Chapter 687: Posture
The Phantom Knife is one of the most well-known toy weapons in the game, with a rare output of only one in the entire server.
The attributes are barely keeping up with the blue weapons of the same level in terms of basic attributes.,There's nothing to complain about this.,Purple weapons in this game are relatively rare.,Not to mention the quality of the top.。
In other words, in fact, the weapons in the hands of most players are still of blue quality, and this phantom knife is not too disadvantaged in terms of basic attributes corresponding to its own level.
However, the color quality of the Phantom Knife is red, which is entirely due to the fact that his elemental attribute is an attack speed bonus of 36%, which is very exaggerated.
Although the attack speed varies from class to class, the attack speed of each class also has a related balance depending on the class, and this balance is very appropriate.
At the same time, some equipment also has attack speed blessings, for example, this game has an attack speed suit, but the full attack speed set adds up to only 20 percent, if some weapons and clothes are attached, in short, as far as the currently known equipment is concerned, the full attack speed that can be made up is only 25%.
However, this phantom knife is 36% for a knife, and this attack speed is exaggerated enough, if it is combined with the attack speed suit, the attack speed can directly start at 56%.
What is the concept of 56 percent attack speed?
The basic attack speed of the character is one, so it is theoretically one knife per second, but if the attack speed reaches 56 percent, then it is one hundred and fifty or six knives per second, to put it bluntly, it will be faster than others at the time node of three seconds.
However, the reason why this exaggerated attribute is called chicken ribs is because the game itself is a game that tests the reasonable release of skills, the use and cohesion, and the more delicate thing is to intersperse some ordinary attacks with these skills.
Skill bonuses eat the basic attributes of equipment, and interspersed with normal attacks are more eating attack speed, and at the same time, some of the timing of interspersed normal attacks in the arena is due to the problem that the object is a character, which is different from some monsters in PVE dungeons.
Lin Chaofeng's idea of the Phantom Knife is naturally based on the arena, and the place where the arena can usually use ordinary attacks is to seize the opportunity to make up for ordinary attacks when the opponent plays some hard control states, pursuing a set of maximum output, such as some hard states similar to freezing, petrification, stiffness, etc.
Then there is the so-called false move that will frequently use normal attacks, which is because in the economic field, when the normal attack hits the enemy for the first time, the enemy will have a short stiff action of leaning back, which can be regarded as one of the stiff states.
The biggest effect of the false move is to prevent the opposite side from waiting for the hegemon's breakthrough skills, and the response is timely and the opportunity is grasped well, which can do the role of breaking the move.
Of course, when facing some novices, the opponent will often expose various flaws due to lack of experience.
But whether it's grasping the control state to supplement the output or a false move, this pursuit of attack speed seems to be a bit of a sense of abandoning the basics, not to mention this false move, that is, swinging the knife at the air, it is the timing that plays a decisive role, not the question of whether you swing the knife fast or slowly.
In addition to the skill connection, this high attack speed is actually not as real as some other weapons with other elemental attributes, because the elemental attributes of some other weapons have a variety of practical bonuses, such as breaking defenses, and such as the artifact plus skill level they mentioned before.
Judging from the output panel alone, it must be that the damage of the high attack speed connection set is higher, but when you can intersperse normal attacks, it means that as long as you don't make mistakes, you can continue to connect other skills, and the damage caused by the subsequent skills may not be compensated by your extra one or two knives.
Not to mention that there are also some weapons whose elemental attributes themselves have a negative state, so if it is triggered, it will really be a knife that lowers you countless times.
In the arena, the character's HP is basically two and a half sets of full damage combos that can end the battle, which means that some weapons with negative elemental attributes themselves are basically a set of winning games as long as they are triggered at the right time in the first combo.
In this way, the Phantom Knife is really not comparable at all.
At the same time, in the PVE dungeon, the places where the equipment is more eaten are on the level boss, and you can deal with this little monster how you like, and the attributes of the phantom knife are even more chicken when facing the boss.
The reason why PVE dungeons are more cooperative is because most of the output is played by skills when fighting bosses, and this so-called cooperation is to put it bluntly, the various professions are mixed together, how to play skills comfortably, how to make skills hit the maximum damage, how to reasonably connect skills, in short, everything revolves around skills.
There are eight classes in this game, and if eight different classes are gathered together, there may be more than a hundred skills in total, and the so-called coordination is simply the coordination between these more than 100 skills.
In this way, it seems that normal attacks really have little use.
And then there is the situation of supporting ordinary attacks, most of which are in the face of the target out of the control state, many bosses and various hegemonic bodies, this floating is no way to keep it all the time, is it difficult to make a freeze or stiff or something, everyone is desperately releasing their highest damage skills, you carry a broken knife to go up to the general attack?
This is how this game is played, and it is also a common understanding of the Phantom Knife, so although the Phantom Knife is only one on the whole server, the toy knife always seems to be a toy knife.
It is also since the advent of the Phantom Knife, because the owner thinks that the strange goods are livable, and the asking price is very exaggerated, so no one cares about it all the time.
Indeed, if you want to say that thousands of dollars are estimated that some capable local tyrants will get nothing to wear, after all, it is unique, but 100,000 yuan is there, and the price is a bit excessive.
This game is not too demanding for attack speed.,Everyone is basically around 10 percent.,Some people who wear attack speed suits may have more than 20 percent.,Even if that's it, it's an overflow.,Otherwise, it won't be called an attack speed suit.。
And the reason why the real artifact has a big guy will pay such a high price to collect is because the weapon really has very practical attributes, whether it is the basic attribute or the elemental attribute is very good, it can be regarded as the ultimate pursuit of some players who really love this game, and it is normal for capable players to make various offers.