong record, and this time, under the premise that NetDragon's star independent game "Time and Space Wheel" is the opponent, if "The Binding of Isaac" achieves good sales, it will definitely be regarded as a foundational achievement.

Thinking of this, Chu Ge made a decision to convene an internal meeting of the company.

Sitting in the main position, looking at the employees in the conference room, Chu Ge stood up and pressed his hands on the table, and announced solemnly: "Next, focus the company's resources on the game "The Combination of Isaac", the live broadcast platform and the video platform are the main publicity plates, and it is best to create a topic to play some of the content in "The Combination of Isaac" into a stalk, and at the same time, the art department will make emojis of "The Combination of Isaac" and publish them on the Tieba forum and other places. ”

"No problem, Mr. Chu, it's already ready." A group of people echoed and said, their expressions were also very excited.

Everyone is a person who is in the gaming circle, and naturally knows the potential of "The Binding of Isaac", and since "The Binding of Isaac" has shown the potential to become a hit, there is no reason why they should not invest resources in promoting this game.

Although there is no way to compare the publicity and distribution efforts with NetDragon, the three major channels in China, the other party does not invest all its resources in the game "Time and Space Wheel", and after Chu Ge made a decision, all the channel resources of the entire Galaxy Network made way for "The Combination of Isaac".

On the major live broadcast website platforms that day, some small and medium-sized anchors who originally broadcast "Time and Space Wheel" in the afternoon suddenly became "The Combination of Isaac" in the evening.

Isaac, a game that Yang Chen is familiar with, but the whole world is unfamiliar with, quietly blooms.