Chapter 274: Gameplay Modes of the Game (3 Updates)
For the operation model of "Yu-Gi-Oh", it has basically been determined, that is, the game itself is completely free, this is a game that needs to make money by selling cards, and basically all trading cards are also like this.
They also have a common feature, that is, opening card packs, which is also the main profit point and collection point in Yu-Gi-Oh.
There are officially equipped character card decks in the game, players need to open character-exclusive card packs to slowly build up the card decks belonging to a character, and of course, players can also customize the card decks.
These are all okay, all the chains and routines of the character card deck, basically the game official will directly tell the player, how this card deck should be played.
Custom decks, on the other hand, are completely based on the players' own brains.
"In terms of games, although the whole game is based on player PvP confrontation, the single-player plot and even the dungeon mode cannot be put down, which is also a very important point." Yang Chen looked at the team to explain.
Trading battle cards, the main fun is the battle between people.
However, it is not necessarily that all players like to play with real people, there are always some players who prefer to play with computers rather than real people.
These people are the famous man-machine players, and they don't care about the ladder ranking for these machine players at all.
All they want is to abuse the computer and relax themselves.
In "Yu-Gi-Oh", players need gold coins to open a card pack, and in addition to charging krypton gold, gold coins will be given a certain amount of gold coins every day and every week, so that players can open the pack.
At the same time, in addition to kryptonite opening and daily opening, the additional story mode, which is also a major way for civilian players to collect cards, will of course be quite difficult.
"In addition, a card mode is added to the game, and the entry needs to pay a card pack of gold coins, allowing players to use all the cards in the game to form a card deck, and players on both sides must jointly determine and take out a card they own for chip competition." Yang Chen looked at the team and suddenly thought of something and said.
However, when Yang Chen proposed this idea, Yuan Ye next to him frowned and said, "Mr. Yang, this is a bit of a problem. ”
Hearing the other party's words, Yang Chen was stunned for a moment, and asked with some curiosity, "What's the problem?" ”
Before entering Nebula Games, the other party was in charge of the main task framework of a 3A project in Tenghua, which can be said to be very capable.
At the same time, the design of the dungeon level framework in "Yu-Gi-Oh" is not Yang Chen's responsibility, but Yuan Ye's responsibility.
"The competitive mode of open cards, from a certain point of view, is a free trading system, so we need to consider many aspects, the most important of which is the third-party leveling and raising trumpet mode, which has a great impact on our revenue and the card collection of the game itself." Yuan Ye looked at Yang Chen and said seriously.
For this model, Yang Chen was just a whim, just like most ideas, he suddenly felt that this thing was quite interesting, but in fact it had quite a big loophole.
After Yuan Ye's roll call, Yang Chen immediately realized the flaws of this model, if he followed his ideas, it might be a good model.
But that's just like the nuclear-free utopian ending in Metal Gear Solid: The Phantom Pain, which simply can't be done.
Because players themselves are good at finding loopholes in the game and making shortcuts to make money, no matter what kind of game it is.
As long as there are bugs, as long as there are loopholes, there will be players to exploit them.
A game can be popular because of the players, and it can also be destroyed because of the players, because there will be a group of saboteurs in the group of players, and these groups will take advantage of factors outside the game, or loopholes in the rules of the game itself, to make profits.
Even though they didn't want to ruin the game, what they did did lead to that.
And Yang Chen, as a game manufacturer, needs to improve the rules as much as possible, so that all players can play under the same rules.
Well, to put it more simply and clearly, these things are all the pot of the game developers, and it's not the players who are at fault, but the game manufacturers.
It may make the practitioner feel a little aggrieved, but it is true.
"Indeed." Listening to Yuan Ye's words, Yang Chen nodded lightly after pondering.
"Cancel the gambling card mode, change to random matching, players need to pay 100 gold tickets for this mode, and have a certain number of times a day, the winner returns the ticket and gets the loser's ticket gold, what do you think?" Yang Chen said towards Yuan Ye.
In fact, this is also an alternative competitive mode, and gold coins are the so-called scores.
Regarding the new model proposed by Yang Chen, Yuan Ye thought about it and didn't find any obvious loopholes for the time being, and immediately said that he was worthy of Mr. Yang, and he came up with a solution so quickly, and licked it very roughly.
As for whether this mode needs to be added to the level system, Yang Chen said that it is not necessary at all, and the total number of games and the ratio of wins and losses of players are calculated through the big data in the background, and then the opponent is matched.
Players themselves can't see it, but as game makers, they know it.
And this team game is different, it is the strength of the individual, and through big data, players are basically matched with opponents of equal strength, and the winning rate will be basically five or five.
Instead of the disgusting five-five win rate of team games, for example, if you are awesome and you have a high win rate, then match your teammates with low win rates and low skills, and then the opposite side is all awesome.
This bandit-style win rate balancing mechanic, while quite effective, is definitely a mechanic that allows players to have a-eating experience.
Just when Yang Chen and his team were developing the game, under the gaze of all players and the industry, the comics and anime of "Yu-Gi-Oh" finally reached the day of launch, and the comics and anime of "Yu-Gi-Oh" on major comic websites and video sites were unlocked.
The plot of the anime and the manga is synchronized, but there will be some more events in the anime in the manga, after all, if they are all exactly the same, in fact, there is no need for the manga to exist.
As for revenue, comics are basically the same as "Resident Evil" and "Metal Gear Solid: And Parallelists", etc., which are free in the early stage and paid in the later stage.
Animation is a website for the acquisition of offers, although it is produced by i society and the influence of Nebula Games itself, the quality is indeed excellent.
But on the one hand, it's not like a manga work, the story has been proven by the market, and at the same time, Nebula Games itself is still a halfway monk, plus it's not an exclusive anime, and the price of each episode is basically not high.
That is, it is just to recover the book cost, but considering the time cost, it is actually a loss.
However, Yang Chen didn't care too much about this, how big is it to lose such a little bit?
The many placements in the early stage are nothing more than to expand popularity, and if the anime is cool, then the next plan will be difficult to implement.
But if the project is successful, the roles of the pig and the butcher will have to be reversed.