Chapter 530: The Idea of Overwatch

Regarding NetDragon and Phoenix Games' "Dragon and Phoenix Heroes", Yang Chen paid attention to it and put it down, after all, the game has not come out yet, and it is not clear what it is.

And the most important point is that Yang Chen still has a lot of confidence in "League of Legends".

If it is according to the version of "League of Legends" when it first appeared in the dream memory, there is no doubt that it is still a bit suspenseful in the face of a strong competitor competition from similar games.

However, in the case that he has already stood a pit in advance, and the version of the game itself is quite mature, Yang Chen is not too worried about the problem of "League of Legends".

And at present, it is only a new mode, and new heroes will be introduced in the future, and there are some modes that are biased towards entertainment, such as IMBA, unlimited firepower and clone mode, etc., all of which can bring players a variety of novelties.

For an online game, continuous updates are still very necessary for the increase in popularity and user stickiness.

This is not only reality, including dream memories, there are countless manufacturers who have handed in the answer sheet.

Among them, "League of Legends" was a part of this in the early days, and there is also a battle royale game called "Fortnite", which can maintain its hot popularity and freshness is also related to his frequent updates.

Compared with focusing on the challenge of "League of Legends" facing NetDragon and Phoenix Games, Yang Chen's focus is on another game.

It hasn't been online for a long time, and it can already be regarded as an abandoned son "Ragnarok" that has been eliminated by Phoenix Games.

The elements of FPS, coupled with action elements and MOBA elements, made Yang Chen think of a very popular game in dream memory, but then it cooled down quickly - "Overwatch".

Unlike the storm that players ridiculed, "Overwatch" was really popular for a while, until his competitive mode appeared and the proliferation of plug-ins, which caused a large number of players to quit the pit, which made him slowly turn from a phenomenal popular game to an ordinary game.

Through the characteristics of Phoenix Games' "Ragnarok", the first image that appeared in Yang Chen's mind was the game "Overwatch".

What do you say about such a game?

The gameplay is actually not unique, because in the dream memory, long before "Overwatch", there was a fat man who couldn't count three to make a popular game "Team Fortress".

However, Blizzard relied on the stillborn "Titan" leftovers, combined with the mode of "Team Fortress", and referred to the characteristics of MOBA games, to make "Overwatch" a phenomenal game.

If it's just like Team Fortress, it's clear that Overwatch is definitely not going to be a phenomenal game.

Not to mention the core elements of unique gameplay, the other point is the character design in the game, which can be said to be one of the main reasons for the smash hit of Overwatch.

Because in addition to "Overwatch", it also has another name that is ridiculed by players, "Overwatch Ass", and even on some video sites that only adults can see, the number of searches for its book and 3D animation has always been high.

And compared with Blizzard in the dream memory, Nebula Games actually has a greater advantage, that is, the control of plug-ins.

If the "Overwatch" in the dream memory has suddenly plummeted in popularity from a phenomenal game to an ordinary game, on the one hand, it is related to his slow update and delay in launching new heroes, new maps and content, and on the other hand, his competitive elements and plug-ins.

Especially the latter two key points, competition and plug-in.

There is no doubt that people are competitive, and if it is just that matching does not matter other elements, then this competitive psychology will not be amplified.

By adding the element of qualifying, this sense of victory and defeat will be infinitely enhanced.

Win with a smile and lose NMB, especially compared to a game like "League of Legends" that can bring out the abilities of individual heroes.

Overwatch is also in line with Blizzard's usual style, that is, team and balance, but the balance they think is a balance that raises the player ceiling and lowers the player ceiling.

For example, the positioning and restraint of heroes allow the upper and lower limits between players to be narrowed infinitely.

Genji, who has 200 blood, has the ability to bounce back and cut in instantly, so it can be said that he is an assassin in the game, specially used to assassinate the opponent's back row such as a nurse.

But once he met Winston, an expert in the net, it was simply a matter of being beaten by Tianke.

More HP than you can be described as rough skin and thick flesh, electric attacks ignore your rebound, and the displacement skill is farther and shorter than yours.

Unless the gap is too big, Genji just can't beat Winston.

Because the hero's attributes and responsibilities are different, this means that there is bound to be a situation where the lineup is good or bad in the game.

For example, at the same level, if you don't have a wet nurse at home, but I have a wet nurse at home, I must have a wet nurse to take advantage.

Especially with the uneven level of players, this kind of hero gap is even more serious.

For example, the eagle of the pharaoh flying in the sky, only McCree, Black Lily, Hanzo and Soldier 76 can deal with it.

But what if the marksmanship is water, and there is an angel mother behind the eagle of the pharaoh who is tethered to him?

That's simply invincible!

Because this traditional FPS character needs to be aimed, and the eagle of the pharaoh in the sky can just blast it with a bazooka.

The consequence of this is that I can't beat you, so I'll join you.

Sitting at the table, Yang Chen looked at the GDD plan in progress, and his brows furrowed.

If you want to make Overwatch a hot game for a short time, it's not difficult.

Especially compared to the harsh environment in the dream memory,Almost any FPS game has a plug-in different.,The sound law plus the soundness of the game industry,There is also the technology of detection and prevention of plug-ins.,Not to mention the complete extinction of plug-ins.,But at least it's not like those games in dream memories as if everyone is open.。

But if that's all it takes, in the mode of Overwatch itself, after starting to enter the competitive attribute, it will also enter a dead loop.

Because Blizzard didn't think about it from the player's point of view at the beginning, the classic team configuration of tanks, output, and healing, and the heroic restraint of individual heroism aside, it can be said that "Overwatch" went to the game from the beginning with the competition of "League of Legends".

In a way, Overwatch is the same as Heroes of the Storm, which is to build a league series and focus on esports.

The biggest difference is that "Overwatch" has really been popular, while "Heroes of the Storm" has always been popular.

Recalling the "Overwatch" in the dream memory, as well as some related content, Yang Chen soon made a decision.