Chapter 51 Three Kingdoms Killing Lecture Hall Card Scroll Trick Card Chapter Conclusion
I talked a little too much about the tips, and I dragged it out, sorry.
Finally, there are a few supporting tips
Monomer auxiliary: out of nothing, 4 sheets, hearts 7, 8, 9, J.
There's not much to say about this tip, it's just to give you two more cards. However, two points are worth mentioning.
1. Nothing itself is also a card, when counting the number of cards, don't forget, after opening out of nothing, you have to deduct a card before touching 2 cards. I've seen a lot of novices play Lu Su, obviously calculated that they opened a lot of nothing this round, and the number of cards in the hand is just enough to change a large wave of cards, but suddenly stuck and can't be changed, because there is one less card. What is missing is this one made out of nothing.
2. Although it is good to make something out of nothing, the degree of criticality is definitely not as important as the cards that control the field such as Shun Demolition. Because making something out of nothing is just for you to pull cards poorly, and no one knows what is inside. Maybe you open a duel for you out of nothing, or you may give you two flashes. You opened a grain harvest at home, and there is one out of nothing, one crossing the river and demolishing the bridge, and one peach, which one do you take? This is a question worth pondering. If there are no generals on the field who pose a great threat to your side, then you can try to make something out of nothing, bet on luck, and strengthen the explosion. (Here's a line of thought.) Any whiteboard general, as long as he touches something out of nothing and has not been impeccable, it is equivalent to getting Zhou Yu's heroic posture in the current round. It's like getting a small burst. If there are some scary kitchen knife teams on the field, with distance, or if your next teammates are labeled as happy, in this case, the value of crossing the river and tearing down the bridge is definitely greater than making something out of nothing. After all, it's more important than two indeterminate cards, or a key card.
In the same way, you have a piece of nothing in your hand and a bridge to cross the river and tear down the bridge, how to use it? It depends on your purpose, do you want to break down the distance, or do you want to strengthen the burst? If you want to dismantle, then you must first make something out of nothing and deceive it without flawlessness. If you want to break out, then first use the military generals who have a distance from the other party to cross the river and tear down the bridge to deceive the impeccable.
Similar to the effect of making something out of nothing is group support: abundant harvest, 2 sheets, 3 and 4 hearts.
The effect of the five grains in team battles is greater than that of creating something out of nothing, especially if the enemy is attrition. Harvest can be an effective way to widen the spread. For example, in the eight-person bureau, the anti-thief four people set fire and lost a loyal minister, at this time the first anti-thief opened a five-grain harvest, the anti-thief took a card for a total of four, and the main loyal person took a total of three, which invisibly opened the gap of a card.
This is why, most of the Xun You you see in the Bureau of Eight likes Qice and a bumper harvest, and few Qice makes something out of nothing.
In addition, there are some small uses of grains, which are introduced here.
1. The five grains break the empty city.
When the other party Zhuge is empty, you can't kill him, and at this time, a grain will make Zhuge hug his head and cry.
2. Wugu prevents Jiang Wei from awakening.
This point was mentioned in the previous chapter, Ling's Jiang Wei fought against Ge Yu and Sun Ce of the Demon King, and Sun Ce held a piece of grain in his hand to prevent him from awakening.
Let's talk about Taoyuan
The group returned to blood, and Taoyuan was formed. There is only one card in the whole deck, the ace of hearts.
Taoyuan's card is more special, if it opens well, some people will shout 666, and if it opens a little badly, the pool will be sprayed to death by teammates. Let me talk about it here, the following situations are the perfect time to open Taoyuan.
1. The enemy is full of blood, and someone on your side has lost blood, and it is only right for you to open a peach orchard to return blood for it.
2. A small number of the enemy lose blood, and most of your own people are injured, at this time you open a peach orchard, the sum of your own HP will be greater than the enemy's HP, and it is not a loss.
3. Even if the number of injured on both sides is the same, you have to see which side has more important blood, if you have a blood seller, then it is definitely not a loss to open this Taoyuan, after all, the blood volume of the blood seller is much more important than the non-blood seller.
4. Even if the number of wounded on both sides is the same, if someone on your side has residual blood and no one on the enemy side has residual blood, then putting Taoyuan can prevent the other party from collecting heads, and it is also earned. (To be precise, no loss or gain.) )
In the following cases, opening a peach orchard is a blood loss.
1. The enemy has residual blood, and your teammates are preparing to take him away, if you see that your teammates' blood is relatively healthy and can survive a round, then you don't open Taoyuan.
2. Both sides have good blood, but the number of injured people is more than ours. (I believe that no one will open a peach orchard under such circumstances)
Of course, we can't generalize, because we have to take into account the impact of the general's skills on Taoyuan, and we have to analyze it ourselves.
The chain of iron cables to assist the attack, a total of 6 cards, are J of spades, Q, 10 of clubs, J, Q, K.
As you can see, the points are all large and can be used to spell points.
The chain of wires is a magic trick. It is not aggressive on its own, but almost all of the high-damage operations are done through chains. Moreover, in the case of chains, some generals can kill Hua Xiong in one hit, or a military general with extremely high defense such as Sun Quan.
Maybe many people can't understand it, isn't it just conduction damage? You connect and lightning kill, dealing a total of 2 damage. Then you can also deal 2 damage with a lightning kill and a duel, right?
Then let me ask, chain, wine thunder kills, the damage will be increased from 2 to 4; Chain. If you kill a person with rattan armor with a knife with wine and fire, the damage will be increased from 3 to 6; After the chain, Xu Chu was naked, with an ancient ingot knife, and killed an enemy with rattan armor and empty hands with wine and fire, and the damage was 5+5=10 damage.
A chain that doubles the damage. How to deal dozens of damage points in a turn is achieved with a chain.
Who is the most important eye of the "Heavenly Fire Burning Plains Great Array" mentioned earlier? Liu Bei is just a card-giver to ensure the smooth launch of the formation. Shen Zhuge just gave a tempest and added 1 more damage. Shen Zhou Yu's karma is only 4 damage if you count the wind. (If it weren't for Sun Quan wearing rattan armor before, Sun Quan would really not have been able to get rid of Sun Quan this time.) )。 Therefore, the most critical point of this lineup is Pang Tong, who connected everyone with an iron chain, which doubled the damage of Ye Yan several times. So if you want to break this lineup, control Pang Tong, and kill Pang Tong is the most important thing.
Finally, let's talk about impeccable.
A total of 7 cards, J of spades, K, Q of clubs, K of clubs, Q of squares, Ace of hearts, K.
Again, the number of points is large and suitable for puzzles.
Compared to flash, flawlessness gives me more security. When I have the invincibility in my hand, I feel like I have everything in my hands.
Impeccable this thing, many people like to see the bag and put it flawlessly, in fact, there is no need for that, you need to consider it, you are afraid of what situation will appear, just keep it impeccable to prevent that situation.
For example, if you are wearing a plus one horse, and then do you want to keep it impeccable to prevent the other party from crossing the river and demolishing the bridge to dismantle your plus one horse?
According to past experience, if you add a piece of wear for a long time, if the other party has not been able to hit you for a long time, occasionally touch a piece of tear, get off your plus a horse, then the next will generally be with a hand, take away your armor, and then the opposite side begins to fight back, and you slowly begin to collapse.
So in general, in this case, the other party has no distance, and when you make something out of nothing, you don't need to go to Flawless, just let him toss blindly, and just keep yourself flawless and anti-demolition.
When you play a game of eight, you also have to consider whether the opponent's tricks will have a big impact on your side, if it is only a slight impact, it is completely unflawless. All in all, there is no way to keep the key card to deal with the other party.
I'm almost done with the tips, and I'm trying to finish the equipment chapter by 100 chapters. After all, there is not much to say about equipment.