Chapter 578: Biochemical Launch and Not Quite Good News

Draw a big pie, I'm skilled in this project!

Listening to the words of UEgame and Jiasheng, Yang Chen suddenly became interested.

He may not be particularly proficient in other aspects, but Yang Chen still thinks he has a hand at painting cakes.

Next, I chatted with the other party, of course, Yang Chen didn't mention too much about the content related to "The Witcher: Wild Hunt" to be produced next, but said that there will be a magic-themed game that has been developed and produced.

As an ordinary player, it is natural that he is not aware of the various secret wars of game manufacturers.

At the beginning, Nebula Games cooperated with UEgame and Jiasheng, and NetDragon counterattacked in three aspects, which caused heated discussions in the game circle.

However, then players found that this didn't seem to have much to do with them, and the games they should buy were still bought, and the game manufacturers that owned the platform themselves basically followed a default situation, that is, their own platform games were the most discounted, and when it came to multiplayer, they needed to connect to their own platforms.

This makes most players actually accustomed to the multi-platform strategy, and it is cheaper to buy directly from the game manufacturer's platform.

However, for small and medium-sized game manufacturers, the choice of standing in line is particularly important.

However, as for maintaining small and medium-sized game manufacturers, these things need to be considered by Xu Yu, UEgame and Jiasheng, and Yang Chen's main consideration is how to make the game well.

…………

In about a week, the platform turmoil has basically stabilized, except for some game manufacturers who have no recent works, and the rest of the manufacturers who have plans to launch their works in the near future, basically made two choices.

The first one is naturally that neither of them is offended, as long as you want, our games are on your platform channels; The second is to stand on the platform to get money and promotion resources, or log in for a limited time.

UEgame is the most wealthy in terms of partnerships, selling other game manufacturers and some independent game studios, while FOREX is a mature operation and the drainage of users on its own platform.

The rest is the leader effect of Nebula Games.

The Witcher: Wild Hunt hasn't officially entered the development stage yet, but another game, Resident Evil 4, developed by Lin Jiayi, is already poised for release.

UEgame and Jiasheng, as well as Nebula Games co-publishing, domestic and foreign simultaneous launch, the only shortcoming, that is, originally according to the internal situation of Nebula Games, this game is ready to be launched with the film of "Resident Evil", directly exerting the popularity to the maximum.

But now, due to special reasons, the game can only be released in advance.

Nebula Games, "Resident Evil", no matter which one is picked out, it definitely comes with a guarantee of millions of sales.

Let's not talk about Nebula games, one game after another, which has already made the weight of the four words Nebula games in the minds of players reach an extremely high level.

For most players, you can dislike Nebula games, but you really can't deny the products of Nebulas games.

And the IP of "Resident Evil" is a classic for most players.

At the same time, it is also the largest IP project of Nebulas Games so far, aside from the DLC of some games, this is also the only IP of Nebulas Games to launch a sequel.

Leon, Chris, Jill, King Ada, Claire, and the villain Wesker are all extremely popular.

For several years in a row, "Resident Evil" has been considered a huge IP.

Such a game, there is no doubt that whether it is Nebula Games, UEgame and Jiasheng, it is enough resources for publicity.

Expectations are also high.

"Awesome! Resident Evil 4 is finally here! I don't know if Leon and Ida can be together in this work! Leon has become a small fresh meat and an old bacon. ”

"If you want to eat fart, how can you make a sequel together?"

"Actually, it feels pretty good! Every ending has Sister Wang's love bazooka. ”

"Brother upstairs, please note that it's no longer Sister Wang, but Aunt Wang!"

"Auntie, is it more delicious?"

A large number of Resident Evil fans have left their anticipation for the new work online.

In the expectation of a group of players, the sales of "Resident Evil 4" on the first day were also successfully released, with 4.8 million copies worldwide, which is not dazzling.

However, in Nebula Games, Lin Jiayi shook his head when he looked at the sales: "If Mr. Yang is in charge of you, the sales volume of the name alone will increase by at least 2 million copies." ”

It looks like a sycophant, but in fact it is the truth, as the developer of the first game of "Resident Evil", and the name of the second sequel game, for the players and fans of "Resident Evil", the recognition of Yang Chen is still the highest, even if the follow-up sequel to "Resident Evil" was developed by Lin Jiayi and his studio.

Hearing this, Yang Chen smiled and didn't say anything, but handed Lin Jiayi a game design document as thick as a small homework book.

Of course, it's not all the detailed design of the game, including the world view, background setting, and plot outline.

As for the more detailed text, as well as the plot footage in the game, the writing team is still working on it.

"Linear RPG combined with open-world casualness!" About half an hour later, instead of looking at the story about this game, but simply looking at the idea and architecture of the game design, Lin Jiayi already had a general idea.

The combination of RPGs and the open world is actually set in many games, including The Elder Scrolls: Skyrim, which made Nebula Games famous in the first place.

But as more and more game designers research The Elder Scrolls: Skyrim as a game, they have actually fully understood its design ideas and solutions.

Including many later games that combine RPG elements with the open world, they have adopted this model.

Divide the mission plot in the game, and cut from any angle to merge into the final main road.

The "Witcher: Wild Hunt" in front of him seems to be like this, but it doesn't give Lin Jiayi such a feeling.

It's more like the RPG of the Time and Space series that he was good at before, telling a linear story from start to finish.

"A monster is harassing a village, the player can choose whether to end the monster or not, and the player's choice will determine the life and ......death of the villagers in the village from now on," Yang Chen said to Lin Jiayi with a smile.

As a leader in the game industry, coupled with the fact that he had read the design book of "The Witcher: Wild Hunt" before, Lin Jiayi instantly understood what Yang Chen meant.

"Multi-line branch plot, each decision has a corresponding ending, thus giving the player a sense of influence substitution, the village was destroyed by the monster because the player was indifferent to the sidelines, and if you subdue the monster, the village will be saved, and even affect the subsequent plot." Lin Jia looked at the booklet in his hand and nodded, this kind of double-choice plot is actually owned by most games, but the only difference is that according to the design ideas in the booklet in his hand, this will be implemented from the beginning to the end, and this is a great test of the game's mission planning.

If the mission is not good enough, or even the text plot is not good enough, then the sense of substitution for the player will be seriously reduced, and there will even be a very embarrassing situation, that is, the branch option will not set off a trace of waves for the player, and it will not have a little impact on the game experience, and it will completely become a chicken rib content.

…………

For the next period of time, Yang Chen was basically discussing the development plan of "The Witcher: Wild Hunt" with Lin Jiayi in the conference room.

Even though Yang Chen had already glimpsed the complete appearance of "The Witcher: Wild Hunt" in his dream memory, there were actually many improvements that could be pointed out in many places.

The most direct embodiment is the details in the game, not to mention the sense of combat in the game, such as pedestrians on the street will react accordingly on rainy days, instead of standing stupidly in place as usual; Griffins and hunts, and witchers with skilled swordsmanship jumped off a two-meter-high wall and broke their legs.

In terms of these external details, Yang Chen will process and improve them at that time, so that the entire world of the Demon Hunter will be more real and shocking in the eyes of players.

However, during the discussion between Yang Chen and Lin Jiayi, another not very good news appeared.