Expansion Pack Chapter 1: Battle Mage and Elemental Mage Skills Summary
1. Battle Mage:
Armor Mastery: Leather Armor Mastery
Dazzling Patterns: There are five types of patterns, which are triggered when a battle mage attacks with different skills. The triggered Dash Pattern floats on the Battlemage's body, up to a maximum of 7, and each lasts for 30 seconds. Within 30 seconds, you can use the operation of Dazzle Pattern to make Dazzle Pattern fly out of the attack target, and Dazzle will automatically track the target and cannot dodge. Buffs the character for 20 seconds while killing the target. According to the operation effect of the blow, there are three types of dazzle lines: large, medium and small. Although it has no effect on buffs, there is a difference in the lethal effect of dazzling streaks. The power and effects of Dazzling Stripe attacks can be enhanced by combos. The higher the number of hits, the more powerful the dash will be. However, the character's passive status effect is always fixed and will only change depending on the skill level.
Level 1: Sky Strike: Pick-up attack. After attacking, the target is levitated, the higher the level, the higher the float.
Level 5: Dragon's Fang: A direct stab attack that causes enemies to freeze for a short period of time.
Level 10: Streak: Two stabs. When two attacks overlap exactly on the same part of the target, there is about a 50% chance to trigger Bleed.
Level 15: Falling Flower Palm: A skill that attacks directly in front of you in a straight line, with a strong blowing effect. Cooldown: 4 seconds.
Level 20: Round Dancer: Forced to fall to the ground and ignore the body. Hidden attribute flicks over 180 degrees in arc and has a damage bonus.
Class Transfer: Non-attribute Dazzle (Dragon's Fang): The lowest attack power of the five dazzle patterns. The positive effect is to increase the self's movement speed. Movement speed is increased by 1% at level 1, up to level 20, movement speed is increased by 20%. Magic fluctuations are white at the feet.
Level 25: Ice Charm (Burst): The buff effect is to increase the caster's physical defense. Level 1: Strengthens one's physical defense by 2%. Hitting the target deals small stiff, ice-based magic damage. 50% chance to slow the target for 3 seconds. The higher the level, the higher the chance of slowing down, and the more obvious the effect. Magic fluctuates blue at the tip of the spear.
Level 30: Fire Attribute Pattern (Falling Flower Palm): The buff effect is to increase one's own strength. Increases STR by 125 at full tier. After the level 75 update, the maximum level is level 9. Magic fluctuates red on the arms.
Light Attribute Dazzle (Sky Strike): The buff effect is to increase attack speed. Magic fluctuates yellow on both hands.
Dark Charm (Waltz Stick): Magic fluctuations are purple on the hilt of the spear.
Level 50: Strong Dragon Pressure: The judgment is extremely strong, and if the shot is real, the target will be forced to fall to the ground.
Awakening: Fighter's Will: Passive skill, no skill cooldown, and no duration. By performing combos, the Battle Mage will continue to evolve in battle and improve his combat status. Stage statistics are based on combos. Because combos are usually phased, this statistic naturally also gives the character enhanced attributes based on the number of staged combos.
Full Tier:
Stage 1: 10 consecutive hits, attack speed increased by 0.5, movement speed increased by 2%, strength increased by 30;
Phase 2: 20 consecutive hits, attack speed increased by 1, movement speed increased by 4%, strength increased by 50;
Stage 3: 30 consecutive hits, attack speed increased by 1.5, movement speed increased by 6%, strength increased by 70;
Stage 4: 40 consecutive hits, attack speed increased by 2, movement speed increased by 8%, strength increased by 90;
Stage 5: 50 consecutive hits, attack speed increased by 3.5, movement speed increased by 10%, strength increased by 110;
Stage 6: 60 consecutive hits, attack speed increased by 3, movement speed increased by 12%, strength increased by 130;
Stage 7: 120 hits, attack speed by 6, movement speed by 24%, strength by 260.
Stage 8 (after level 75 update): 150 hits.
Level 60: Angry Dragon Piercing Heart/Angry Dragon Piercing Heartbreaker: Resembles a straight stab, cutting through the opponent's heart.
Level 65: Dragon Breaker: Battle Mage's strongest physical attack skill. The resulting effect is determined by the part of the opponent hit. Extremely fast.
Level 70: Fu Long Xiangtian / Tianxiang Dragon Flash: War spear and magic fluctuation incarnate into a dragon, a two-in-one skill of physical and spell attack, and a skill with the highest comprehensive attack power of a battle mage. The second attack, the first assassination is physical damage; The magic explosion that follows is spell damage. With a grab effect, the attack target is not limited to one.
Level 75: Wyvern in the Sky: A knock-down drill, and the attack is not just at the tip of the spear. The energy brought out by the character's spiral also completely exploded with the last blow, and it instantly brought a whirlwind.
Level 75: Fighting Mountains and Rivers: The war spear is inserted into the ground to transmit magic fighting energy, and then withdrawn, and the hidden eruption indirectly attacks the opponent.
Level 75: Tornado Cloud: Spin the spear, causing magic fluctuations to cause air currents, which are mixed with air currents to attack the target. Cooperate with Jiaolong to go to sea to have a cloud and mist effect.
Mana Shield: Increases the Battle Mage's defense.
Jiaolong goes to sea: the magic fighting spirit like a splash of water that shakes off in an instant.
Tyrant: Ultimate. Sweeping skills,The attack is the target's bare feet.,Pick it out in a circle.,How big you can sweep depends on the player's operation.。
Phantom Dragon's Tooth: The attack of the assassination is the same as the dragon's tooth, but it is only a few phantoms that need to be maintained by operation, and the number depends on hand speed and the accuracy of the operation.
Bailong Meteor Fight: Operational skills, with the assistance of the system, there is a large acceleration.
Techniques and tactics:
Floating Quadruple Stab: Normal attack of direct stabs, dragon teeth, and combos, and complete four direct stab attacks against empty targets. After the transfer, a hand speed of 170+ is required.
The dragon raises its head: change the direction of the dragon's head in Fulong Xiangtian through micro-manipulation. Awareness, experience, and hand speed are all indispensable.
V-Shaped Sky Strike: Sky Strike flashes a V-shape.
Interrupt the sudden interruption and then connect the tactics
The offensive and defensive stats of the low-level basic classes will be halved as the basic ability of the subsequent classes.
Maneuver and support abilities will be slightly weakened.
Containment, outbreaks, and healing abilities will be greatly weakened.
The combat range will be recalculated.
1of24: Battle Mage.
The choice to include Battlemage as the first class to be discussed is due to the fact that the class's full name, "Battlemage", appears first in the entire article. (Appears in Chapter 1 of the Expelled Master)
Battlemage is a straightforward, balanced close-quarters combat class. The class has a variety of continuous skills (abundant blow, grab, knockdown, and levitation skills), and at the same time, with the help of special skills such as dazzling patterns, the battle mage has far more mobility than the regular mage. However, the defense of the battle mage is not high, the physical defense of the leather armor is not enough to make up for the natural crispiness of the mage, and the magic defense is not as good as the orthodox legal class.
To put it simply, this class forgoes the range and AOE of a mage, and the defensive abilities that a melee class should have, but in exchange for a tougher close-range physical magic attack, as well as powerful buffs from Dazzle and Awakening.
Career characteristics:
Aggressiveness: ★★★ ☆☆
Defensive: ★★ ☆
Mobility: ★★ ☆☆
Explosiveness: ★★★ ☆☆
Control: ★★★
Auxiliary: ★
Treatment: None
Combat range: ★★ ☆
Battlemage Unique Skills:
Basic: Dazzling pattern
Awakening: Will of the Fighter
Level 55: Raging Dragon Piercing Heart
Level 65: Mighty Dragon
Level 70: Fulong Xiangtian
Level 75: Fight through mountains and rivers
Battlemage is positioned in the team as a cutting-edge melee physical/magical output, and its damage skills are mainly physical damage, supplemented by some magic damage.
Contrary to intuition, the direct aggression of the Battle Mage is actually not very prominent, compared to the pure output classes such as Swordsman and Elemental Mage, combos and dazzling patterns are the source of the combat power of the Battle Mage. In the absence of dazzle and combo buffs, the Battlemage's attack and explosive power are at the normal level.
In short, the Battlemage is a class with a high ceiling, average regular combat ability, and even a little short legs.
In terms of tactics, the Battle Mage is mainly used as the main attacker at close range on the attack end, and with the assistance of teammates, after accumulating combos, dazzling patterns and attribute buffs, the combat ability of the Battle Mage will be exploded.
Tactical advice: Battlemage is a melee class with short legs and weak defenses, making it suitable for cutting into battle with preparation and cover. The mobility of the battle mage is a serious shortcoming, and the weak defense also causes the battle mage to be more afraid of gathering fire, so the battle mage is not strong in the pressure resistance in a disadvantaged situation, but is suitable for establishing an advantage in the way of exchange and confrontation in battle.
Battlemages don't rely on teammates to cooperate, but good coordination can increase the probability of a battlemage hitting combos and dazzling stripes.
。
2. Elemental Mage:
Armor Mastery: Cloth Armor Mastery
Level 1: Elemental Power: Levitation. The chanting skill, the slowest of the 24 classes' aerial skills, and the largest attack range among the 24 classes, can even be said to be a group attack skill. Lasts 3 seconds.
Level 5: Photoelectric Ring/Lightning Aura: A light-based spell that casts an electric aura on the body that activates super fast.
Fire Blast: A fire-based spell.
Frost Snowball: An ice spell.
Night Shadow: A dark spell with a special effect that forces the target to turn 180 degrees.
Career change
Pre-Level 25: Flame Impact: A fire-based spell that ignites a flame circle at the target's feet, with powerful explosiveness. Cools down for 6 seconds. Has a levitation effect.
Pre-Level 25: Blizzard: Ice spell, hail mixed with snowflake attack, has a slow effect, and has a cooldown of 8 seconds.
Level 30: Mobile Caster: Passive skill that allows the Elemental Mage to chant a reading bar and cast spells while performing various actions. Movement speed is greatly reduced when cast, and you can only have 50% of the normal speed when maxed out.
35 or 40: Ice Wall: An ice spell that can be shattered by the caster.
Level 60: Firestorm: A fire-based spell that sets fire on the ground.
Level 70: Heaven, Thunder, Earth, Fire: A spell with two types of damage: light and fire. Persistent skills. Thunder and fire randomly erupt in the area, and once you are hit, you will have one damage. It can be manually operated to control the attack position of the sky thunder and earth fire.
Level 75: Bird of Fire: Fire Spell.
Level 75: Absolute Zero: Ice-based spell that freezes the target for up to 8 seconds at full level. The freezing time is the highest of any ice skill of any class in 24. This ability is a space enchantment spell with no mana flight distance time.
Level 75: Thunder Light Purgatory: Light spell, fast chanting, fast attack. Six thunderbolts split, the time between each one is not uncompact, but as long as one of them hits, there will be an enchantment locked into the character, guiding the next few thunderbolts to automatically chase in.
Thunder Doom: Light spells. Summons lightning to rain down from the sky.
Teleportation: Light spells. High-level skills, instantaneous, and difficult to interrupt.
Thunder and Lightning Penetration: Light spell. It starts fast and has a fast rate of fire.
Magical Imprisonment: Dark spells. Interrupts the chanting of all spells, making it impossible for the spinner to cast any spells for 4 seconds.
Wall of Fire: Fire spells.
Ice Line: Ice spell. Where the mana is drawn, an ice line will be left behind, and the ice line will form a spell enchantment for the next 1 second, and anyone who touches the ice line will be 100% frozen for 4 seconds. The ice line lasts 12 seconds from the time the barrier is formed, and the spell cast lasts 3 seconds. No player characters or NPCs are allowed to be infused with mana lines, and the ice line will be forcibly interrupted when the character is drawn to the character. The height that the ice line can seal is not without limits to what players can test, but all the means currently available to players cannot jump directly over the ice line.
Concentration: Status skills, after activation, the next spell of the elemental mage will inevitably become an instantaneous spell.