Chapter 83 Three Kingdoms Killing Lecture Hall Military General Volume God Sima Yi
At the request of book lovers, this chapter talks about Shen Sima.
Shen Sima Yi, four blood (three blood after awakening), male. You can accumulate a Ninja Mark for each card you discard during your discard phase, and a Ninja Mark for each bit of damage you take.
Once you've killed someone, you can play another turn after the current turn.
At the beginning of the round, Awaken when Ninja reaches 4 or more to gain Ghost Talent, Banishment, Wisdom, Checks and Balances, and Kill. Each skill is activated on the condition that a Shinobi token is discarded.
It is not unreasonable for the official to seal Shen Sima and Shen Zhao Yun a long time ago. The strength of Divine Sima and Divine Zhao Yun was more than a cut above that of other Divine Generals. Lu Meng, the most stable god among the six god generals, was also a little inferior in the face of these two god generals, but later the generals became stronger and stronger, and the official felt that the comprehensive strength of the generals was enough to face these two god generals, so they put the two into the god generals, from the six gods to the eight gods
Shen Sima is biased towards playing in a group (but his solo ability is also very strong), and Shen Zhao Yun is biased towards solo (playing in a group is also good)
Let's start by analyzing the skills. The first skill is purely for post-awakening, so there's not much to say. It should be noted that you can control the amount of patience yourself. If you're full of blood and have endured enough, then it's best to find a way to drop a drop of blood before awakening. After all, this drop of blood is lost after awakening, so it is better to use it before that and save a forbearance.
After all, there is no difference between the god Sima and the tabula rasa. Of course, the more you endure this thing, the better, and there are no side effects.
Lian Po is a relatively special skill, and it is also a perfect skill. There are a lot of videos of Shen Sima on the Internet, and you don't need to watch it to know that those who can show off are even broken, and those who don't need to be broken are basically embarrassed to post them on the Internet.
It should be noted that Shen Sima's streak is not necessarily his own round killing. For example, outside of Shen Sima's round, I used a borrowed knife to designate a remnant blood for him to kill. Shen Sima killed, and the other party did not flash (because it was outside the round, so Shen Sima's finish was invalid at this time). If that residual blood is collected by Shen Sima, then after my turn is over, Shen Sima's streak will still be valid, and he can choose to jump directly to his turn. Of course, after the streak is over, I will jump to my next house again and continue in the normal order.
However, there is a special circumstance, if the person in the current round dies before the Shen Sima kills, then the Shen Sima will not be broken at this time. For example, let's say I use Jia Xu to unleash chaos in my turn. If I was a remnant of blood, and my next family would have taken me with a knife. Then my Jia Xu is dead, but the chaotic settlement continues. At this time, if Shen Sima went out to kill and collected another remnant of blood, he could not break it. The reason is that the current round was already over when I was killed, and Shen Sima was the one who was killed after the end of the current round, and did not meet the trigger conditions for the streak.
Another little trick. Shen Sima's combo is an extra turn after killing. It doesn't matter if you kill one or two this turn. Therefore, when there are two residual blood on the field at the same time, you don't need to kill them all at once, kill one first, and then kill one after the break, so as to maximize the benefits of the break.
Let's start talking about Shen Sima's core skill, the awakening technique.
After awakening, you can master five new skills at once, and they are all key skills. The ghost talent represents the change of judgment, the exile represents the strongest control turnover, the checks and balances represent the improvement of the quality of the hand, the wisdom represents the outbreak, and the complete kill represents the harvesting ability. It can be said that the awakened Shen Sima, when he endures enough, is a very versatile military general who can deal with any situation. All five skills exist and can be used at any time. This is something that Zuo Ci can't compare. Zuo Ci can only engage in one skill per turn.
The most important point of playing Shensima is to repeatedly emphasize that it is to control "forbearance".
There's nothing to say about changing the sentence, the skill of banishment is not necessarily used, and you need to turn people over depending on the situation. Checks and balances and kills are both highly rewarding skills, and kills must be used when collecting heads (unless everyone on the field has no cards). Checks and balances and wisdom are both in the service of the complete kill, and the complete kill is in the service of the continuous break. But it is important to note that it is the wisdom of the group. Unless you're at a flashpoint, don't be quick to gather wisdom. It doesn't make much sense to lose a ninja in order to draw that one more card.
Next, PS a few points of Shen Sima's gameplay.
1. When you are the lord, don't be afraid to kill loyal ministers. There is a pile of residual blood on the field, and there are no peaches on the loyal side, when you have ten thousand arrows from the Southern Barbarians, you can decisively put it down and achieve a break (you don't need to waste patience to launch a kill when you kill your teammates.) This streak is likely to be a turnaround point.
2. When you are a traitor, you would rather not leave a flash on your hand than keep a Nanban. When the endgame is released, it's basically over.
3. When you are a mole, you can deliberately discard a few cards in the early stage to delay the awakening time. Because Shen Sima didn't taunt much before he awakened, after awakening, there will be many people who want to kill you as soon as possible.
4, the same 1, when you are a thief, don't hesitate to see your teammates have no blood, and fight a Nanban.
5. The most important point is to endure and save some use!
Restraint, coordination and restraint.
First of all, Shen Sima is a military general with full marks in both individual ability and team combat ability, and he is not very afraid of targeting. But it's also hard to cooperate.
Shen Sima can restrain it, because his ability is very comprehensive, so no matter who he encounters, he can have the strength to fight. There is no particularly noticeable restraint. 、
It's also hard to target. Before awakening, Xu Huang could make the other party unable to touch the cards by cutting off food, delaying the awakening of Shen Sima. Shen Sima did not have the slightest deterrent power before awakening (even if there was a continuous break, it was not completely killed, and it was more difficult to collect people's heads in the early stage), but after awakening, he could use the ghost to change the sentence, so he was not particularly afraid of Xu Huang.
In addition, those who can limit the hand can basically make Shen Sima play not so brightly, such as Zhang Liao, Zhang He, Liu Feng, and so on.
Lu Su can reduce the hand of Shen Sima by exchanging a small number of cards from his teammates to Shen Sima, which is also to delay his awakening. But unlike Xu Huang, even if he awakens, Lu Su can restrain Shen Sima a little.
To say that there is really any military general who is extremely restrained by Shen Sima? The only thing I can think of is Brother Chun. Ruthless attack on the god Sima can not let him take it. Even after awakening, exile can be refrained. At the same time, Brother Chun's out-of-turn defense greatly affected Shen Sima's complete killing. Because Brother Chun generally saves himself, he rarely relies on his teammates to save him.
In terms of cooperation, most of the generals who give cards can form a cooperation, but in fact, the best cooperation is still those generals who can urge people to attack, the most classic of which is Chen Gong and Fa Zheng.
Instead of cooperating with Shen Sima to save patience, it is better to cooperate with him to break evenly. After all, throwing cards means that the output of the turn will be reduced by a bit. It's a trade-off. The playability of Shen Sima is very high.,Now the game card is out of the permanent god general.,I haven't drawn the god Sima yet.。 I still envy those who have permanence. This is a good use of the military generals who can defy the sky, I dare not guarantee that it is very complete, welcome to join my readership 134303000 discuss together, supplement, play together!