Chapter 663: Let's call this early theme of the first week: Orphan Painter

'It's a great picture! ’

"Damn, it feels a little better than the previous Nebula Games' "Watch Dogs", which seems to have better graphics! ’

Chen Xu didn't have time to sigh yet, and the audience in his live broadcast room had already started to talk about it.

Hakoiwa sandbox game map, "The Sims" is not the same as "GTA" This kind of open world, although it is also a seamless map, but most of the resources in the game are preloaded in batches.

As with most open-world games, in order to save resources, players will often find that you have killed someone in location A, but when you run to location B, the corpse will be spawned when you return to location A.

Or if you use an out-of-game device, such as a teleportation helper, teleporting from point A to point B will often result in the model not being loaded.

The "Sims" is preloaded, because it is a casual simulation game, which can save resources more than the open world of "GTA", and at the same time, the optimization experience of the entire game team on the VR platform, after experiencing the two open world games of "Watch Dogs" and "Assassin's Creed: Odyssey", basically has a deep foundation precipitation.

So in The Sims, players can see a very spectacular city.

When the camera zooms out, the entire map of the city presents a large top-down view, with only towering buildings, green trees, green mountains, and rivers.

When the player zooms in, they will be able to see pedestrians and vehicles on the street, which is also the preloaded mode in the game.

Only when the camera locks on an area will the relevant resource content be loaded and refreshed.

Otherwise, if you really want to create a synchronous urban ecology, it really needs a next-generation black technology for "The Sims".

"Orphans whose parents died, idols of art Van Gogh and Qi Baishi, dream of opening their own art exhibitions, and now live in the old city, and their daily work is to sell paintings on the streets.

Entering the game, looking at the character information generated by the system, Chen Xu already had a number in his heart.

He has only 50,000 yuan on his body, lives in a rented house, and is a street painter by profession.

The game doesn't have any goals, and like the previous Nebula Games' Minecraft, The Sims doesn't have a real goal, just like the name of the game.

Simulating the life of the villain in the game, this is the main gameplay of the game.

And the goal is just a given end point for the player.

"This map is huge! It is also divided into a small piece, there are many different cities, this is similar to reality, the housing prices and economic consumption of large cities and small cities are different, and there are some occupations, big cities and small cities are also different. ”

Although there was no novice teaching, he was not a novice to the game after all, and soon Chen Xu discovered some interesting content in the game.

The map in the game, Yang Chen and his team are designed according to the idea of the seamless map in the three generations of "The Sims" in the dream memory, and this seamless map can be said to be very good for the player's immersion.

Later, the four generations of "The Sims" canceled this seamless design, on the one hand, because in the later stage, various DLC content was slowly filled, and the optimization of the game was unbearable and the technology was insufficient.

On the other hand, this kind of seamless map is actually difficult to create DLC content.

For example, if you want to make new DLC content in the future, you will have to either fill in the seamless map or expand the map again.

However, if you want to expand the map, you have to consider a style that adapts to the original game map.

On the other hand, in the four generations of The Sims, there is no need to think about this problem, and each of the different themed DLCs can be used as a separate map.

However, for Yang Chen, there is no need to divide the map into different theme blocks like the original "The Sims".

Because there is no need for that, the seamless large map itself is much more than enough, and the player will be less shocked if it has to be divided into small squares, and even in that case it can maintain extremely refined graphics.

But when all the maps are presented to the player together, the visual impact is completely different.

It's like you have 1 million in your bank card, if it's just a number, the mood swings in your heart are far less than the impact of putting 1 million cash in it, and the same is true for games.

"It feels a lot like GTA, but it's much richer than GTA."

Although it is a well-known simulation game, under this extremely exquisite picture effect, Chen Xu is difficult to compare with those simulation games he has played before.

The games I've played before, not to mention this kind of exquisite box garden world, most of them are that kind of text and vertical drawing, and they don't even have animation effects.

And if you compare it in the game, the first thing that comes to mind in his mind is "GTA", except for the perspective and operation gameplay, and the inability to break through, the feeling is quite similar, but the elements are richer.

For example, in the game, you can control your character to shop online, and you can choose to buy clothes, furniture, and some other decorative items.

In addition, in the game, the character also has special values such as health and mood.

"Let's make the home beautiful first.,The mood value is also related to the living environment.,And the mood is good or bad.,It's related to whether our painting skills in the game are good.。

Looking at some of the content in the game, Chen Xu was going to decorate his home first.

Now that you're starting your own brand new Sims, the first step is to make your home more beautiful, after all, how can you sweep the world without sweeping a house, and starting a family, you have to have a home first, and the premise of having a home is to have a house.

In reality, although he hasn't bought a house yet, he has a lot of houses in the game, and this has added a new house.

"The bathroom is a shower? This won't work! Install a bathtub, this bath is comfortable, there is no computer in the bedroom? This can't be done, how boring it is to have no computer, buy another computer, and have a switc*** machine! ”

Like most simulation games, players in The Sims may not be able to figure out exactly how the game is played for a while, but there is one thing that can be done once you enter the game.

That is to decorate your own home, from furniture, tiles, and decorations to floor renovation and house expansion, players can operate in The Sims.