Chapter 44: The Undesirable Wild Mage Profession

The days of hand-to-hand combat with wild monsters with long swords every day will also be gone!

Players of the mage model are excited!

A large number of people hurriedly left the dungeon when they heard the news, and immediately ran to the location of these three NPCs, seeking opportunities to change jobs, with skills and without skills, they are two different things in any online game, and it is not a master style to simply rely on basic attacks to play dungeons, this is a typical self-harm!

For the three transfer classes from this novice village, players who have the ability in Fork Town have begun to analyze the characteristics and advantages of the three classes.

Here again, the gap between guilds and ordinary players is raised.

Guild players can analyze which of the three professions is stronger and weaker in the fastest time, and analyze the characteristics, abilities and development prospects of the profession.

Ordinary players can only explore themselves, even if the attribute points are added wrong, and the profession is wrong, they have to grit their teeth and go all the way, unless the number is deleted and restarted, but at this time, who would want to delete the number and start again? Then choosing a career has become the top priority, and everyone will be more inclined to be stable in their choice, and it is okay to be modest, but you must not have that kind of obvious shortcomings.

The best thing about the Faze family is not the technical ability of the overall players, when it comes to the technical ability of the overall studio, they are much worse than the Lion King Guild, but the logistics ability, analysis ability, and operational ability of the Faze family are all above the Lion King Guild.

Get information on three career changes.

They quickly figured out the strengths and weaknesses of the three professions.

Wild mage?

Waste occupations.

It doesn't matter if he lives or dies.

In this profession, whoever transforms suffers.

Unlike ordinary mages, the spells of wild mages do not come from theories, they believe that all spells should not be released according to the formula, whimsy is the best interpretation of wild mages' behavior, and they are also atheists, they believe that gods are not born in nature, but changes from the strong, and these so-called gods are originally just mortals.

Wild mages do not believe in gods, they only believe in themselves.

After the transformation, the relationship with the traditional mage profession is transformed into prejudice, and the relationship with the faith mage profession is transformed into prejudice, and it is impossible to learn the skills of traditional mages and faith mages.

It is worth mentioning that although the wild mage profession belongs to the regular profession of the mage variant, there is no formal professional mentor system, and their existence is not recognized by regular mages, that is to say, after transferring to a wild mage here, it is difficult to learn a higher-level wild mage class NPC in the follow-up, and the profession is not recognized by the mainstream mage profession.

The class is characterized by a 20% increase in spell damage they deal as a result.

The damage is higher than that of traditional mages.

The disadvantage of the profession is that they are more vulnerable than traditional mages, and without a formal mage system, it is difficult to learn spells with a clear defense system.

In short, the damage is higher and the blood skin is more brittle.

Wild mages are easy to second, and they are easy to be seconded.

And the higher the level, the weaker the Wild Mage profession becomes, and it is difficult to find NPCs for the advanced Wild Mage class to learn skills.

Isn't that just a pit?

Let's take a look at two other professions.

Belong to the Knight class and the Priest class of the Faith.

It seems to be decent, but there is a good follow-up system and plot tasks, and when the time comes, you can change jobs here, and you can also go to the plot task to the next stage to continue on this career path, instead of being like a wild mage, you can't find a high-level wild mage NPC, and you have been gnawing on the skills taught by the low-level wild mage NPC.

By the middle of the game, everyone has advanced skills taught by a regular class.

The wild mage also gnawed on the mutant fireball technique to smash people.

It's a pit no matter how you think about it.

Moreover, this kind of transformation profession that was given in the early stage, no matter how you look at it, it doesn't look like a profession with a background, it's a bad street-level profession, and the wild mage is in the setting, it's not a profession from an orthodox mage, if you want to become a wild mage, it's very simple, as long as it's a person, he can call himself a wild mage, this kind of setting is a very casual profession, isn't it necessary to delete the number and retrain in the later stage after changing jobs?

From the logic, from the information given by the game, and from the off-field setting.

Choosing a wild mage is betting that you can find an NPC with a high-level wild mage profession in the future, and if you can't find a high-level wild mage class NPC in the future, you can only throw some basic spells if you have a high level.

However, the strategy group on Faze's side is still quite powerful.

None of them are recommended for any of the three professions.

Neither the Wild Mage nor the Faith Knight and Faith Priest classes are recommended.

Because the knight profession and the priest profession of the two schools of faith that were transferred this time are believed in the school of the goddess of agriculture, the knights and priests of their school have similar skills in the early stage to the professions of other schools of faith, but in the middle stage, they tend to be in the auxiliary and protective system.

If the Faze family changes jobs now, they will have to find an opportunity to delete and retrain a different class when they leave the novice village, and the Templars who believe in the Goddess of Agriculture school are somewhat useless, and the Templar priests who believe in the Goddess of Agriculture school can still choose one.

The strategy department of the Lion King Guild has actually analyzed the content of these three professions to this level.

But the gap is there.

The strategy team of the Faze family believes that since the game "Faith" has reached this level of freedom and openness, why did it choose to choose to change jobs in advance when it was in the novice village? It's better to wait until you leave the Newbie Village and open up the world map to find a more powerful career change.

But the price is that in the clearance record of the novice village, the Faze family is estimated to have to give up selectively.

There is no transformation class, and under the pure ordinary character template, it is too difficult to maintain a record of dungeon clearance.

In Fork Town, when most players began to change careers, the Faze family silently chose to wait, and after less than ten minutes of discussion, they analyzed the pros and cons and gave up the list of dungeon clearance records in the Fork Town area.

This has not yet reached the world competition in "Faith", and it doesn't matter if you give up.

If you choose to change jobs in advance, you will have to delete your account and retrain an account after brushing the customs clearance list, and then go out of the novice village to change jobs, although this way saves face, but wastes a lot of time that should not be wasted.

Small profits and the overall situation are important factors in the long-term development of a guild.

The Faze family hesitated for a moment and chose the overall situation first.

The main thing is that the official novice village setting of "Faith" has weakened the guild by a wave.

First of all, it is a random system, a [Casna Empire] is randomly shaken, you can come to the [Casna Empire], and [Kasna Empire] is not only a novice village, there are many novice villages, each novice village can only accommodate a thousand players, accommodating so many players, unless the number is deleted and retrained, otherwise there will not be an additional vacant position in this area.

Like now, there are only seven or eight people in the Faze family in this range, it's not that they can't get together more people, but they didn't expect that the official would have such a hidden setting, blocking a group of guild players from coming in.

Otherwise, you can let a group of guild players raise another group of guild players first, and then use the developed guild players to feed back the guild players who raised them before.

At the same time, the Lion King Guild sent the private chat of the professional information researched by its strategy group to Jiang Xun.

They haven't forgotten to win over Jiang Xun until now.

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(Ask for a collection and ask for a recommendation ticket!) )