Chapter 1007: Outrageous Economic Curve, I'm Too Hard!
Looking at the problem from different heights, the conclusions obtained are naturally different, the focus of the research of the Eternal Clan on this map is sideways to the monsters and the economic snowball, while the research focus of the Atmosphere Clan is still the idea of the conventional point map.
One brushes money, one controls the map.
Two ways of thinking.
In the first round of this map, there are still many viewers who have doubts, after all, this is not a mainstream way of playing.
I have all the points, and I have the advantageous positions, so why can't I beat you.
The Eternal Sentai has proved with their performance that the flow of money is what this map should be about.
on the big screen.
The director debugged a system panel that is not very commonly used - the economic curve panel.
This system panel, generally only used for the opening of the game of full equipment and full match between the two sides, will light up, and this panel will show all the viewers which player uses the most economy and equipment is the best.
After the Eternal Clan came up with a new way of playing, such a game panel that is not very commonly used was temporarily moved.
It turns out.
This economic panel curve and the system of swiping money flow are extremely harmonious, which allows the audience to understand more clearly the economic difference between the two sides.
I also put myself in my shoes and understood the current situation more directly, who is in charge of the Thunder.
With the crushing defeat in the first round, as well as the victory reward of the first round of the Immortal team, the economic difference between the two sides is obvious.
Even the poorest player on the Immortal Team has a better economy than any player on the Atmosphere Team.
However, the main reason for this is that the first defeat of the atmospheric team was not squandered, and the team economy was not squandered.
They store the economy of the first defeat in the team's economy pool, and when they lose the second round, the losing streak will be enough for them to have at least a tie in the third round.
This type of losing streak is the most common type in normal mode.
It's just that the economic acquisition ability of the Eternal Clan's side almost makes the commentators look stupid.
"Jiang Xun, I really have you!" Shen Hui couldn't cry or laugh when he saw the equipment made by Jiang Xun.
It is regarded by countless netizens and players as the best equipment for practicing trumpets - 'hang-up cloak'.
It's not that the original name of this cloak is the AFK cape, but the effect of this cloak allows players to level up by AFK.
Its full name is [Scorching Cloak], and it has a continuous area of effect Burning Aura damage.
In competitive mode, this equipment has always been a chicken rib.
Because the damage it provides is very low in real-time combat, real combat, in the pros, will hardly last more than half a minute.
The most important point is that this cloak is bought by all five people, and the effect will not be stacked.
In the passive, there is a parentheses that detail that it is not possible to stack on the hero character.
With no stacking, the burn damage per second is 24, and it can only burn 600 damage in half a minute.
Does not have the evasion effect or high armor of the [Dexterity Cloak].
It also does not have the tenacity effect and damage stacking effect brought by [Cloak of Fighting Spirit].
Other types of capes, in such large battles, can achieve very good combat results.
Won the first round.
All five members of the Immortal Clan made a [Burning Cloak], and then carried out a large-scale scanning.
This cloak does not stack on characters.
However, it didn't say that monsters couldn't be stacked.
The [Burning Cloak] made by five people together, the effect of superimposition is amazing, and when they scan the map together, they are almost walking around and dying of wild monsters.
Each creep base economy at level 20 provides 20 gold, and killing a player also provides 500 gold.
Kill more wild monsters, and you're about to catch up with the economy of a human head.
On the economic curve of the big screen.
The team reserve economy of the Eternal Clan is skyrocketing every second, and the last three digits are constantly beating.
This kind of efficiency of swiping money goes on.
The audience knows that the atmosphere team will not be able to win the team battle no matter how hard they work in the future, after all, the equipment will be crushed by others!
Maybe the economic reward for losing three consecutive rounds is not as much as the economy of three consecutive rounds!
The Atmosphere Squad is actually wondering, too.
The opponent won the naked outfit game, and the opponent's equipment in the second round was better than his own, according to normal reasoning, shouldn't it be to grab the opposite person to fight?
Go to each other's people like a mad dog?
Even if you don't look for the other person, you should find the altar, occupy the altar, and win the points that should be won first.
What is this Eternal Squad doing so slowly?
The bystanders are confused.
The people of the atmospheric team also defeated the wild monsters, and the team economy in their hands was also beating, but they fought relatively few, with only one or two wild monsters killed, so they still didn't think of gaining economic growth by farming wild monsters.
Until...
The action of the Eternal Sentai monster farming was 'caught' by the people of the Atmosphere Sentai on the spot.
A state that has been careless, and has regarded finding the altar as a side task, and taking monster farming as the main task.
After being quietly discovered by the secret scouts of the atmospheric warband.
They finally realized something was wrong.
Is there a bit of a problem with the way this Eternal Clan plays? Or is it easier to win with the Eternal team's style of play?
When this idea came to their minds, they were thinking about what the monster could bring, and then looking at the special effect of the other party, they knew that it was the [Scorching Cloak] effect, as well as the efficient farming speed.
It would be a fool to be able to understand this again.
After careful calculation, in the second round, a wild monster has 20 gold coins, and at least 50 wild monsters are farmed in a wild area, and 12 wild areas are farmed.
Farming all the monsters in the jungle adds up to as much as eating a losing streak.
In other words.
The Eternal Clan won the second round, not only with a small economic reward for a winning streak, but also with a reward equivalent to the economy of a losing streak by farming wild monsters.
The atmospheric team analyzed it layer by layer, and when it came to this point, I felt that I couldn't just leave it on the opposite side.
Then the problem arises again.
What if you can't beat him?
If you brush with him, the other party is well equipped, and the brush must be faster than you.
If you don't brush with him, you fight with him, you can't beat him, send a group to annihilate, 5 people, 500 per person, that is the economy of 2500.
You sent five heads, and this round announced the opponent's victory in advance, which curbed the opponent's farming economy, and still sent some economic past.
Moreover, no one said that the first leg was lost, and the loser of the second leg could not be reversed.
If there are sufficient geographical advantages and successful group starters, there is a chance to win if there is a miracle group of five people.
If you deliberately send it in the past, you are also giving yourself the opportunity to turn the tables.
Black Hole, the captain of the Atmosphere Troop, is a little sour.
He wanted to cry.
It's not sending it, it's not sending it.
Why is it so hard to play a game!
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