Chapter 770: Unexpected Gain

The stiff state in this game can be said to be a negative state that can create infinite possibilities, most of which are triggered when eating damage.

Some small skills can also trigger damage from them, but as long as it's not that kind of hard continuous output, even the kind of one-touch damage that is frozen is also fleeting.

Seizing this small attribute to create an opportunity can be said to be the essence of the arena, and it is very difficult to grasp this kind of opportunity for an elemental mage that is a bit like a turret.

After all, the characteristics of the profession are there, and the most difficult thing here is how to seize this opportunity at the moment of using continuous triggers to keep the opponent in this state at the same time, so that you can quickly reach the range of your reasonable output, which can be regarded as a relatively high-end operation skill.

At the same time, as the buddy said, an elemental mage uses the instantaneous stiffness caused by long-range skills to achieve the effect of continuously closing the body, which can really be said to be a very handsome operation.

This game combo can be roughly divided into four categories, one is the floating class, the floating class is to use the floating skill to keep the target who takes damage in the air, which requires the use of some key skills, that is, the basic floating skills that every class will have.

The second is stiff DC, which is to use continuous output to keep the opponent in a state of stiffness, not floating in the air or knocking down, that is, continuous damage is always given, and the target is always in a state of stiffness and unable to fight back.

The third is sweeping and suppressing the flow, which is to knock the opponent down and use subsequent moves to continuously make the opponent fall to the ground.

Of course, this fall is because after the target is in a fallen state, the subsequent damage will keep him in this state, not to say that he suddenly stands up.

The fourth is the legendary mixed stream, which is a set of all three of the above, and it is also the easiest, simplest, and easiest to hit the damage group.

At the beginning, what Wuji wanted to practice was to use long-range skills to create opportunities, or use small skills to play continuous stiffness in front of output opportunities, that is, in addition to looking for opportunities, use small skills to play the most reasonable and high-output combos.

Wuji said: "I'm older, some of the spelling reactions and hand speed operations shouldn't have been tried by people of my age, people of my age actually tried to play games to compete are asking for guilt, but at that time I really had an idea, but it turned out that I didn't succeed myself, but let Shadow Wushuang have a harvest." ”

"This is the good of being young, and it is also the advantage of being young, you can always get something right in the right environment, even if you don't have a goal, you can also gain something."

Lin Chaofeng said with a smile: "This is still thanks to Brother Wuji, I understood what he meant at the time, but I am a swordsman to fight against him as an elemental mage, in fact, it is rare to say that there is a chance that he will use his long-range skills to cause me to stiffen, because he also said that I should try my best to be attentive, so it is difficult to make a mistake in position." ”

"This caused me to think about letting him feel the instant reaction after being close to him, because it really lasted for a long time and I still didn't see the kind of combo he wanted to practice before looking for me, as a junior and sparring partner, I thought I should do my duty."

"But at that time, Brother Wuji made a mistake, that is, at the moment I got close, I saw that he was going to put advanced skills, and it turned out that he was misplaced, and he was proficient in the sequence of small combos before practicing, and he was looking for me to practice in the hope that he could find that kind of experience in actual combat."

"In other words, his mistake meant that the opportunity was wasted, and I wanted to create chances, and I didn't want to repeat the game continuously, because I didn't have the intention of counterattacking, so I blocked it with my hand, and then I found a new world."

Wuji also thought about it and asked, "Did you use a block at that time?" ”

Lin Chaofeng said: "That's right, because I didn't want to lose too much blood at that time, or I didn't want to reopen again, I just blocked and wanted to offset the damage, otherwise normally, your mistake at that time was according to my previous playing style, I would definitely fight hard with you to hurt it." ”

"The melee block is such an accidental discovery, and the melee block reflexively hits the back to prevent the opponent from cheating and counterattacking is derived after the precipitation of a period of time after I made this discovery, and this combination is all the breakthrough point I just said."

A buddy said: "This is a bit invincible in theory, basically giving the swordsman a close approach doesn't seem to have a chance." ”

Lin Chaofeng said: "That's right, otherwise I wouldn't say that it's close to a rogue style of play, because in theory, the special effects stream profession, especially the long-range profession that currently occupies a very dominant position in the arena, has almost no chance in front of this move, and it is basically equal to the close quarters." ”

"It's not that I'm saying absolutely, assuming that both sides are purely in the case of perfect operation, the swordsman is close to parry, if the opponent chooses to counterattack, then the first wave of skills will cancel out most of the damage for the block, and at the same time, it is also very likely to eat hard blows, which is the kind of strong breaking move with hegemony that triggers the swordsman's Jedi counterattack."

"Even if you fall into the deadgame of hard-fought damage, the swordsman has an absolute upper limit of damage, in this kind of dead-end battle, as long as the block can eat part of the damage, even in the face of a profession like the elemental mage, you can be invincible, not to mention other professions."

"At the same time, the swordsman also has a certain amount of room for operation in this case, and in the process of this hard fight, I feel that except for the profession with really high damage such as the elemental mage, other professions will suffer in this hard fight, resulting in the swordsman can also get up and seize the opportunity after leaving high-level skills to suppress protection."

"Let's not talk about the backless trick and counterattack, it's completely a danger for the opponent, it's okay if the opponent doesn't make a move, but if he makes a move, he is destined to be beaten."

"So it's more controversial to have a head-to-head confrontation, that is, if the backless opponent is smarter and will quickly pull away, then when the swordsman is blocking head-on, can the opponent try to pull away? I won't say the answer, but everyone knows it. ”

Mu Xueqing sighed: "If in that case, the opponent wants to distance himself, then he will inevitably be pursued by the swordsman, in terms of mobility, the swordsman is the best of all professions, as long as he falls into defeat in front of the swordsman, then he will be doomed." ”