Chapter 807: A Cinematic Immersive Experience Game More Suitable for VR Platforms
Regarding the DLC content of the follow-up "Borderlands", Yang Chen actually didn't pay much attention to it.
After telling the story about Handsome Jack, the follow-up stories about the Vault and the rest of the planets will be released as DLC supplements.
And "Borderlands" itself is not a project of a pure Nebula game, unlike the previous "Battlefield", "Borderlands" UEgame also occupies a lot of share.
And there is the foundation of "Borderlands" itself, according to such a brush-brush mode, as long as there is no big problem with the data, it is almost impossible to usher in any failure, because the core of equipment-driven games is data.
Of course, there needs to be a skin to wrap on the outside of this data, and "Borderlands" is obviously this skin.
And this set of brushes has Borderlands as a reference in the gameplay mode, plus this is not a creative game, but a game in the equipment-driven brush category that tests the numbers.
In this case, there is no way for the follow-up UEgame to do its DLC well, so Yang Chen can only say that UEgame has almost begun to move towards a road of destruction.
It's not a temporary trough, it's doomed.
As for the VR matter mentioned by Grayson, Yang Chen did not give Grayson any reply.
Is there a VR platform to do?
This is an obvious question.
As early as before, Nebula Games' projects have been constantly trying VR platforms.
The original "Yu-Gi-Oh" was one of the earliest games, and it was also a game with relatively low technical difficulty, with fixed scenes and monsters.
In the follow-up VR version of "Silent Hill", the VR version of "Resident Evil 5", and "Iron Man" in order to lay the foundation for "GTA", Nebula Games' VR technology is not mature, but it is definitely not weak.
Today's new VR technology, including the drop in price and the improvement in performance, may not be a big change for other industries, but for the game industry, at least for the top game manufacturers, this is definitely a new competitive field.
However, for most players, in fact, the change of VR products does not have much impact on them.
The main reason is that there are not many games that can be played on the VR platform.
It's a game from a few big manufacturers, and it's all games that players aren't interested in.
Indeed, most players of "Battlefield" and "Iron Man" are actually very interested in VR mode.
But the key point is that "Iron Man", which is more like a movie, has no need to use VR to play, and Nebula games have also been ported to the PC platform, and whether it is a VR platform or a PC platform, the price of this game is super cheap.
And the other "Battlefield",Although the picture effect is definitely shocking enoughVRThe display is absolutely shocking,But the operation experience is not very good,At least for players who are familiar with the keyboard and mouse operation of the PC platform,VR mode with a dual-wielding remote control to play this shooting game,Especially the real confrontation is still very awkwardγ
Because this can release the negative experience of the player infinitely, so that they are fully aware of the fact that they are a rookie.
If you use a keyboard and mouse to operate, you will die instantly when you meet, and you can say that this wave of your own reaction is slow, not because your skills are poor, but because your opponent is better.
You can use the VR version of the dual-wielding remote control, and when you meet the enemy soldier around the corner, you jump and stroke a shuttle, and then you are killed by the opponent with a knife, which is not to be talked about.
Of course, the most critical point is that there are no masterpieces, which were limited to function earlier, low-end VR can't play good games, while high-end VR can play good games, but there are too few users to sell games, which leads to almost no manufacturers developing any masterpieces on the VR platform, even if there are current perspectives, it's not interesting.
I really want to say that it is worth playing.
"Silent Hill", "Resident Evil 5" and the VR versions of horror games such as "Escape", which were later ported by Nebula Games, understand?
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The great changes in the VR industry, the first to speak out is the recent rise of Apex games.
Although it is said that the popularity of "Star Wars" has not reached the height of "PlayerUnknown's Battlegrounds".
But it is not to say that it is a failed product, on the contrary, it is quite successful, but it has encountered unusual opponents.
This defeat actually didn't have much of a blow to the morale of Apex's game, and even boosted it.
Why?
I have encountered Nebula Games products in a row before, "Vice City" and "Godfall" were beaten, and "Star Wars" has not been beaten down in the face of such a strong opponent as "PlayerUnknown's Battlegrounds" after being redone.
What does this mean?
They're improving! They've gotten stronger!
From being caught by one punch before, it has now taken three punches to fall.
And compared to the traditional PC platform, VR can be said to be a completely new platform.
Even Apex Games has arranged a special press conference on the VR industry's views on the impact of gaming.
At the press conference, Ethan spoke eloquently and expressed great optimism about its prospects.
VR games, obviously, will be a mainstream trend in the future, but the same traditional gaming platforms will not be obsolete, because VR games can bring players a more immersive experience, but they also have their own limitations. β
For example, high-intensity FPS, as well as RTS and other types of games, are still more suitable for the current PC platform, and I personally think that VR games are more suitable for games with a high enough immersion experience from the current point of view, and some games with a shallow sense of immersion are still not suitable for VR, such as the recently popular "Borderlands". β
'Disparaging 'Borderlands?' No, no, no, of course not, I don't think any game manufacturer can belittle this game, it's enough for players to like it, after all, with tens of millions of sales, who can say that it is not a success? Just in terms of the VR platform, the game "Borderlands" is still lacking in terms of plot. β
Well, it's not that he's not exciting enough, it's that it's a little less flavorful. β
'Epex's next move?' Of course, we can reveal some of it, and then we will work with Huaxia's partners to jointly develop a new game, a game with a strong sense of movie immersion, which is also a new attempt in the direction of VR games. β
At Apex's press conference, Ethan showed off his yin and yang science.
In the same Nebula game, Yang Chen also paid attention to the press conference held by Apex, but after watching it, Yang Chen couldn't help but be speechless for a while.
This foundation of yin and yang is not good! This is too superficial, I have to come to the domestic live broadcast platform, as well as the major post bar forums to further my education.
You can feel your yin and yang through the screen.
However, putting aside Ethan's superficial yin and yang weirdness at the press conference, Yang Chen agreed very much with the views that Ethan said at the press conference.
No one can make a judgment on the future of VR technology, but as far as the current commercial games that can be achieved in the industry are concerned, immersive experience games are definitely the best idea.
However, unlike Yang Chen, who didn't care too much about the yin and yang weirdness at Ethan's press conference, after this press conference, it caused widespread heated discussions among players at home and abroad.